Gasland - Converting Some Death Racers

Gasland - Converting Some Death Racers

Gaslands – I've always loved Mad Max, Death Race and the like, when I was a little kid the idea of a car with guns strapped to it was just so amazing. I still remember the Christmas my grandma gave all the grandsons a vehicle from the Tonka Steel Monsters line. I had the pick-up truck "Blaster" and loved it. Many hours were spent tearing through the "desert" as Talon (the driver) was joined by my collection of GI Joes fighting it out with Badlanders in my 1980's infused imagination of a post nuclear apocalypse. I wasn't introduced to Death Race 2000 until I was "to-old" for toys and had moved on to Comics and RPGs as my money sink of choice. GURPS and the TMNT role playing game continued to feed my "after-the-bomb" imagination. Gaslands plays right into that nostalgia factor for me and has me watching Youtube for play-throughs while I convert some salvaged Hot Wheels and Matchbox cars. 

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Shrouded in Secrets - More Ravenwing

Shrouded in Secrets - More Ravenwing

Warhammer 40,000 – I just wrapped up more iconic Ravenwing models. Like most of the Space Marines Chapters the bulk of their army is made up of units that are shared with the main codex with some minor variations. Each of the chapters with their own codex then have several unique units that only they can access. The Darkshroud and Black Knights are both examples only the Dark Angels have access to.

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Necromunda: Cult of the Rusty Claw

Necromunda: Cult of the Rusty Claw

Necromunda – Having played a few games with the gangs that came in the boxed set I decided it was time to branch out and experiment with the Genestealer Cult. I've always been a big fan and while I'm not using my Warhammer 40,000 Genestealer Cult until they get a new codex I can use the models I already own to build a pretty cool gang.

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Breaking the Bat ... Bane

Breaking the Bat ... Bane

Batman Miniatures Game – Back in the 90's I remember reading the Preview Catalog about the Knightfall Story Arc and being so excited. Back then everyone was going to get rich off collectiong comics with all the "ground-breaking" stories being told. Paralyzing heroes leads to killing heroes leads to crazy-ass costumes with tons of pouches and extra pointy bits the 90's were EXTREME. 

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Stuffed Fables ... Board Game Miniatures

Stuffed Fables ... Board Game Miniatures

Board Games – My board game clients are always bringing me something new and different that I I've either not played or not heard about, but wind up intrigued by the models. Stuffed Fables is one of those games. The concept of a family friendly game that takes place completely on a self contained "book" that also acts as a board is intriguing. I might need to do some more research into this game as it might be a good fit for my kids.

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Fear the Gorm - Kingdom Death Expansion

Fear the Gorm - Kingdom Death Expansion

Kingdom Death – My own Kingdom Death campaign seemed to have faltered after the Screaming Antelope murdered most of my party, and since that day most of my play group has been interested in other things so I haven't had a chance to go back into the boutique nightmare horror realm that is Kingdom Death. 

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Escalation Campaign - Finale and Deep Thoughts

Escalation Campaign - Finale and Deep Thoughts

Warhammer 40,000 – The Escalation Campaign is over. Unsurprisingly Chaos lost. In the final battle I used a different Chaos force than I had been using to represent the Nightlords abandoning the system with the meager spoils they claimed just as Chaos re-enforcements meandered onto the scene. Given the once sided nature of the campaign it was inevitable that Chaos would turn on itself.

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It ain't easy being green ... Astra Militarum

Warhammer 40,000 – Cadians are always a popular choice, particularly for a basic 3C + Wash paint job. Castellan Green, Agrax Earthshade and some metallics make quick work of these bad boys. 

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Escalation League - Session Three Final Week

Escalation League - Session Three Final Week

Warhammer 40,000 – Escalation Leagues are typically a sneaky way to get people to finish off a force or get a reasonable amount of models painted. Which is great because typically you win the war against gray plastic thorough escalation. Tying it into a campaign system is just a bonus. 

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Necromunda 2017 - First Games

Necromunda 2017 - First Games

Necromunda – I've always loved Necromunda, the idea of fighting in a the slums of a giant city with a small gang is just so cool. The original game (and it's nearly identical reprint) was incredibly fun even though their were some noticeable issues with the campaign system and the common problem of some gangs growing to fast for anyone else to catch up. The newest version of the game seems to have addressed those issues and introduced some new ways to play.

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Soup to Nuts - The joys of 8th Edition Army Construction

Soup to Nuts - The joys of 8th Edition Army Construction

Warhammer 40,000 – One of the coolest (or most annoying) things about 8th Edition 40k is list construction. The Keyword system means you can cherry pick the units you want to build whatever force you want. From a thematic aspect this is very cool as it can represent the disparate forces abandoned to the darkness after the Great Rift ripped the galaxy in two. Which means it's feasible to have several units of marines traveling with the remnants of a guard regiment being led by some group of Imperial Heroes with a Knight backing them up. Or recreating odd pairing that you see in Black Library books all the time. For instance I'm reading Death of Antagonis right now and am tempted to pick up a Canoness to run along side my Imperial forces. It's not super strong but could make for a cool narrative.

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WIP - Iron Angels?

WIP - Iron Angels?

Warhammer 40,000 – I don't think I can extoll the virtues of making up your own force and color scheme in 40k enough. The flexibility it affords and money you can save in the long run is really worth it. Of course you'll occasionally get somebody who gives you the side-eye every time you say successor chapter but whatever that will happen regardless of what you do.

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Escalation League – I got more points than you and didn't win?

Escalation League – I got more points than you and didn't win?

Warhammer 40,000 – If you build a list to table an opponent in 2-3 turns you will win 90% of your games this is the sad truth with most tabletop games. Weird missions and other things to improve tactics so players play to the mission are great. But when the final score doesn't matter because you have no models left does playing to the mission matter?

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Escalation League Session 3 - Week 2

Q1Escalation_S3WK2_04.jpg

Warhammer 40,000 – After last week I'm not sold on the Juggernaut Lords, they did ok, but I'm not sure they are my style. If the Knight wasn't there I think they would have been shot down early in the game. 

This week I'm going back to the Raptors and Tzeentch Daemons. The reality is this is the style of force I wanted to play when I started putting together Night Lords and I should have just stuck with it. Sure there's tons of stuff I could do with the Chaos keyword but thematically scary stuff dropping out of the sky to stab you is what I wanted.

This week for 74PL I'm running:

Tzeentch Vanguard
Daemon Prince w/impossible Robe and Daemonspark
Flamers (3x)
Flamers (3x)
Flamers (3x)
Screamers  (3x)
Giant Chaos Spawn
Giant Chaos Spawn

Night Lords Outrider
Sorcerer on Bike
Raptors (5x) w/Flamers and Combi-Flamer
Raptors (5x) w/Melta and Combi-Melta
Raptors (5x) w/Melta and Combi-Melta
Warp Talons (5x)
Cultists w/Autoguns (20x)

Not a whole lot of command points with this build. I'm not sure I'll be deep-striking many Daemons this time. Honestly I shouldn't have to everything moves at least 12" but the cultists so closing the gap in mass should be easier. One of the things I've noticed with trying to alpha-strike constantly is a.) my opponents expect it and b.) if things don't go perfect those few units you dumped in are unlikely to survive.