Get to the Chopper

To go along with the MERCS/Zombies expansion I've been tinkering with, I decided that there should probably be some scenarios. As much fun as it is tromping a horde of zombies across the board, eventually it's going to get old. So to keep it fresh and fun I've developed some scenarios to accompany the rules.

The first set of scenarios is geared towards having one player control the zombies per the Zombie Master rules. These could be linked together as a mini campaign or just played as one of games.

Scenario 1: Patient Zero

A disenfranchised group of scientists has created a virus which is geared to bringing the Megacons to their knees. In order to develop a vaccination the original carrier must be captured.

Set-up: The table should be set up with several one and two story structures as well as some barrels, shipping containers or other industrial terrain. Each MERCS player sets up on a board edge. The zombie player sets up anywhere 2 card lengths from the board edge.

Mission Goal: After set-up the zombie player notes one zombie to be "Patient Zero." The MERCS player must capture "Patient Zero" by reducing it to 0 Blood while in melee. The zombie player wins if Patient Zero avoids capture or all the MERCS are killed.

Game Length: The game lasts for 6 Turns.

 

Scenario 2: Secure the Lab

Intel has revealed the location of the lab in which the virus was created. The lab must be secured to further research and development.

Set-up: The table should be set up with several one and two story structures as well as some barrels, shipping containers or other industrial terrain. There should be a structure in the center of the table. Each MERCS player sets up on a board edge. The zombie player sets up within 2 card lengths of the central structure.

Mission Goal: The MERCS must capture and secure the lab. At the end of the game if the MERCS player controls the lab (not zombies within the structure) they win. The zombie player wins if there are any zombies still in the lab at the end of turn 6

Game Length: The game lasts for 6 Turns.

 

Scenario 2: EVAC

After securing the needed information, it's time to get out of dodge. 

Set-up: The table should be set up with several one and two story structures as well as some barrels, shipping containers or other industrial terrain. There should be a structure in the center of the table. Each MERCS player sets up within 1 card length of the central structure. The zombie player sets up anywhere on the board at least 1 card length away from the central structure.

Special: Zombies killed respawn on one of the board edges adjacent to the EVAC site.

Mission Goal: The MERCS must get to the chopper. Nominate a 1 card x 1 card section on the board edge or place an appropriate vehicle on the board edge. The MERC player must get his team to the EVAC site or be left to the horde.

Game Length: The game lasts for 6 Turns.