Versatility in List Design - Raptors

Versatility in List Design - Raptors

Warhammer 40,000 – I'm been grinding through list building using a core force based around Liass Issodon. The idea is if I can get good at playing the core of the force I can swap around elements to expand on their potential. Ideally the parts I swap around with help to make them a more balanced all take-all-comers still list. I feel like the core of the force is geared toward taking out high value targets quickly, but it might have a hard time in a war of attrition.

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On the Paiting Table ... Hobbits or Halflings

On the Paiting Table ... Hobbits or Halflings

Dungeons & Dragons – Hobbits, Halflings or small folk. Call them what you will but don't forget to call them for diner. This band of merry midgets is my latest Dungeons and Dragons project. One of my clients regularly sends me models for his next campaign. Previously I've painted terrain for a Wizards Lair, Demons of different spheres, a whole group of fire monsters as well as a band of barbarians. I really enjoy painting these small bands that tie into a theme. It's a nice break from my typical grim dark grind.

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8th Editon Space Marines - Getting sneaky with it?

8th Editon Space Marines - Getting sneaky with it?

Warhammer 40,000 – Back in 2003 when I started the Twilight Ravens chapter they were based on the Chapter Approved Ravenguard rules. I did this because I loved the logo and the local meta was skewed toward Chaos Marines, so the idea of Marines that hit chaos on threes seemed like a good idea. Over time my chapter has evolved with the editions and now fits in the generic marine realm. I have models from the entire range and with a few tweaks of building a new model here or there I can build most anything I want to play. This means that since I devoted myself to marines as my primary army the Twilight Ravens haven't be shelved even if tactics and army builds changed with each edition. With eighth edition I want to do something different with my marines and until the codex comes out with chapter tactics (I really hope Forge World comes out with a pdf chapter tactics update to go along with the indexes) making do with the generic Index entries will have to do.

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Reaper Bone 3 Delivers

Reaper Bone 3 Delivers

Kickstarter – After some minor delays the Reaper Bones 3 Kickstarter arrived. I didn't go whole hog on this one as I don't play D&D I don't really need a boatload of Fantasy models, even if it's an amazing deal. While this was running my group was playing quite a bit of Frostgrave however, so I did pick up the Graveyard set to fill out my board.

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Another Bug Hunt ... Warhammer 40K 8th Edition Battle Report

Another Bug Hunt ... Warhammer 40K 8th Edition Battle Report

Warhammer 40,000 – 8th edition continues to shine as my group tries playing through various size battle and themes to see what we like best in 8th. I've owned Fantasy Arc's Bug Hunt Corridors for some time now and I will eventually complete all the parts I have so i can justify picking up some of his cool new rooms and specialty corridors.

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Maelstrom of War ... Team Battle

Maelstrom of War ... Team Battle

Warhammer 40,000 – Eighth Edition 40K still seems to be a hit with my group. Each week we've had a four player team game trying out different styles of play. This week we put a restriction of 2,000 point battle forged armies with no "titanic" models. The idea being that we'd see how things work with focusing on the more standard units. We rolled off to determine teams and then followed the rule book to set up a standard Maelstrom of War Mission.

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Super Heavy Showdown – 8th Edition 40K

Super Heavy Showdown – 8th Edition 40K

Warhammer 40,000 – Having played a few games of the new edition of 40K my gaming group decided to do a large battle bringing all out big toys to the table to see how they work in this edition. Initially it was going to be 6,000 points per side but one of the players had to bail so we dropped it down to a 4,000 point per side team game.

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8th Edition – So far so good

8th Edition – So far so good

Warhammer 40,000 – With the games I've played so far in the new edition of Warhammer 40,000 I'm really happy with how things have worked out so far. There's still a bit of lag mostly due to looking for things that were in previous editions. Getting you're head around the whole, "Does it say anything about that on the 8 pages of rules, or on the unit's data slate? No, then it's not a thing" can cause some minor disputes about things that aren't really a thing.

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Parting Ways - Hobby Area Clean Up

Random - When it gets to be over 80 degrees outside, I tend to want to hide in the basement. It's cool and comfortable and I have plenty of projects to work on. (That's not to say I don't mind being outside I just prefer the temp to be in the 60-70 degree range with low humidity.)

My hobby area every so often becomes unusable. With the number of projects I have going at any given time things tend to pile up and consume the usable space I have. Most of the time I paint on a tray in the living room so I can hang out with the family while I work, but some projects need to spread out, are stinky or are better worked on in seclusion.

In an effort to make the space more functional I moved around the drawing boards and computer which made a huge mess. The area under the boards as well as on top of them, and the shelves I put up to organize things was cluttered with so much stuff I had to start pitching things.

I tend to collect things (no it's not hoarding) anticipating that I use them in a project or I'll find a good deal while working on a project and stock up on things I need. When the project is done or I move on to something else all that excess goes into a bin and gets put on a stack. Eventually the stacks take up all the available space and things start to get stacked on any flat area. (Sound familiar?) At that point finding or remembering what's in the bottom bins becomes difficult and occasionally I'll buy more of something I know I have but I can't find. The semi annual purge should help to solve that problem.

My other issue is I cast lots of things. With a mold sometimes you just need a single part but its nearly impossible to mix up the exact right amount of resin. The other thing is with resin you get lots of miscasts that can't be melted down, but you might be able to use them for something. That might be able to use for something eventually turns into boxes of random plastic/resin bits that are so full you can't find anything. Once again the semi-annual purge helps with that. Armed with a box of baggies I proceeded to go through every box of bits and sorted them out by type and threw out any miscasts or random bits that "might be useful" he process was painful but now I know what I have.

It took an entire Saturday just to move and sort out most of the junk but the end result is a more functional area. My next goal is to set up the airbrush station so I can focus on getting some of my terrain sets completed. Once I'm comfortable with painting terrain with the airbrush I plan on modifying my painting technique to include airbrushing. From what I've seen it can help to get the base colors down quick and do some basic highlights easily, so long as you're working in big batches and not having to break it down after each model.

 

New Edition - New Army?

New Edition - New Army?

Warhammer 40,000 - Regular readers will know I have a terrible time following my own projects to completion. Commission work I breeze through in record time and can easily crank out a massive force in a few weeks, but when it comes to my own models I have shelves of things that got three colors to get to the table and I never quite got around to finishing them (Looking at you Space Marine Chapter...)

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Shadows of Brimstone - The Monsters

Shadows of Brimstone - The Monsters

Board Games - When it comes to board games with miniatures there are two – three distinct varieties. First is the pre-assembled or single piece miniature. These pass the "Christmas Morning Test" meaning you don't have to do anything other than open the box to get started playing. The second type are snap together, these models require a little assembly but not necessarily glue or filler to get them in a playable state. The last type requires some significant modeling, gluing and filling just like a standard tabletop miniature game. My current board game project, Shadows of Brimstone falls into that last category.

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Weird War I - Scythe Boardgame Heroes

Weird War I - Scythe Boardgame Heroes

Board Games - It's taken me a bit longer than usual to wrap up the heroes for Scythe. The detail on them is a little soft so it took a bit more to get me motivated to put them on the painting table to finish up. Don't get me wrong the models are great they're just smallish so the faces weren't the most fun to paint. It didn't help that in the same batch I have a bunch of Shadows of Brimstone and The Others to paint. (both of which are more forgiving and easier to paint).

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Tunnel Rat - Tyranids

Warhammer 40,000 - Eighth Edition Warhammer 40,000 is out! With the rules that have leaked out so far I've had several clients bring by units that they never would have used in previous editions to get painted up to match their existing forces. Being able to assault out of reserve is a big deal and the Tyranids have a cool burrowing horror that can do just that, it can also bring along another unit to join the party. This seems like a pretty strong option, hence I have a Terragon on my table waiting for the purple and white of Hive Fleet Leviathan.

Little Snots - Nurgle Three Color Daemons

Warhammer 40,000 - The next batch of Daemons is done. These are part of an economy commission I'm doing for one of my clients. It's a fairly simple "three color" scheme that's meant to look messy and gross.

To get the effect I start with a olive drab basecoat. I then paint any of the metal either brass or gunmetal. A quick dry-brush of an almost neon green pulls out the details and adds a interesting texture to the metal bits. I then got into the mouths, pustules and wounds on the models with a light pink, which is pretty jarring looking at this point. To tie the while model together and tone down the super bright colors I do a full wash of Crimson. This fills in the recesses, tones down the color and makes everything look infected and sore. Once the wash dries I dot the eyes with neon yellow and pick out the teeth and horns with ivory.

At this point these are done to and economy standard. If I was painting these to a higher level I'd do some pale yellow highlights, add some washes of purple, yellow and green to really bring out that infected look and probably add some Nurgle's Rot and Blood for the Blood God Technical paint. I have a feeling when my client has his characters ready I'll be taking them up a notch.

Mining Complex Part Four

Warhammer 40,000 - Here's another piece for my mining industrial terrain set. At this point it's playable but no where near done with painting. My goal with this set was to get it together, base coated and washed as fast as possible so I could get it on the table to play Shadow War: Armageddon. Now that 8th edition has released I'm thinking I'll get back to this project after I finish the Genestealer Cult army that is supposed to match this terrain set.

I stopped working on my own armies to focus on terrain until the rule set was released and I could confirm what I was working o was still playable.

8th - Warhammer 40,000 is fun again

Warhammer 40,000 - I've enjoyed almost every edition of Warhammer 40,000. (with the exception of fourth when I experimented with warmahordes briefly). With every edition change you tend to have some things you miss and other things you can't understand why it didn't always work this way. You also tend to see corrections to rules that posed a problem in the previous editions. As such shooting, assault, psychic phase and vehicles have all experienced a time when they were amazing followed by a time where they were almost irrellevant. Not only did phases of the game become more or less relevant but codexs varied in power level based on when in the release cycle they came out. In addition you had lots of rules that were shoehorned into and existing game that didn't make sense. Each time you'd get a significant outcry because something broke the game and events would make up their own rules to "fix" the edition. It was inevitable that the game needed a hard reset with all armies starting out on the same floor as far as power level and points cost.

So far I'm loving the new edition. The rules are simple and easy to follow. The biggest problem I've seen is "remembering" prior editions and many of the weird interactions just don't exist. Cover being nothing but a +1 to your armor save makes it simple and a definitive "is your model infantry is is standing on cover?" is much better than arguing over if they're in or not.

The varied movement stats give each army it's own personality and feels less forced. I love the fixed BS and WS tied to each unit and the simplified to wound chart makes so much more sense. (Even though it's similar to the old one, not having a cap gives more variation).

I'm looking forward to playing more games a will probably do a series of article discussing the evolution on my lists. Right now I'm planning on focusing on Genestealer Cult for this edition. Once they're painted and I'm happy with a few list variations I'll go back to working on my Space Marines. The Night Lords are getting shelved for the moment as I'm a bit bitter about having a cool Legion book for six months and now being back to ground zero.