Black Plague - Zombicide in the Dark Ages

Black Plague - Zombicide in the Dark Ages

Board Games – I remember when the first Zombicide game was up on Kickstarter, zombies were all the rage and Walking Dead was fresh and different, survivors based on pop icons drove the stretch goals to create an annual cash cow for CMON. As with most “sequels” the franchise eventually lost steam and rebooted in an Evil Dead 3-ish realm of mid-evil zombies and necromancers. Of course this also gave the game access to a variety of fantasy tropes that breathed new life into the franchise and wrangled in fantasy players with a refined version of the game that uses a nifty dashboard instead of the awkward “paperclip” for tracking your character.

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7th Continent - Flying Roots


Board Games – I love the variety of painting clients I currently have. It’s really hard to get burnt out when you have a variety of things to paint. (I swear if I have to paint one more Hive Fleet Leviathan model I’ll lose it) It’s especially nice to get something on a totally off-the-wall scale like 7th Continent. These models are tiny.

The goal with these was to match the card art/box art so that it’s easier for players to identify their paws on the board easier. At this scale it’s not so much about an amazing paint job as it is being functional.

Down with the Sickness - Plaguebearers


Warhammer 40,000 – Nurgle seems to be really popular in 8th Edition. Which makes sense when you consider how important screening and board control are to most of the missions. That paired with a pretty amazing product line means many of these disease ridden daemons have traversed my tabletop.

This latest batch is a little different as the client requested some variety in skin tone. So I started with two colors or green and a flesh tone as my base. A quick wash of Athonian Camoshade got them to a nice dirty look and some gore effects finished them off.

The OTHERS: Seven Sins - Gamma Team

Board Games - It’s amazing the amount of content CMON produces for their board games. I’ve painted up several batches of these models for my client and I think she still has a few more sets to go. When this game was up on Kickstarter originally I picked up the “core” set but still haven’t had a chance to put it on the table, from what I’ve heard it’s an amazing game with a rich backstory. I love the models and hopefully I’ll be able to find some free space on my painting table to get my own set done soon.

Wolves on the Prowl - More Space Wolves

Wolves on the Prowl - More Space Wolves

Warhammer 40,000 – Quite often I have clients come back to add additional units to their armies. With a living system like 40k has become points fluctuate with the Chapter Approved releases, rules change with new supplements or FAQs and as such a 2,000 point army may find itself in need of some reinforcements. Such is the case with these Space Wolves I painted a few years ago.

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Tau Tanks Terrorize Town

Warhammer 40,000 – Tau are by far my least favorite army to paint or play against. I love reading about them and the role they play in the game, especially in the campaign supplements from late seventh edition. They’re more alien feeling than the Eldar and have a really cohesive look and feel. My issue is that cohesive look and feel means painting any model in the range feels very much like painting every other model in the range, particularly with this scheme.

This time around my client decided to add a Spearhead Detachment to his existing force. There are quite a few things I love about 8th edition 40K and the detachment style of building army list ranks at the top. If you work out points costs for your detachments that can fit into a larger army build it becomes very easy to mix and match completely changing how the force functions by swapping in a Spearhead instead of a Vanguard for example.

The paint is pretty standard Vior’la Tau, you can read more about the scheme in these posts.

Death Watch - Heavy Support


Warhammer 40,000 – Some armies you’ll always be adding small elements to. With Space Marines of any type minor adjustments in wargear load-outs can drastically affect your costs, which means tweaking units by a model or two. When working with a super-specialized force like Death Watch those tweaks can have a bigger impact. For players that don’t like to proxy or use counts as models in their force this means constantly adding to your collection until you have ever combination covered.

This latest batch of Death Watch marines goes along with the force I’ve been painting for a client, this time around he’s adding some special and heavy weapons.


More Old Hammer

Warhammer 40,000 – Recently I watched a show on Netflix called Slobby’s World. It’s about a “vintage” clothing store in Arizona that makes mint tracking down clothes and accessories from the 1980’s-1990’s, the whole premise is pretty interesting and although the people in the show are obnoxious, annoying and just down-right weird it’s a train wreck I just couldn’t turn off. Part of what I found so interesting was how much people were willing to pay for stuff that I owned as a kid and donated to Good Will when it went out of style. Where is this rambling going you ask? Well the show reminded me of how strong nostalgia is and how in some circles having “vintage” things is a status symbol, which leads to my latest project. Yeah you guessed it … more Old hammer stuff.

WIP – Genestealer Cult (Hybrid Metamorphs)


Warhammer 40,000 - I judge a book by it’s cover, at least when it comes to miniatures. If something looks weird or slightly off with a new release I’ll typically pass. Which means I don’t necessarily look at the codex entry for such models because I pass them off as fugly or overcosted. When the seventh edition GSC book finally dropped I built almost my entire force from two boxes of Death Watch: Overkill that I picked up on discount. When I finally did pick up the five man box of Acolyte/Metamorphs all I built were the special and heavy weapons from the box because Overkill didn’t include any of them.

With the Eighth Edition book I’ve been trying to expand my collection with building block units. Having built a solid core that I’m happy with it’s now time to look at adding some units that might be able to fill a different role or be less CP dependent to pull off the tricks I need them too.

Having some extra bodies left after building all the Rock Saws I needed I decided to take a look at the other options the Acolyte kit could build. Not being familiar with the Tyranid Biomorphs I thought some of them were very odd and didn’t fit the look I was going for. After reading through the entry I settled on giving the unit double talons and a hand flamer on each model. Since the unit is limited to 10, I could easily put them in a truck and drive around dumping 10D6 auto hits on units. Not that strength 3 will wound much but the potential is there. The more impressive stat that these guys have is more Attacks, they start with 3 attacks per dude and 4 on the leader, 31 attacks hitting on 3’s wounding most things on 4’s. Swapping the rending claw for another talon takes the attacks to 5 per dude 6 on the leader bringing us up to 51 attacks and these 51 attacks now hit on 2’s thanks to the talons. That is some serious potential damage output.

If toughness 3 hordes are raining on your parade. This unit can tear things up. Cast Might From Beyond on them and pick the Twisted Helix trait you’re now looking at 61 attacks, hitting on 2’s wounding on 2’s that should mulch through those bodies fairly reliably.

Right now these guys are in a “playable paint stage” my goal with my own stuff it to quickly paint it to a minimal tabletop standard so everything looks cohesive, once I have a lull in commissions I’ll go in and paint these guys to my personal standard and really get the colors to pop on the table.

Dark Crystal - Board Game Minis


Board Games – As a kid Dark Crystal freaked me out a bit. I remember watching it at my grandmothers house who picked it up because at the time anything Jim Henson was gold. Little did she know that this was almost as scary to a little kid as his storyteller series was. The story of the guy who caught death in bag still sticks with me.


Anyway the four miniatures used as game pawns in this board game have a decent level of detail. The base on them makes it feel a bit like a chess set. Which would be cool if they expanded the line to have a few more figures. With the Netflix series on the horizon I imagine the Board Game will see a spike in sales.

Forging Ahead - Fyre Slayers Terrain

Age of Sigmar - To go along with the small band of Slayers I recently painted, and their endless spells my client picked up the terrain piece for the Fyre Slayers. Apparently with their latest updates they’ve become a force that will see the tabletop more. This Forge is pretty cool and I like that each race is getting something unique to add to the tabletop.

I Graciously Welcome Our New Overlords - of the Kharadon Variety


Age of Sigmar – The warbands of Warhammer Underworlds have been very fun to paint. The small model count is just enough to get a taste for what the faction looks like without being totally invested in a huge amount of models. It seems like the game plays quickly and is easy to pick up and fill in downtime during regular game nights.

Thundrick’s Profiteers is the latest warband to cross my painting table. While I’m not reall interested in Age of Sigmar myself these models sure are tempting. I’d almost be tempted to pick them up and convert a Kill team or small squad for Warhammer 40K out of them.

Being mostly gold I started with a copper basecoat washed with Coelia Geenshade. I really like how the blue-green wash looks with gold. It gives it a bit of an unearthly quality that contrasts nicely with the purple of their cloth jumpsuits. After painting the faces silver I washed with Drakenfield Nightshade which gives a nice hue that feels more natural than a black wash.


Endless Spells - Making Magic


Age of Sigmar – It’s getting hot in here. Endless spells are the latest edition to Age of Sigmar. Buy a special kit of models and your army gains access to some very powerful magic spells or effects. Once cast these stay on the table and wreck all kinds of havoc. The first two sets I was asked to paint are the Fyre Slayers and the Stormcast Eternals.


The fire spells were pretty simple to do using the fluorescent paint techniques I’ve discussed in previous posts.

The Stormcast spells also were pretty straightforward to paint. Essentially blue, purple and some washes to get the magic-y effect I was going for.

Khorne Daemons - Hounds of Hell

Khorne Daemons - Hounds of Hell

Age of Sigmar – I’m always excited to try out new lines of paint, the science behind it is always evolving and new formulas mean new techniques. Games Workshop’s latest creation is Contrast Paints, which are billed as the paint equivalent of Jesus rising from the grave. Magic in a bottle that will turn your cabinet of grey shame into a multi-hued collection of fully painted models. Glory, glory Hallelujah!

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Sisters Inbound

Warhammer 40,000 – Sisters of Battle will be here soon and you’ll most likely see a resurgence of this warrior-women. This batch in particular will be rolling with the Ultramarines I showed earlier this week.


Kill Team – My new favorite way to play 40K

Kill Team – My new favorite way to play 40K

Warhammer 40,000 – Wow ten years ago when i started this site I was pretty done with Games Workshop products. Between edition changes invalidating my army lists and generally just taking up to much time to get through a single game; I was done. I sold off everything but my Space Marines and Slaanesh Daemon models and started looking at the glut of skirmish games that were pouring out of smaller companies looking to fill that void for players that felt the same as I did. I launched this site when Malifaux came out and heavily invested in that game as well as Helldorado, MERCs, Relic Knights and a ton of mini-based board games. And then much like the real estate market things peaked and started to crash. Edition changes and updates to those skirmish based systems fundamentally changed how the games played, rather than just cleaning up the rules the upstart companies completely changed everything every time they brought in a new designer or did a mass beta test. Around this time 40k launched some new editions and revitalized interest in the game locally and even though the cash grab and rules glut that was six/seventh edition frustrated EVERYONE the game was fun and established enough that you could always get a game. (Unlike investing in the new hotness only to have the company fold due to mismanagement or never be able to play because there’s zero interest in your area). With the success of Eight Edition and the relaunch of numerous older games it seems like Games Workshop can do now wrong, the perfect time to launch a new way to play … Kill Team.

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