Commander Corner – The Mimeoplasm

Magic the Gathering – This week I'd like to look at one of the rather odd commanders that came out with the precons: The Mimeoplasm. This legendary ooze has some really cool abilities that allow for several different styles of decks. The most obvious being a graveyard themed deck that revolves around putting stuff in your graveyard and copying it to beat face. However The Mimeoplasm doesn't just grab stuff from your graveyard but it can also snag creatures from your opponents graveyards as well. Keeping this in mind I've incorporated a milling theme to increase the potential targets for casting my general. Initially I thought that you wouldn't be able to do "general damage" with The Mimeoplasm as it comes into play as a copy of another creature. However after doing some research online I found that is not the case.

Here's the Decklist I came up with:

Commander: The Mimeoplasm

Creatures: Rune-Scarred Demon, Seizan, Perverter of Truth, Guiltfeeder, Genesis, Wrexial, the Risen Deep, Herald of Leshrac, Murkfiend Liege, Dreamborn Muse, Simic Sky Swallower, Seedborn Muse, Glissa Sunseeker, Hedron Crab, Chameleon Colossus, Platinum Angel, Nemesis of Reason, Krosan Cloudscraper, Experiment Kraj, Phantom Centaur, Viral Drake, Denizen of the Deep, Glissa, the Traitor, Riddlekeeper, Lich Lord of Unx, Ixidron, Skithiryx, the Blight Dragon, Scalpelexis, Hydra Omnivore, Vigor, Phantom Nantuko

Sorceries: Syphon Mind, Life's Finale, Unnerve, Beacon of Unrest, Farseek, Damnation, Life from the Loam, Plague Wind, Weird Harvest, Creeping Mold, Traumatize, Bribery

Instants: Spell Crumple

Enchantments: Polluted Bonds, Lifegift, Heartbeat of Spring, Inexorable Tide, Memory Erosion, Centaur Glade

Artifacts: Sword of Body and Mind, Sword of Feast and Famine, Sword of Fire and Ice, Loxodon Warhammer, Blade of the Bloodchief, Mindcrank, Copper Myr, Keening Stone, Golgari Signet, Contagion Clasp, Sol Ring, Simic Signet, Dimir Signet, Darksteel Ingot, Silver Myr, Everflowing Chalice, Contagion Clasp, Sheild of Kaldra

Lands: Temple of the False God, Halimar Depths, Drowned Catacomb, Breeding Pool, Watery Grave, Bad River, Hinterland Harbor, Command Tower, Jwar Isle Refuge, Forbidden Orchard, Overgrown Tomb, Yavimaya Coast, Oran-Rief the Vastwood, Homeward Path, Grand Coliseum, Gilt-leaf Palace, Golgari Rot Farm, Dreadship Reef, Woodland Cemetery, Verdant Catacombs, Dimir Aqueduct, Flooded Grove, (3) Forest, (5) Swamp, (3) Island

As you can see there is a minor Proliferate them going on here. Since The Mimeoplasm comes into play with +1/+1 counters on it, you can easily pump him up. Also in the deck are a few sources the have Infect, worst case scenario you should be able to squeek in a poison counter or two and then just Proliferate to add more. 

I also included a few cards (Polluted BondsLifegift, Hedron Crab) that care about land drops, the seem innocuous enough by themselves, but over the course of a large multiplayer game the benefits really rack up, padding your life total for the end game. 

As you can see from the creature selection almost every choice has a relevant ability attached to it with a few huge fatties (Krosan Cloudscraper, Denizen of the Deep) to provide a second choice for the Mimeoplasm's +1/+1 ability. 

I've considered adding in Buried Alive and Entomb to make getting relevant creatures into the graveyard quicker, but I'm hesitant to telegraph my game play to early and in my play group those two spells seem to receive a good amount of hate once they've been played.