Paperbag Warriors - 2018 Escalation League
/Warhammer 40,000 – In an effort to completed my resolution of actually finishing a force I've decided to run an escalation league for the first part of 2018. It's a fun way to motivate everyone to get their stuff painted and play some games.
The system we're fighting over has 4 planets each provides it's own bonus to the team that controls it each week. (Luckily each planet also matches up with the terrain sets that I have already built, although I might try and get some additional pieces completed once I have my weekly obligation painted)
When you begin a game roll-off with your opponent, the winner choose which planet you are fighting on. Each win moves the team closer to control of the system. The team with the most wins logged on a planet can choose to use the Control Advantage for that planet. Control Advantages are cumulative and if your team controls more than one of the planets in the system you can use any or all the Control Advantages you have access to. Weekly results need to be reported to me each Sunday and will affect all games played in the following week.
End Goal - To have a 100PL/2000pt painted force built for 8th edition.
Duration - 3-4 months
Start Date: 2/7/18
Imperium vs. Chaos - You must use forces with one of these keywords. No Xenos for this campaign.
Welcome to the Agrax System: Situated north of the great scar this system has been able to continue to function without the support of the greater Imperium. This gleaming pearl in the Darkness has caught the eye of the Dark Gods.
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Planetary Twist - Baby it's cold outside: Any unit that remains stationary suffers a mortal wound on a 6+ at the end of the movement phase.
Control Bonus - Extra Ammo. Once per game in your shooting phase you may roll a D3, that many INFANTRY units may receive extra ammo. They can re-roll 1's to hit until the end of the phase.
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Planetary Twist - Hammers of the Forge: At the end of each movement phase roll a D6 for each vehicle/building you control on a 6+ that unit regains D3 wounds. On a 1 that unit suffers 1 mortal wound.
Control Bonus - Resupply - Once per game at the end of your movement phase you may return one previously destroyed VEHICLE to the battlefield 6" from a board edge and more than 9" from any enemy. It has D6 wounds remaining. You may not return anything with the BUILDING or TITANIC keyword.
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Planetary Twist - I am the Night: Shooting attacks that target a unit more than 9" away are resolved at -1 to hit.
Control Bonus - Builders Guild - Before the first battle round you may roll a D3. You may deploy that number of fortifications on the battlefield.
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Planetary Twist - Look What I Found: Before the first battle round roll a D6 on a 5+ the detachment containing your warlord can have a second relic.
Control Bonus - Dust Lords - Before the first Battle Round roll a D3. You may put that many INFANTRY units in reserve. At the end of your movement phase you may place them on the battlefield more than 9" from any enemy units.
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Session 1: 25PL/500pts
Duration: 2/7/18- 2/28/18
Build and paint a battle-forged list to the points listed above.
Maelstrom of War Missions - Roll on the Maelstron Chart in either the core rulebook or chapter approved to determine your mission. Follow the standard game set-up
Session 2: 50PL/1000pts
Duration: 2/28/18- 3/21/18
Build and paint a battle-forged list to the points listed above.
Eternal War Missions - Roll on the Eternal War Chart in either the core rulebook or chapter approved to determine your mission. Follow the standard game set-up
Session 3: 75PL/1500pts
Duration: 3/21/18- 4/18/18
Build and paint a battle-forged list to the points listed above.
Weekly Mission - The weekly mission will be sent on each Sunday during this Session
Session 4: 100PL/2000pts
Duration: 4/18/18- 5/2/18
Build and paint a battle-forged list to the points listed above.
Weekly Mission - The weekly mission will be sent on each Sunday during this Session