Knight Falls
/Warhammer 40,000 - This Imperial Knight is part of a Space Marine army with a custom color scheme. I’ve painted some Armigers that go with this and they are usually played as allies to a Gravis themed force.
A detailed account of my various commission/hobby projects.
Warhammer 40,000 - This Imperial Knight is part of a Space Marine army with a custom color scheme. I’ve painted some Armigers that go with this and they are usually played as allies to a Gravis themed force.
Board Games - Robinson Crusoe is a pretty classic game that has released an Ultimate edition that has some really great miniatures. Each miniature has two identical versions that you use on two different boards during gameplay. There is also a really cool shelter model that stacks up as you improve upon your home base.
Robinson Crusoe - Shelter Model
I haven’t had a chance to play but the description from the manufacturer sounds interesting:
Robinson Crusoe: Adventures on the Cursed Island is a game created by Ignacy Trzewiczek, the author of Stronghold. This time Trzewiczek takes the players to a deserted island, where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find, and much more await them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game...
Robinson Crusoe: Adventures on the Cursed Island is an epic game from Portal. You will build a shelter, palisade, weapons, you will create tools like axes, knives, sacks, you will do everything you can to… to survive. You will have to find food, fight wild beasts, protect yourself from weather changes…
Take the role of one of four characters from the ship crew (cook, carpenter, explorer, or soldier) and face the adventure. Use your determination skills to help your teammates, discuss with them your plan, and put it into practice. Debate, discuss, and work on the best plan you all can make.
Search for treasures. Discover mysteries. Follow goals of six different, engaging scenarios. Start by building a big pile of wood and setting it on fire to call for help, and then start new adventures. Become an exorcist on cursed Island. Become a treasure hunter on Volcano Island. Become a rescue team for a young lady who’s stuck on rock island…
Let the adventure live!
Legacy of Thracks - The Awakening is an Euro-Ameri hybrid, competitive, epic fantasy game with unique semi-coop elements.
You control one of the clan Heroes (Warrior, Mage, Engineer) and your goal is to reach the legendary city of Dimara in 9 days, otherwise, the Shadows fulfill their destiny and destroy the world. Or control the Shadow Hero, and prevent the others from entering Dimara. Besides your Hero, there are Lost Souls, who you can control. But be careful because other players can move them too.
During your journey, hire Lost Souls to bring hidden crystals to the surface and collect relics. Use these crystals to complete secret quests and overcome magical barriers. Move your Hero and capture villages to take special advantages, build roads or capture a Fortress to increase your glory, or capture Castles to increase your income. Fight with other Heroes in the right moments, and via Portals surprise them in critical situations! Take specific actions to improve your Hero's special skills and use them wisely.
And don't forget: time is running out, and sometimes you need to make sacrifices together with other clan Heroes to slow down the Shadow!
Board Games - Senjutsu The Battle for Japan.
Senjutsu is a 1-4 Player Samurai Duelling Game with slick Deck Construction mechanics, simultaneous reveal combat and beautiful miniatures from a panel of sculptors. Control 1 of 4 fearsome Samurai, warriors bound to the Bushido Code, each with their own strengths, weaknesses, and motivations.
Using Senjutsu's Deck Construction Mechanics, forge a unique deck of devastating attacks, powerful blocks, timely mediations, and dynamic special moves. The intuitive card-classifying system makes forging your Samurai’s Ability Deck easy.
The Core Box includes dozens of different Ability Cards to shape your chosen Samurai's fighting style. There are thousands of possible deck combinations available,
Gameplay Summary:
Position your Samurai on the Battlefield.
Draw a hand of Ability Cards from your 40 Card Ability Deck.
Choose an Ability Card to use and place it facedown with the opponent's card.
Reveal the cards simultaneously and check the initiatives.
Resolve the card and its effects.
Any Samurai who takes 5 wounds will fall... leaving the vanquisher victorious.
From the Publisher:
The dawn of a new age approaches and we stand at the precipice. The unbridled power of nature awakens something within. Mysteries demand to be explored and the results are not always what we expect. Creepy creatures, dangerous devices, precarious potions, CoLaboratory Incorporated provides a shared laboratory space that is the perfect home for your and your outlandish creations.
Build interesting devices that open new possibilities. Brew potions that grant you fantastic on-demand abilities. Create strange monsters and earn great renown. All while keeping an eye on your fellow scientist and their minions. Scientists bring research into the lab to use on their experiments but they are not the only ones who benefit. Occupy a space adjacent to the research dice held by any minion and you can use it for your own creations.
Collect monster, device, or potion dice to generate more research that can be used on your creations.
Expand the laboratory giving everyone new opportunities.
With each new creation, your collection grows and the placement of each creation in your grid can create new opportunities or gain more renown. Once a player builds their 12th creation the end of the game is triggered and the player with the most renown (points) wins.
CoLab worker and dice placement game with dice collection. Players compete to gain the most renown through building monster, device, or potion cards over the course of the game. Each turn you send a minion to a tower space to gather resources or return a minion. Your minions also hold your resource dice. This resource can be used by players at either adjacent laboratory location. Then you place your player miniature on a laboratory location and either put the adjacent minions to work collecting more resources or build cards according to what is available at that lab. As the game progresses the board expands giving new opportunities for all players who visit that location.
Build a wide variety of monsters, potions, and devices or focus on one type to gain the most renown and win the game.
CoLab employs a series of '“take this”' mechanics where players provide resources, minions, or other opportunities to their opponents in exchange for resources or points. Balancing how much you give away with the opportunities your opponents may create is the real trick to becoming the most renowned scientist in CoLab.
Board Games - After watching Frozen Empire I was able to convince my wife and kids to try out the Ghostbusters board game I got ages ago. When I originally back the game the kids were to young to play so it found its way onto my shelf and finally saw some table time during a Ghostbusters weekend earlier this year,
Warhammer 40,000 - Another batch of Necrons extra models from the box set.
Warhammer 40,000 - Another Ghazkill, I think this is the fourth time I painted him.
Board Games - Mythwind is a unique adventure board game with some very cute miniatures.
From the publisher:
Mythwind is a cooperative & solo "cozy" board game with unique characters, magical sprites, engaging story and an unending adventure.
During the game, the characters are working together to establish and build a new town in the magical Mythwind Valley. They work to achieve various goals by constructing buildings within the town, adventuring throughout the region, navigating relationships with the mysterious sprites who inhabit the valley, and developing their character-specific professions.
As an open-ended game, Mythwind has no distinct conclusion. Although many players may find a natural end point to their game at the conclusion of the story, players can continue to play the game for as long as they would like over as many game sessions as they wish. As players progress through the game, their town will develop and grow, reacting to changing seasons and to the members of the community over time. Progress made can be easily saved using the provided game trays, which offer a quick and easy solution for both tear-down of the current game and setup of future games.
Board Games - Tamashi is a cyber punk game with a unique look. I tried to paint these in a distinct style that mimicks the look of the board and cards.
From the publisher:
Tamashii is a cyberpunk adventure board game with a post-apocalyptic vibe. Players will struggle to survive and pursue their agendas in two worlds at the same time - the physical one, filled with deadly machines and merciless human survivors, and the virtual one, prowled by tracking software and vicious viruses.
Players will try to achieve their goals on a modular city map. They will find new locations, fight against strong enemies and search for important information and files needed to win the game.
The second part of the game takes action on a virtual map. Here you will try to hack your opponents, unlock special bonuses or get one-time bonuses for completing the sequences.
The game may be played in different scenarios. You might have to cooperate with other players, play against them or even make an alliances with your enemies. But watch every step you take; every conflict, cooperation or alliance might be a double-edged sword.
Board Games - Twisted Fables is a deck builder that combines fairy tales with old-school arcade fighting mechanics. The miniatures are great and the deluxe edition has a pretty amazing art book.
From the publisher:
Twisted Fables is a fast-paced fairy tale fighting game inspired by old-school 2D arcade fighters. In Twisted Fables players take on the roles of beloved heroines from some of history's most famous stories, myths, and legends. Plucked from their traditional settings, these characters have been thrown into a world of cybernetic assassins, magical manipulations, and malevolent darkness. These are not the classic characters you remember, but rather superpowered fables drawn from their own lands to battle across sweeping, bizarre alternate dimensions and realities. What mysterious force has drawn them together? What is the purpose of their war? Only the Weaver of Tales knows for certain.
Driven by deck building, Twisted Fables is a game for two players in 1v1 Mode or four players in 2v2 Mode (available with the separately released 2v2 Upgrade Pack.) In the game, each warrior will strengthen their abilities, learn potent new skills, unlock devastating special powers, and use unique asymmetric strategies to defeat their opponents. Even the same character may display completely different fighting styles depending on her player's decisions. The different specializations a character can choose from not only provide fantastically flexible tactical choices, but also offer one more layer of depth and surprise to this frenetic, frantic fighter. Twisted Fables brings a highly interactive experience to deck builders that you'll want to come back to again and again.
The book is opened. The fables have arisen. Let's begin.
Board Games - Runescape is a board game based on a populat video game.
From the publisher:
Grab your capes and party hats, ’cause we’re going to Gielinor! RuneScape Kingdoms: Shadow of Elvarg is a cooperative campaign board game inspired by the record-breaking video game universe with over 280 million registered users worldwide.
Gather your group of 1-5 players and step into a sometimes epic, often irreverent fantasy world where your goal is simple: Become the wealthiest, most skilled, best-geared adventurer there is! Or, just enough of all three to succeed together. Or spend the whole time collecting eggs and let your friends do all the work. It’s cooperative, after all! (Still, who doesn’t enjoy a little friendly competition?)
Either way, Gielinor needs capable folk to help its inhabitants and keep monsters and nefarious cults at bay, and that’s where your group steps in. One minute you’re slaying a vampyre that’s been terrorising a village. The next, you’re helping Gertrude find her beloved cat!
Like chapters in a book, your tabletop adventure is split into campaigns, each one inspired by an iconic boss quest from the video games. Campaigns are made up of two phases:
First is the exploration phase, where you’ll explore the kingdoms of Asgarnia and Misthalin from above on a game board styled like a fast-travel map. Every location gives you different things to do — whether that’s gathering and sharing resources, levelling up skills, or drawing from the exploration deck for that region to see what unexpected thing you’ll need to handle next!
Don’t get too distracted, though: The exploration phase has set quests you’ll need to complete to keep your group moving forward. Spend too long gathering cabbages or engaging in goblin diplomacy, and the escalation track will rise, making the world around you more dangerous until you finally take on the boss…
…in the boss phase! Here, you’ll zoom in for face-to-face fights on dedicated game boards that bring the bosses — and their environments — to life!
The story woven through the campaigns will immerse you in the fantasy world of RuneScape, while the optional side quests, exploration decks, vault deck, and event deck will change your experience each time you play. And because it’s an open world, you can play your way!
Board Games - Ignite is a unique board game that tracks wounds via daggers in the backs of the models.
From the publisher:
Many ages have past since the use of magic broke the world. Since then, the races of Oshos have lived in an unstable peace. Yet as memory slips to myth, and myth slips to legend, the "Great Races" once more begin meddling with magic, and the tainted power corrupts the land yet again. Lava swallows up whole villages and a terrible famine spreads. "Lower" nomadic races begin rising up, pillaging and raiding nearby towns for food. Peace is no longer an option. War is here, and only one race can reign supreme.
Ignite is a dueling deckbuilder where players battle miniatures across a variably built board. Each player has 3 units of their chosen race, each with its own asymmetrical race ability.
Each unit has 3 hit points. When your unit takes a point of damage you insert a dagger into the back of the miniature. The player who inflicts the last point of damage keeps the unit as a trophy. Whoever has the most trophies at the end of the game wins.
Each card in your hand can be played for its honor value (allowing you to buy more cards) or for its battle effect (affecting your units and cards). Knowing when to battle and when to invest is incredibly important.
In the middle of the board is the bazaar. While one of your units is here it may sell a card. Selling a card allows you to trash it (removing it permanently from your deck) and gain honor equal to its original cost, allowing you to buy more powerful cards. The bazaar is powerful, but also dangerous as your opponents are often right there next to you.
There are 4 special types of terrain inIgniteand you'll have to choose how best to use them.
Village: Allows you to purchase a card, but a successful attack against you will do additional damage.
Forest: Protects you from ranged attacks, but fire attacks will spread through the entire forest.
Water: Necessary for certain powerful spells, but freeze and lightning attacks will spread through the entire body of water.
Lava: If you are pushed into lava, your unit immediately dies.
In Ignite there is a strength and weakness to everything. Invest too early in powerful magic attacks, and you won't have any honor to purchase more valuable equipment when you need it. Invest in bows and arrows to gain a range advantage over the enemy, but remember, you can only shoot arrows if you also have a bow in your hand. Prefer getting up close and personal with melee weapons? Just be sure you have mounts available to bring your unit within striking distance.
Ignite comes from our love of deckbuilders. The main complaints against deckbuilders are that they (1) have minimal player interaction, playing a lot like solitaire (2) have an anti-climactic end-game (3) often feel the same after a few games. We built a deckbuilder where negotiation, alliance-making, and begging were legitimate strategies. Where the end of the game is the most exciting part. And where you will never play the same game twice (between the asymmetric race abilities, variably built board, and incredibly varied weapons, items, and spells).
Board Games - Redwood is a unique spatial awareness game in which you are a photographer trying to capture the perfect picture of wildlife.
From the publisher:
Redwood is a game of movement estimations and angle of view where players have to take pictures of wild animals to compose the most beautiful panorama. The game is for 1 to 4 players, ages 10+ and the games last about 45-60 min.
During their turn, each player will have to choose between different movements and their angle of view (materialized by real plastic elements) to catch the animals in the picture (without disturbing them).
Collecting animals and decorative elements earn victory points.
During the game, new conditions for earning points will appear.
The game ends after 5 turns and players will be rewarded if they meet certain conditions to earn more points.
Board Games - Pest features some really cool Plague Doctor miniatures.
Description from publisher:
Our once great Empire was struck by a devastating plague… will you answer the call to save it?
Once standing tall and great, we now need to rediscover and rebuild our fallen cities. There are still survivors among the ruins – we must take them in our care and cure them. In order to stay ahead of the plague, we must implement new inventions and technologies. Our influence will expand as we rebuild, but the plague will still lurk in the shadows, ready to strike when we least expect it. Once it does, it will be difficult to adapt, but we will survive. In addition to the procurement of important resources, our imperative will be to get the plague under control.
In Pest, players slip into the roles of leaders of the ruling houses of a once great empire that was struck by a cataclysmic plague. The plague has left much of the empire in ruins, so now it is up to the players to restore it to its former glory.
Pest is played in 6 rounds. Each round before players take their turn, a plague card will be revealed which shows how the plague will spread in that round. On their turn, players will be able to select among many actions on their player board using a unique action selection system. Thus, players will be able to move their containment team on the board, quarantine and cure infected people, rebuild, assign workers, harvest for resources, and more.
As their house influence grows, players will be able to play more actions, generate more resources, and house more people. This will bring forth new technological advancements which are much needed to get the plague under control.
The game ends after the 6 round is over and players count their final amount of Renown (victory points). The player with the most Renown is the winner and declared the savior of the empire!
Board Games – Narrative solo games can be pretty intense, The Isofarian Guard lives up to this it’s a massive box with miniatures and quest books. The miniatures are unique as each one has two models joined together.
From the publisher:
The Isofarian Guard is a solo/co-op narrative driven adventure board game for 1-2 players.
Welcome to Isofar, a wild land severe in its beauty. The Isofarian people take great pride in their ability to flourish among the hostile wildlife and cruel elements of their mountainous home. As a member of the Isofarian guard, life is never dull. You try to keep the peace among your fellow Isofarians (a never-ending job), as well as deal with constant threats from the aggressive Falmund Empire to the south.
But now, the old patterns are shifting. New forces are at work that will challenge the very underpinnings of reality. You will guide eight different Isofarian Guards throughout 5 interweaving campaigns as they deal with a power that threatens not only Isofar, but the entire world.
In The Isofarian Guard, you will travel throughout the cities and wildernesses of Isofar on a beautifully illustrated world map, fight off enemies using a unique and highly customizable battle system, and use your wits to talk your way out of sticky situations. As you forge important alliances, opportunities will arise for you to craft stronger gear, gain new powers, and step into the destiny you were called to.
Board Games – Hybris: Disordered Cosmos is a worker placement game that combines Greek Myth with a Digital Utopia.
From the publisher:
Hybris is a boardgame of worker placement, opportunity and development. For 2 – 4 players for game session around 120 minutes. A solo mode will be included during the Kickstarter campaign.
Primodials Gods have fallen. Hunted, captured and tortured by their children, Chronos and his congeners are nothing but remnants of an ancient world. Era of Olympians has just begun. After aeons of fightings, a new order is established. Zeus, his brothers and sisters took the dominion of the heavens and the mortals world. Now they are trying to organize themselves to share the remaining realms and know who will be the new ruler.
But Olympians are not yet real gods, they must evolve, activate the spark that will turn them into a true god even if their current strength is colossal. Moreover, they must establish their domination in the realm of mortals, and to do this, use the essence of their father: the Aegis. This energy comes directly from the Primordials themselves who are captured and chained in the underworld. With this energy, Olympians can meet the expectations of the largest cities in Ancient Greece by deploying the most beautiful and promising technologies.
Play your god to build technologies, accomplishing quest, fight heroes, upgrade your Divinity Sparkle and win the game by unlocking all your Divine Enhancements or by victory points in the 6th Age turn.
Board Games – 1666 is a skirmish board game where player battle using a variety of factions. These two are one of the expansions for the game.
From the publisher:
It is the year of our Lord 1666. Emperor Leopold is dead. The election looms. European monarchs send their envoys to Vienna to participate. But the struggle for the Empire's future takes place not only at the noble courts. In Vienna's slums and alleys swashbucklers, musketeers and thugs wage a secret war on behalf of their powerful superiors.
Anno Domini 1666 is a tactical adventure miniatures game in which two players pit their bands against each other in order to achieve specific goals defined by a scenario. The game takes place on boards depicting 17th-century Vienna with a grid overlay. Dice rolls are replaced by cards either played from a player's hand, or drawn blindly from a deck. A scenario's objectives may include defeating the opponents in combat, but also stealing a valuable object or breaking out a hostage, among others.
The theme and characters of the game are based on real-world history, historical novels (such as Three Musketeers) but also feature magic, alchemy, wizards and fantastical creatures. The participating factions are the Poles, the French, the Ottomans and the evil sect Broken Cross. They can get help from the Vienna locals (thugs, urchins, merchants) and famous mercenaries. The process of building a band is fast and streamlined thanks to a draft system.