Imperial Knights Brave the Snow

Imperial Knights Brave the Snow

Warhammer 40,000 – To go along with the Tempestus Scions for I just wrapped up my client has a Knight Household detachment he wanted to match his existing Iron Hands Successor Chapter. Since the Knights could be fielded alongside either Imperial force they would share elements with both forces.

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Blood in Blood Out - Blood Angels vs the Imperium

Blood in Blood Out - Blood Angels vs the Imperium

Warhammer 40,000 – Weekly game night should be getting back on track with Fall right around the corner. I've been lucky enough to get a game in every week this summer and I've been enjoying tinkering with an Imperial Crusade list. Yes, I can hear your moans it consists of Astra Militarum: Catachans, Blood Angels and House Raven.

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If everyone else jumped off a bridge....

If everyone else jumped off a bridge....

Warhammer 40,000 – So command points are super important in most codex armies in 8th edition 40K. Mixing armies seems to also be pretty important to build the most effective fighting force. I've never been a huge fan of Imperial Guard but I recently read the Rogue Trader Omnibus and found the Guard unit that the main character joined up with to fight the Tau interesting. I really enjoyed how the novels paired Space Marines, Guard, Knights/Titans, Inquisitors, Priests and Rogue traders together in a Crusade force. Seeing how they worked together inspired me to make an Imperial force. Now since soup is dead mixing armies with only 3 detachments is tricky. Particularly if you want to include Agents of the Imperium (it's pretty sad that the cool fluffy Imperium keyword got beat down for competitive play, but whatever) so I won't be able to include everything I want in a single force but perhaps I can make several elements so I can pull from the various factions taking part in my Crusade.

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RAMPAGE! - Imperial Knights vs Death Guard and Thousand Sons

RAMPAGE! - Imperial Knights vs Death Guard and Thousand Sons

Warhammer 40,000 – I recently had the chance to face off in a 2500 point battle with my Imperial Knights vs a combined team of Thousand Sons and Death Guard. It's an odd point level that my opponents regularly played so I tweaked my standard 2,000 point list to include an Archeron. My opponents chose to fight in the city, so my Knights weren't going to be as maneuverable and we opted to use the Open War Deck. 

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A Knight's Tale - Knights vs. Imperil Fists Battle Report

A Knight's Tale - Knights vs. Imperil Fists Battle Report

Warhammer 40,000 – The recent release of the Imperial Knight Codex has given the giant robots new life. Thankfully the new book looks to make the army playable. To put them to the test I built a basic Knight army with a Space Marine Battalion to give me access to much needed command points. (Note: This game was played prior to the FAQ having 15CP is going to be bonkers)

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Battle Report – Imperial Knights vs. Astra Militarum (100PL)

Battle Report – Imperial Knights vs. Astra Militarum (100PL)

Warhammer 40,000 – When 8th edition came out I had decided to focus on learning to play my core troops and leave the super heavies in the cabinet until after the first of the year. The majority of my local group has stuck by that, except the guard players have been chomping at the bit to put the Baneblade variants on the table. Being as I really want to play my Knights more often I put out a warning, "In the event someone brings and Super Heavy and I'm paired against them, I'll be running a four Knight list." This week guess what I got paired against?

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On the painting table ... A Knight's Tale

On the painting table ... A Knight's Tale

Warhammer 40,000 – I love Imperial Knights. The giant stompy robots are a great addition to Warhammer 40K. Not as powerful as their bigger brothers and far less cost prohibitive the Knights bring a sense of epic battles to the tabletop. The difference in scale between your average trooper and one of these makes such an amazing scene on the table.

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Super Heavy Showdown – 8th Edition 40K

Super Heavy Showdown – 8th Edition 40K

Warhammer 40,000 – Having played a few games of the new edition of 40K my gaming group decided to do a large battle bringing all out big toys to the table to see how they work in this edition. Initially it was going to be 6,000 points per side but one of the players had to bail so we dropped it down to a 4,000 point per side team game.

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Red Knight - Imperial Trinity

Red Knight - Imperial Trinity

Warhammer 40,000 – I've had these three Knights on the back burner for far to long. Originally they were going to be done in trade to have a new game table crafted. My friend/clients lack of time put a bit of a kibosh on that idea. He's done several full sets of tokens for me including the big apocalypse set with my raven logo on them. He's also working on converting this lantern I found to a Kingdom Death Dice Tower. They're using something similar in the kickstarter videos, and once he gets it figured out I'll have a really cool dice tower that will help keep the dice on the table and off the board.

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On the painting table ... Dawn's Lament

On the painting table ... Dawn's Lament

Warhammer 40,000 – I recently found a good deal on ebay for a Knight Archeron to add to my collection. This will be my fourth Knight. With all of them I've avoided aligning them with a house. I think Freeblades make more sense to travel from warzone to warzone. As such I've been keeping the colors in the same pallet for each so even though they are unique individuals they still look good with the rest of my forces.

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Good Knight?

Warhammer 40,000 – So less than a year after their initial release we've go a brand new Imperial Knight Codex. I for one am excited. I passed on the original codex because I couldn't stomach painting $30+ for two unit entries that I already got with my $3.99 White Dwarf pamphelt a year ago. This time around I decided to pick it up because the Knights are something I've been thinking about running for a while and I think the limited back story included in the codex is interesting. 

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