Commander Corner - The Mimeoplasm Revisited

Magic the Gathering – Lately I've been playing more MTG Commander than anything else and as such I've grown to hate some of the decks I built a while back. While it's normal for a deck to grow and evolve over time my Mimeoplasm deck just wasn't cutting the mustard. While I love the gooey T-Rex armed commander, relying on creatures in graveyards can be tough and putting your own stuff in their is a different game altogether (although dredge was my favorite archtype way back when ... )

Initially I built it to have a bunch of huge creatures and some mana ramp to get them into play quicker than ususal, and once they inevitably die recycle them with my commander. In theory this seemed like a great idea in process it rarely worked out most times I'd mill my opponent for a chunk of cards and then get stuck with a bunch of overcosted creatures in my hand. The end result was this deck didn't see much play. (Couple that with our house rule for 20 poison to lose the game and the other sub theme wasn't doing much either).

I also have come to realize that it is highly unlikely that my play group is ever going to go back to 60 card casual Magic. Which makes sense in some aspects as players with huge collections or more disposable income tend to have the "better" decks making for a negative play experience for those players that don't fine tune their decks (or the reverse of the whole table focusing on killing the guy who tunes his decks [this phenomenon is just as prevalent in Commander however the balance of a singleton format limits the extent of the issue]). This is a bit of a bummer for me as I don't find much joy in competitive magic and as such have to concede to my groups preferred style of play.

Anyway what this meant is I felt safe in taking apart my 60 card decks and implementing some of the strategies into my commander decks. Many of these decks focused on some well established combos that don't seem to be so terrible when put into the singleton format. I also added more efficient mill cards to the deck to improve the odds of my commander benefiting from some cool stuff to copy in other graveyards.

Anyway here's the decklist:

Commander: The Mimeoplasm

Planeswalkers: Liliana Vess

Artifacts: Kusari-Gama, Crucible of Worlds, Sol Ring, Dimir Signet, Sword of Body and Mind, Mindcrank, Simic Signet, Triskelavus, Keening Stone, Sword of Fire and Ice, Quietus Spike

Sorcery: Bribery, Glimpse the Unthinkable, Mind Funeral, Damnation, Traumatize, Psychic Drain, Farseek, Tendrils of Agony, Life from the Loam, Increasing Confusion, Beacon of Unrest

Instant: Krosan Grip, Grisly Spectacle, Spell Crumple

Enchantment: Centaur Glade, Rhystic Study, Memory Erosion, Heart of Spring, Intruder Alarm, Bloodchief Ascension, Aluren

Creature: Vigor, Acidic Slime, Grave Titan, Thragtusk, Grimgrin, Silent-Blade Oni, Cemetery Reaper, Havengul Lich, Massacre Wurm, Imperious Perfect, Geth, Chameleon Colossus, Lich Lord of Unx, Urbog Elf, Primeval Titan, Mikaeus, Seedborn Muse, Sakashima's Student, Ixidron, Hydra Omnivore, Dark Imposter, Duskmantle Guildmage, Pontiff of Blight, Vela the Night-Clad, Consuming Aberration, Wrexial, Nemesis of Reason, Crypt Ghast, Body Double, Cavern Harpy, Llanowar Elves, Birds of Paradise

Land: 4 Forest, 3 Islands, 4 Swamps, Urborg, Tomb of Yawgmoth, Verdant Catacombs, Cabal Coffers, Overgrown Tomb, Homeward Path, Jwar Isle Refuge, Command Tower, Watery Grave, Flooded Grove, Polluted Delta, Dimir Aqueduct, Miren, the Moaning Well, Woodland Cemetary, Simic Guildgate, Hinterland Harbor, Drowed Catacomb, Halimar Depths, Golgari Rot Farm, Breeding Pool, Golgari Guilgate, Forbidden Orchard, Winding Canyons, Temple of the False God, Dimir Guildgate

I probably going to add Jace Memory Adept and Mind Grind to the deck to help accelerate the milling aspect, but for now I'm going to see how this plays out. 

Some of the cooler interactions include the Aluren combo which can net me infinite damage and or creatures with the proper set up. The old reliable Intruder Alarm combo with Imperious Perfect and a mana producing creature. Traumatize and Keening Stone to eliminate a players library. Life from the Loam with Crucible of Worlds (and the fetch lands) which will fix my manabase and hopefully get around players that like to blow up all lands. 

For utility I have the Primeval Titan, while I understand the Commander Rules Commitee has banned this guy our group is ok with him seeing play. Yes he's ridiculous if not dealt with right away and he allows you to find those special lands right away but in our group it hasn't been an issue as of yet. 

I'll post a follow up as to how this revision plays out but after an initial round of goldfishing I'm impressed with the various interactions that are going to come up with this deck. I'm hopeful that I may have put together a deck that actually win through milling in EDH.

Some elements I'm also considering adding are Splinter, Liquimetal Coating, Isocron Scepter, and Naturalize. In my group we have a few guys that run Bloodmoon effects and heavy enchantment effects so I'm considering adding these to share the fun of "not being able to play" while increasing the arms race might be a bad plan, it might also be really funny once or twice. The less evil reason for including Splinter is an answer to glut of indestructible things that keep popping up during our Commander games. The Scepter, Naturalize and Liquimetal coating create a reusable way to destroy most permanents. The question then becomes what do I cut for them?