Deathwing and Death Korp - Notice a Trend?

Warhammer 40,000 – Sometimes I feel the names in Warhammer are a bit one dimensional, especially when you get a variety of armies that have similar names for example there’s Deathguard, Deathwing, Death Korp, Deathwatch and I’m sure there’s a bunch more.

In this batch I painted up a few Relic Terminators in the bone Deathwing scheme as well as several sets of the new plastic Death Korp of Krieg infantry models from the new edition of Kill Team. While I really like the new models, I don’t care for the revised game.

I’m sure the game is better with the revised rules and weird symbol based movement, but for me it feels to similar to other skirmish games that do a better job like Marvel: Crisis Protocol. The appeal of the previous edition of Kill Team was how close to 40k it was while being a different scale with a little more customization. It really felt like the in-between step between 40K and Necromunda. Honestly the new edition is probably fine and will catch up, but I have all the books for the old system (including the one that came out months before the rerelease, another sore point) so I can just build forces using that and enjoy it when I want to play a skirmish game in the Grim Dark.

Thousand Sons Kill Team

Thousand Sons Kill Team

Warhammer 40,000 – Happy New Year! I’ve never had the opportunity to play against the Thousand Sons in Kill Team, however I have a regular 40K opponent that plays them and he’s mentioned they’re tough to pull off in Kill Team. This set is part of a matched set for a travel Kill Team set, the other half consists of the Grey Knights I painted up last year.

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Kill Team - Grey Knights

Kill Team - Grey Knights

Warhammer 40,000 – Kill Team is one of my favorite additions to the Warhammer 40,000 brand. Small elite forces using a similar but different ruleset that works for the scale of this game. This is one half of a set I painted up for a client. It’s a pretty smart idea to have two teams built to fight each other as part of a travel kit.

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Kill Team – My new favorite way to play 40K

Kill Team – My new favorite way to play 40K

Warhammer 40,000 – Wow ten years ago when i started this site I was pretty done with Games Workshop products. Between edition changes invalidating my army lists and generally just taking up to much time to get through a single game; I was done. I sold off everything but my Space Marines and Slaanesh Daemon models and started looking at the glut of skirmish games that were pouring out of smaller companies looking to fill that void for players that felt the same as I did. I launched this site when Malifaux came out and heavily invested in that game as well as Helldorado, MERCs, Relic Knights and a ton of mini-based board games. And then much like the real estate market things peaked and started to crash. Edition changes and updates to those skirmish based systems fundamentally changed how the games played, rather than just cleaning up the rules the upstart companies completely changed everything every time they brought in a new designer or did a mass beta test. Around this time 40k launched some new editions and revitalized interest in the game locally and even though the cash grab and rules glut that was six/seventh edition frustrated EVERYONE the game was fun and established enough that you could always get a game. (Unlike investing in the new hotness only to have the company fold due to mismanagement or never be able to play because there’s zero interest in your area). With the success of Eight Edition and the relaunch of numerous older games it seems like Games Workshop can do now wrong, the perfect time to launch a new way to play … Kill Team.

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Night lords Kill Team

Night lords Kill Team

Shadow War Armageddon - recently I had a chance to run my night lords kill team in two multiplayer SW:A games. In multiplayer I the game feels very different, potshots can come from anywhere and you never know who will find a temporary alliance to their benefit. Rolling for initiative every round made a significant difference in how everyone played no longer could you rely on the player to your left always being predictable  or counting on the guy that's pinned not to getup before you can go. 

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