On the Painting Table ... Prepping the Perps

Judge Dredd – While my near future city seems to have stalled out I've begun work on some gangs for the Judge Dredd miniature game. In order to get them ready for the tabletop as quickly as possible I spent some time reviewing the rule book and building a few gangs of paper to see what I could come up with. Unfortunately most of the models in the line that Mongoose creates are pretty ugly. The Justice Department models have a cool retro feel that reminds me of some of my first Citadel models (and the basis for most of the Warhammer 40K universe) but many of the models in the range are just plain bad sculpts or feel extremely dated (not a bad thing).

Luckily I have a ton of models from Necromunda that fit the role of generic street gang and the weapon options match up fairly closely with the options available in the rulebook. I also have an extensive bits box of models I've picked up because I like the sculpt or thought I might have a cool conversion idea. For this game these conversions are finally going to see some time on the tabletop. In Mega City One pretty much anything goes which means I can build whatever I want and potentially have rules for it on the table top.

Judge Dredd – While my near future city seems to have stalled out I've begun work on some gangs for the Judge Dredd miniature game. In order to get them ready for the tabletop as quickly as possible I spent some time reviewing the rule book and building a few gangs of paper to see what I could come up with. Unfortunately most of the models in the line that Mongoose creates are pretty ugly. The Justice Department models have a cool retro feel that reminds me of some of my first Citadel models (and the basis for most of the Warhammer 40K universe) but many of the models in the range are just plain bad sculpts or feel extremely dated (not a bad thing).

Luckily I have a ton of models from Necromunda that fit the role of generic street gang and the weapon options match up fairly closely with the options available in the rulebook. I also have an extensive bits box of models I've picked up because I like the sculpt or thought I might have a cool conversion idea. For this game these conversions are finally going to see some time on the tabletop. In Mega City One pretty much anything goes which means I can build whatever I want and potentially have rules for it on the table top.

I decided to use a purple and gray scheme for this gang to tie them together. Even though they aren't in a specific uniform it's important to carry common colors through the group so that they look cohesive on the tabletop. 

Next up is the Justice Department. Again 500 credits isn't much to spend so I went with two Street Judges and and Psi-Division Judge. These are right out of the box with no modification necessary. I decided to use the movie color scheme for my Judges as I feel the bright blue and yellow looks far to comical for the feel of game that I want to have. As such I painted the body suits dark gray, olive green boots, pads and gloves with gold shoulder pads. I like the feel of them and just have to do some details before they're ready to be sealed.