Getting Invested ... Some Gang Backstory

Getting Invested ... Some Gang Backstory

Judge Dredd – With the Judge Dredd ruleset you can easily recreate some of the story lines from the 35+ year span of the story arcs. This is pretty cool if you're a huge fan and want to see how the story would play out. On the flip side you can use the rules to create your own unique characters and have them battle it out on the streets of Mega City One (or technically any location).  For me the second option is more interesting.

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On the Painting Table ... Prepping the Perps

Judge Dredd – While my near future city seems to have stalled out I've begun work on some gangs for the Judge Dredd miniature game. In order to get them ready for the tabletop as quickly as possible I spent some time reviewing the rule book and building a few gangs of paper to see what I could come up with. Unfortunately most of the models in the line that Mongoose creates are pretty ugly. The Justice Department models have a cool retro feel that reminds me of some of my first Citadel models (and the basis for most of the Warhammer 40K universe) but many of the models in the range are just plain bad sculpts or feel extremely dated (not a bad thing).

Luckily I have a ton of models from Necromunda that fit the role of generic street gang and the weapon options match up fairly closely with the options available in the rulebook. I also have an extensive bits box of models I've picked up because I like the sculpt or thought I might have a cool conversion idea. For this game these conversions are finally going to see some time on the tabletop. In Mega City One pretty much anything goes which means I can build whatever I want and potentially have rules for it on the table top.

Judge Dredd – While my near future city seems to have stalled out I've begun work on some gangs for the Judge Dredd miniature game. In order to get them ready for the tabletop as quickly as possible I spent some time reviewing the rule book and building a few gangs of paper to see what I could come up with. Unfortunately most of the models in the line that Mongoose creates are pretty ugly. The Justice Department models have a cool retro feel that reminds me of some of my first Citadel models (and the basis for most of the Warhammer 40K universe) but many of the models in the range are just plain bad sculpts or feel extremely dated (not a bad thing).

Luckily I have a ton of models from Necromunda that fit the role of generic street gang and the weapon options match up fairly closely with the options available in the rulebook. I also have an extensive bits box of models I've picked up because I like the sculpt or thought I might have a cool conversion idea. For this game these conversions are finally going to see some time on the tabletop. In Mega City One pretty much anything goes which means I can build whatever I want and potentially have rules for it on the table top.

I decided to use a purple and gray scheme for this gang to tie them together. Even though they aren't in a specific uniform it's important to carry common colors through the group so that they look cohesive on the tabletop. 

Next up is the Justice Department. Again 500 credits isn't much to spend so I went with two Street Judges and and Psi-Division Judge. These are right out of the box with no modification necessary. I decided to use the movie color scheme for my Judges as I feel the bright blue and yellow looks far to comical for the feel of game that I want to have. As such I painted the body suits dark gray, olive green boots, pads and gloves with gold shoulder pads. I like the feel of them and just have to do some details before they're ready to be sealed.

Nemisises, Nemisii ...something like that

Rogue Trader – Continuing on the 40K kick I've been on I've been building more models. Some of these could be used as NPCs on the my Players Groups vessel and the others will represent a Rogue's Gallery or recurring villain.

First up is the rival rouge trader. This is based off a Reaper model with some minimal weapon swaps. I think the modified plasma pistol/gun comes off as pretty lethal. I armed him with a Xenos blade which to me screams bad guy or at the very least morally flexible. To accompany this villain I created twin combat servitors each wielding a plasma pistol and chain blade. If you had vast sums of money and resources at your expense would you really have a walking corpse that looks the part as a body guard? I think not which is why these servitors are modeled after some favorite servants/mistresses that wronged the trader in some way.

The next model can double as a house agent or another trader if need be. I really like the model as it came stock and didn't do any modifications. The watch/compass fots so well with the naval feel I wanted.

I found the Chronoscope Crime boss to be a great fit as well with minor weapon swaps he can play a variety of potential "boss" characters or a brawny member of the crew.

For the Rogue Trader I chose a Privateer Press model and made a weapon swap. The look an feel of these fit really well with the piratey/naval look portrayed in the Rogue Trader books.

The mechanic doesn't really fit in with the established Mechanicus fluff and I see her more as a technosavant maybe a psyker with and affinity for machines. Or a random rouge fixer. In some of the Necromunda fluff there's reference to all types of individuals in the underhive so it makes sense that real mechanics might exist.

I really need to track down some guitar wire to finish these off, unfortunately all the music stores  near me have closed up shop.