Terrain – I'm trying to spread my time on this project so I can keep the various structures in the same state of completion. With previous projects I've been gung ho and plowed through until completion, which resulted in some less the optimal terrain pieces for actual game play. (Notably the Qi & Gong and Ressurectionist Lab, both have some spots that are hard to navigate during the game notably because of fat finger syndrome)
For this board I'm trying to get each piece to a semi finished state to play some test games before I move into painting. Because something that looks cool and fits the models doesn't necessarily mean it will be a fun piece of terrain to play games on.
My major concerns with the apartment building lie with models moving around inside. While it was easy enough to build the floors to be stackable and removable, I'm not sure how much scatter terrain is needed inside the building. Sure it will look cool to have it fully furnished, but will it hinder gameplay?
One of the issues I have with all the laser cut MDF buildings that have popped up in the market as of late is the last of interior details. If this is an apartment complex, how do you get to the second floor? Catwalks on the exterior of the building are pretty inefficient and unlikely, unless the buildings are scavenged together from junk. Sure it makes for decent cover and what not, but then so does just building a bunch of random shapes like a paintball field. Not exactly realistic (in a game with alien soldiers wielding chainsaws and laser guns realism is key ... right?) which for some reason bugs the hell out of me.
To attempt to solve this I build a stairwell within the apartment building. It took a bit of trial and error but eventually I found a location that would be easy to move standard human size models up and down as well as be able to replicate the firefights that happen in said stairwells all the time in movies.