Warhammer 40K - It's about that time again when I try to organize our gaming group to play a linked campaign. I've done my research and looked through numerous reference books to see if I could find some inspiration for a setting to tie together our games of Warhammer 40K. With grand plans to write up something immersive and complex I set to work ... and then realized I don't have time to get that in depth.
Currently everyone in my group has a Space Marine force of some type, and we never really played out a full campaign the last time we tried to run the Badab Campaign. So rather than get in over my head I'm using the forgeworld books as a starting point and making up my own missions to fill in the blanks.
Below are the missions we're using for week one. Each week I'm providing the missions to the warlord of each side to delegate who will fight which mission. Named characters can only appear in one battle each week so that will help to force some tactics when deciding who will fight where.
This will act like a ladder, each battle has to have a clear winner to move on to the next warzone. If it ends in a tie the game is replayed the next week as part of an ongoing siege. Units that survived the first part of the siege will begin on the table and any additions to the force will arrive via reserves.
During the campaign if a named character is killed they cannot be used in the following week's missions.
Week One
Capture the Shuttle (1500 points) Desert Big Table (4'x6')
A shuttle carrying vital information has crashed. Both sides need to recover the information.
Primary Mission: King of the Hill - Uncontested control of the center objective at the end of the game +5 points
Secondary Missions: Slay the Warlord, First Blood
Special Rules: Nightfight (in effect first turn), Reserves, mysterious forests, Fast Attack counts as scoring and gives up 1VP when eliminated.
Set up: Diagonal 12" no mans land through the middle
Secure the City (750 points) Small City Table (3'x3')
Amid the sprawling hive you must secure a location to set up a command center.
Primary Mission: Objectives Place (6) objective counters in various buildings throughout the city, they are mysterious and have random values.
Secondary Missions: Slay the Warlord, First Blood, Linebreaker
Special Rules: Reserves, Intact Buildings AV12, firing points per model, Nightfight begin rolling on turn 3
Set-up: Standard 8" deployment
Secure the Complex (750 points) Small Swamp Table (3'x3')
Deep in the jungle swamp something nefarious is happening in an underground complex. Secure the entrance and prepare to cleanse the base.
Primary Mission: Table quarters for each uncontested table quarter held by scoring units +2
Secondary Missions: Slay the Warlord, First Blood
Special Rules: Reserves, mysterious forests/rivers, Heavy Support counts as scoring and gives up 1VP when eliminated.
Set-up: Standard 8" deployment