Space Marines - Who's your Daddy?

WIP_TwilightRavens_ChaplainDred.jpg

Warhammer 40,000 – With seven new books Space Marine players have more choices than ever. Way back in third edition I opted to paint my Marines in a unique color scheme, this was in part because I didn’t want another black army (I was playing them as Raven Guard from the old IA article, since Chaos was rampant) and partially because I wanted to future proof the army. Marines being fairly generic can be used like a multi-tool across so man different lists, by picking my own colors and building out options I found interesting I was able to amass a substantial Marine collection. Which means I have a ton of models to try to work into lists.

With the new “build-your-own” successor traits as well as the ancestor mechanic you can specialize your traits to max out the effectiveness of your force. Love the Assault Phase? Then claim White Scars as your ancestor for that sweet extra damage in the Assault Doctrine. Prefer heavy weapons pick the Iron Hands or imperial Fists and start the game with bonuses. Midrange more your speed roll with the Ultramarines or Raven Guard for turn two shenanigans. As a successor you not only get access to the cool Combat Doctrine bonuses but also the Stratagems, Warlord Traits, Relics and Tactical Objectives. Granted the “choose your own traits” are a little weaker on their own being able to mix and max gives you more ability to tailor to exactly how you want to play. The biggest drawback to choosing the successor route is loosing access to special characters (unless they’re from Forge World – more on that later) and having to pay CP to get access to the best relics.

So what’s this Forge World nonsense you speak of? Well in the best set of Imperial Armour Books (The Badab War), Forge World explored the chapters involved in that conflict and introduced characters for each of those chapters. Under the old codex those characters unlocked access to chapter tactics which changed up how your army worked. With the advent of eighth edition that model no longer worked and the Forge World chapters were tweaked in the imperial Armour Index to stand on their own, with the caveat that you could just pick whatever chapter tactics you thought best represented those characters. Cool, right? Well with the 2019 Space Marine book you just got a whole ton of new options, particularly for Chapters that have not been clarified as having a defined Progenitors like the Characadons, Red Scorpions, Exorcists, Angels Revenant, Red Hunters, Star Phantoms, Minotaurs, Fire Hawks, and Astral Claws as not only do you get cool rules from the characters but you can pick a Progenitor and Successor traits to maximize your list or fit your play-style.

Back when my gaming group was playing the Badab War I did a series of articles exploring lists based on each of the Chapters that took place. I’m considering putting together a group to play through a variation of that campaign again. Stay tuned as i’ll post more once I’ve put in some work.

With my Twilight Ravens I’ve gone through a variety or lists and options trying to find the sweet spot that I want to play for an extended period of time. I doubt a settle on anything anytime soon as there are just soooo many variations available. Currently for my groups weeknight gaming sessions we’re stickling with 750/1500 point lists. With a smaller point limit it’s easier to get a game done in a reasonable amount of time when you account for the lackadaisical nature of our game nights.

What I’m currently running for 1500 points is:

Twilight Ravens Third Company - Progenitor: White Scars?
Successor Traits: Long Range Marksmen, Whirlwind of Rage

BATTALION ONE:

HQ - Chaplain Dreadnought (2X Heavy Flamers + Dread Close Combat)
HQ - Lieutenant- Combi-flamer Powerfist
TROOP - Tactical Squad - Combi-flamer + Flamer
TROOP - Tactical Squad - Combi-flamer + Flamer
TROOP - Tactical Squad - Combi-flamer + Flamer
ELITE - Agressors - Flamestorm Gauntlets
FAST- LandSpeeder - 2X Heavy Flamers
Dedicated Transport - Drop Pod -Deathwind Launcher

BATTLION TWO:

HQ - Captain - 2x Chainsword (Teeth of Terra)
HQ - Chaplain - Master Crafted Plasma Pistol
HQ - Lieutenant - Dual Lightning Claws
TROOP - Intercessors - Bolt Rifle, Chainsword
TROOP - Intercessors - Bolt Rifle, Chainsword, Auxillary Grenade Launcher
TROOP - Intercessors - Bolt Rifle, Power Fist
ELITE - Vanguard Vets - 4x Storm Shield Chainsword, 6x Dual Chainsword
FAST - Attack Bike - Multi-melta

I really like this list so far. Being able to outflank with 11” range flamers or deepstrike a unit with flamers and be able to clear and area the turn they arrive has been fun. With Whirlwind of Rage + Exortation of Rage the Vanguard Vets can put a hurt on most units.

In the event I need to jump up to 2000 points I can add in the following:

ELITE - Relic Sicaran Battle Tank - 2x lascannons sponsons
ELITE - Aggressors - Flamstorm Gauntlets
FAST - Attack Bike - Multimelta
Dedicated Transport - Drop Pod - Storm Bolter
Dedicated Transport - Drop Pod - Storm Bolter

This give me even more flexibilty and a few more threats to spilt my opponents attention.

Of course if I need to run as part of a team I can break the list down to this 750 point force.

BATTALION ONE:

HQ - Chaplain Dreadnought (2X Heavy Flamers + Dread Close Combat)
HQ - Captain - 2x Chainsword (Teeth of Terra)
TROOP - Tactical Squad - Combi-flamer + Flamer
TROOP - Tactical Squad - Combi-flamer + Flamer
TROOP - Tactical Squad - Combi-flamer + Flamer
ELITE - Vanguard Vets - 4x Storm Shield Chainsword, 6x Dual Chainsword
FAST- LandSpeeder - 2X Heavy Flamers

Not quite the same impact, but it gets the playstyle across and takes advantage of the traits I’ve chosen for this list. I figure if I call each of my iterations a company I can forge my own narrative as my Chapter is on a Crusade and the companies are spread out over several systems.


Twilight Ravens - Vanguard Vets

Twilight Ravens - Vanguard Vets

Warhammer 40,000 – I love Jump Pack Infantry, they’re not always the best choice but man I love moving fast and hitting something. Sadly Assault Marines are really better as a mobile firebase like Chaos Raptors, they’ve gotten a bit better with the advent of Angels of Death but jumping around with melta guns or flamers is still a better role for them. In previous editions I would occasionally run lightning claw equipped Vanguard Vets as a throwback to the unit Shrike used to bring with him back in Third Edition. They were ok but really expensive and rarely made back their points. At the end of Seventh Edition that unit got way better with the Raven Guard formations that allowed for first turn charges but once that went away my clawed maniacs went back to being shot off the table before they could connect.

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Cabinet Treasures: Captain Smash and the Robo-Wizard

Warhammer 40,000 – Way back when the Blood Angels Librarian Dreadnought kit was released I picked it up along with a Storm Raven and decided I’d run my “Raven Guard” as Blood Angels. The new kits were really cool and the codex seemed to be a slightly better fit for what I wanted to run than what I could build with the “standard marine” codex. Sadly I lost interest before I finished painting any of the list and it found its way back onto my shelf of silent shame … I think at that time I was disappointed with 40k and moved to play Malifaux and other skirmish games as a replacement.

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A Space Marine Chapter - How I plan to build mine

A Space Marine Chapter - How I plan to build mine

Warhammer 40,000 – One of the things I've been working on since the early 2000's. What started as a bunch of random marines and bits a client traded me for some paint work has blossomed into nearly a full chapter. (Well at least a few companies.) Listening to the Independent Characters recently I realized the latest Space Marine Codex had completely updated how a Company is set up which might change how I lay mine out.

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Primarily Primaris Space Marines - 100PL/2000Pts

Primarily Primaris Space Marines - 100PL/2000Pts

Warhammer 40,000 – Eighth Edition saw the birth of Primaris Space Marines, part of moving the story forward and adding new "scaled up" Space Marines to the model line. To be honest I was on the fence about them. The bigger models were ok, and some of the designs were unique and cool, but for the most part I didn't see them as being worth the points investment or monetary investment to add them to my existing Space Marine force.

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Battle for Konor Week One – Three vs Three Team Battle

Battle for Konor Week One – Three vs Three Team Battle

Warhammer 40,000 – Our week one event went off with only a minor hitch. Two of our players couldn't make it which left us with 6 guys. It would have been easy to play a team of two and a one vs. one game, but because three of the players hadn't played since 6th edition and hadn't had any play experience we opted to do a team battle of 3 vs. 3 (total of 1500 points per side).

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Make it Smaller ... Raptors at 1,000

Warhammer 40,000 – So I really liked what my initial Raptors list did on the table. It felt like the special forces style of play I was going for and the individual elements seem to have played their parts really well. As a 1v1 force that allows Forgeworld I look forward to playing that list.

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Sister Showdown ... Battle Report

Sister Showdown ... Battle Report


Warhammer 40,000 - I miss being able to play 40K 2-3 times a week. Back when I could play more often I think I was either significantly better or my opponents were significantly worse. Regardless I was glad to take some of my toys for a spin on the new terrain set I've been working on to make sure it's functional before I finish painting up this set of mining company terrain. I'll post about it's construction at a later date as I need to make a few more pieces to fill out the table.

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Fell Blade Folly

Warhammer 40,000 - After playing the Genestealer Cult for a good while I decided to go back to my marines. I'm all for trying to learn a new army but at some point I want to win or at least have a chance that isn't dependent of rolling good results on a random chart. (I'm not abandoning them just taking a break, I'm sure there's a way to win but I think it might involve changing my list and I'm not looking to add to that force at the moment.)

Idon't often get a chance to field my Fellblade and at 2000 points I feel like it's reasonable to bring it. My grav centurions haven't seen the table in some time so I wanted to field them as well. After session of what if I ran this on Battlescribe I came up with the following list:
HQ- Chapter Master on Bike with Thunder Hammer Storm Shield
Troop - (3) Bikes with (2) Grav Guns
Troop - (4) Bikes with (2) Grav Guns
Heavy - (3) Grav Centurions in a Landraider Redeemer
Heavy - (3) Grav Centurions in a Landraider Crusader
Lord of War - Fellblade

I faced off against a mixed Castellan force consisting of Space Marine Scouts, Astra Militarum Vets, a Vindicare Assassin, Sentinels and Leman Russ battle tanks. The Mission we played was out of the Altar of War book and put the Space Marines in the center of the board protecting a single objective with the Castellans surrounding them.

My notes on this game are a little sketchy so I'll summarize to the best of my ability.

The Fellblade in the middle of the table held the Castellans from the primary objective and while it's offensive output was less than stellar the amount of fire it soaked up during the course of the game made it well worth taking.

Maneuvering the large tanks around the densely packed city proved to be difficult but the limited amount of fire power that could damage AV 14 made it a safer choice to keep the Centurions safe until they had a good shot at taking something out. When they did pop out it was devastating to the Castellan force but did leave them open to return fire were I rolled an unnatural amount of "1's."

The bikes came in popped a Chimera and then failed to do much. The limited area in the city really limited what they could do with blocked streets and few clear lines of sight. On a board with more room to move they probably would be a bigger threat.

The Catellan list didn't really seem to be that impressive. I think it's one of those formations that people will use just to get random models from their collection onto the table top. Coming back on a 4+ is cool but in a Kill Point game that's really not a benefit.

 

Rat-A-Tat-Tat ... Razorback Rush

Warhammer 40,000 – I picked up a few variants of the Razorback turrets for my Twilight Ravens, it's pretty useful that they cost the same as the Lascannon which means I don't have to tweak my lists in order to use them. The twin linked assault cannons will work great with the Stormlance formation that I've been running lately. I like the punch the lascannons provide but a few extra shots could make he world of difference against hordes of dudes.

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WIP ... Thunder Struck Purple Rain

Warhammer 40,000 – I'm really excited about the Angels of Death supplement, I've been a fan of the Iron Hands rules for a little while and bringing back the "It will not die" on all vehicles in the army is nice. Making an all tank army is a viable option with the added boost the supplement brings to the table.

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Big Tanks ... Fellblade WIP

Big Tanks ... Fellblade WIP

Warhammer 40,000 – I recently came across a very good deal on a Fellblade Super Heavy Tank, I'm not sure how much I'll actually use it but having access to a super-heavy that's considered part of my "faction" will be useful for events that allow Forgeworld but restrict to one faction. Most of the time I'd prefer an Imperial Knight for versatility.

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The road to 1500

The road to 1500

Warhammer 40,000 – I've been lacking posts as of late, because I've been focused on two major projects; my Space Marines (which I've been putting off finishing) and an intense demon project for a client. With a 1500 point tournament looming of 3/12 I've been primarily focused on getting my list fully painted. For game nights I'm fine with just getting three colors on the models so I can tell which are mine, but for events I like to have my list fully painted to my personal top standard. 

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Next Tournament List ... RIW Hobbies 3/12/16

Next Tournament List ... RIW Hobbies 3/12/16

Warhammer 40,000 – There's another local tournament coming up in March, this one has some slightly odd variations (I'm going to just have to accept that outside of my basement playing 40K per the official rules isn't going to happen.) but I settled on a list that I need to get painted and assembled before the event.

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Ready to Ram ... Assembling the Caestus Assault Ram

Ready to Ram ... Assembling the Caestus Assault Ram

Warhammer 40,000 – My fingers have a nice crust of scales, you know what that means, I'm been assembling Forgeworld. It seems that every time I put something together from them I wind up with super glue covered fingers. It's probably because of the difficult fit on some of the parts force me to hold in weird places. I should really invest in some bands and clamps to help hold big vehicles like this together during assembly.

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On the painting table ... Fabulous Firebird (Raptor)

On the painting table ... Fabulous Firebird (Raptor)

Warhammer 40,000 – I had a chance to sit down a put together my Fire Raptor for my Space Marine force. I've put together several Forgeworld kits recently and with each one it gets a little easier to work with the resin and figure out the best way to quickly clean, straighten and assemble resin models.

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