Marvel United - More Progress

Board Games - Marvel United has quickly grown to be one of my favorite board games. The mechanics while simple to learn are really deep when you start swapping around heroes and villains. This game has been out go to for any couples games nights as it’s simple and fun to try out various mixes of teams to play out historical story lines or just come up with a random what if scenario.

At this point I have gotten a base coat on all the models I own and am slowly working on detailing them out to completion between my other projects. I’’m really happy with this batch and can’t wait to play a few games with them.

Path of Light and Shadow Solstice

Board Games - These are the miniature upgrades for this board game. Publishers description below:

Path of Light and Shadow Solstice:

After many winters of war, the Realms lay in ruin. The feud of the deposed heirs to the throne has spilled out across the sea, reaching the forgotten shores of the Hinterlands. There in the abandoned cities and broken temples, relics of impossible power await. But so do their keepers, the ancient race Viratis that walk between the light and the shadow.

In this expansion you will explore megalith ruins on a new island, utilize magical relics, and command new forces that move between Cruelty and Mercy for powerful effects.

Inside the box you can find new player cards for existing factions, a new Region deck for the Hinterlands that include the new Viratis faction, and special map Regions that contain powerful Megaliths instead of towers.

Astra Militarum - Armored Calvary

Warhammer 40,000 - Imperial Guard Calvary Force this force is now something you can do in the latest Imperial Guard (Astra Militarum) codex. I painted the core of the force ages ago as part of a Tyrant’s Legion army. This is a custom color scheme with decals.

Sniper Elite - Fully Painted

Board Games - Sniper Elite is another video game turned into a board game.

Ultramarines Sicaran Tank

Warhammer 30,000 - The Horus Heresy line continues to pump out cool plastic kits, which are significantly easier to work with than the previous resin versions.

Cats in Space?

Board Games - I haven’t play Nemesis yet but I have painted the models for the game, recently these Space Cats came across my table. No idea what they do in the game but the models were fun to paint.

Word Bearers - The Blessed or Cursed?

Warhammer 40,000 - I really like the lore behind the Word Bearers, their role in the Horus Heresy is so well defined in the novels as the original bad guys. They show just how easily worship and faith can be twisted to evil deeds.

The newest models in the Chaos Space Marine line look so good. Possessed and Accursed Cultists really kick up the look of the line. It’s a bummer the models are single pose but with the current rules you probably aren’t taking more than a unit or two so it can be fixed with some light conversion work to get alternate poses if you want.

More Thousand Sons

Warhammer 40,000 - I’ve been painting a ton of teal and gold lately, I have two separate Thousand Sons forces that keep getting more models added to them. The models are great but the level of detail on these puts a crimp in my process as they take forever to paint.

Maulerfiend - Word Bearers

Warhammer 40,000 - The Maulerfied is a weird model, built right out of the kit it has a really hunched appearance that makes it hard to appreciate the model. This particular one has a bit added to the base to make it look like it’s charging forward which lets you see the details of the model.

This is painted to match an existing Word Bearers force I’ve been painting for a while now and I’m really happy with the end result.

Batman Gotham City Chronicles

Board Games - Batman Gotham City Chronicles is a board game that let’s you play out various story lines within the Batman universe. This set is part of the two player vs. mode that adds some dashboards and additional miniatures.

I haven’t played the game yet but the concept seems cool. Unfortunately the miniatures are some what all over the place in quality. Some of the sets I painted previously are on par with the Knight Models kits while others are really soft on the detail and merely get the job done representing the characters.

Starlight: Stars of Akarios - Fully Painted

Board Games - Space ship games are one of the genre of board game that can be a little polarizing you really either love them of hate them. Generally I dislike them as the are really just themed naval games which can be a bit slow and cumbersome. This one seems interesting however with some variety in combining pilots and ships for unique experiences.

Having not played here’s a description from the publisher:

Stars of Akarios is a narrative-driven, cooperative campaign game set in the Akarios Galaxy. Throughout Stars of Akarios, you will fight in epic space battles, upgrade your ship, and explore the fringes of space. Stars of Akarios is built upon 4 core pillars of game play: Space Combat, World Exploration, Space Exploration, and Player Progression. Each pillar works together to create a unified and epic, sci-fi board game experience.

You and your fellow cadets are close to completing your Akarios Institute pilot training when an unknown enemy attacks your home planet of Medellia. You must fight back with the war hero Captain Soma and her ship, the Sparrow. You will need to step out of your fighters to explore hostile worlds and ships, putting your cunning to the test as you seek new home for your civilization. Use your pilots' skills to complete the challenges you encounter in the limited time available. Manage your ship’s resources as you explore new regions of space and embark on missions fighting to survive through the unknown. Even if you are out of resources you can continue exploring, but you risk starting your next encounter at a disadvantage. Your pilot's skills will grow as you test your grit against the enemies in Stars of Akarios. Upgrade you characters' unique abilities and skill trees, allowing you to customize your play experience.

The 200 page scenario book unfolds as a "choose-your-own-adventure." Each choice, success, and failure will shape your story. It will take multiple play-throughs to see all of the Akarios galaxy. 8 different pilots each come with their own unique progression pad and set of skills. The campaign starts with 4 available pilots and the others are unlocked through the choices you make. 10 pilot ships each come with their own set of abilities and class. The ship class will determine what type of upgrades the ship can equip. Equip a combination of upgrade and ability cards from over 55 weapon cards, 55 engine cards, 55 tech cards, many co-pilots, ship abilities, and pilot abilities. Slot in each upgrade in your dual-layered playerboard where everything has a home.


Sons of Faeriell - Fully Painted

Board Games - Masks are pretty cool. This game makes use of a mask mechanic that give models special skills based on the combination of character and mask. The miniatures are interestingly styled and were fun to paint using primarily contrast paint.

The description from the publisher sounds pretty cool:

Sons of Faeriell is a strategic eurogame for 2 to 4 players, featuring a brilliant potential traitor mechanic and multiple endings.

Faeriell is a verdant land of forests, mountains and lakes, set at risk by the menace of Corruption. All players have to face this threat, while pursuing their individual Achievements. If they fail to constrain the rise of Corruption, everyone loses the game. Collecting the most Achievements, while avoiding this fatal outcome, allows one player to win the game.

Players guide different Tribes of Weybits, the youngest sons of Faeriell. They are tiny and industrious humanoids, with the common goal to preserve the environment from Corruption and help the Great Guardians, the giant keeper animals that watch over the land since remote times. The customization of the Weybit Heroes starts from the beginning with the selection of their Tribe Masks, original items which can be worn by the minis. Each color of those masks provides a different specialization. New Heroes can be dressed and upgraded during the game with the acquisition of Perks, additional abilities that make every character unique. Weybits can become the most efficient helpers to the Great Guardians, mastering the knowledge of nature and learning to fight Corruption.

As an additional thrill to the game, one player can choose to change sides, get corrupted and gain the Corruption Sower as a new Hero, becoming able to win in the event Corruption defeats all others.

Strategic choices lead to multiple endings, making every game a different story to be unfolded.


Publishers Description:


Sons of Faeriell is a strategic eurogame for 2 to 4 players, featuring a brilliant potential traitor mechanic and multiple endings.

Faeriell is a verdant land of forests, mountains and lakes, set at risk by the menace of Corruption. All players have to face this threat, while pursuing their individual Achievements. If they fail to constrain the rise of Corruption, everyone loses the game. Collecting the most Achievements, while avoiding this fatal outcome, allows one player to win the game.

Players guide different Tribes of Weybits, the youngest sons of Faeriell. They are tiny and industrious humanoids, with the common goal to preserve the environment from Corruption and help the Great Guardians, the giant keeper animals that watch over the land since remote times. The customization of the Weybit Heroes starts from the beginning with the selection of their Tribe Masks, original items which can be worn by the minis. Each color of those masks provides a different specialization. New Heroes can be dressed and upgraded during the game with the acquisition of Perks, additional abilities that make every character unique. Weybits can become the most efficient helpers to the Great Guardians, mastering the knowledge of nature and learning to fight Corruption.

As an additional thrill to the game, one player can choose to change sides, get corrupted and gain the Corruption Sower as a new Hero, becoming able to win in the event Corruption defeats all others.

Strategic choices lead to multiple endings, making every game a different story to be unfolded.

Posthuman Saga - Fully Painted

Board Games - Post Apocalyptic games are always so cool, there are so many clever variations on what causes the end of life as we know it. Zombies, plague, climate change, nuclear war, technology run amuck. In Posthuman genetic modification has caused a collapse of humanity as we know it.

The game looks pretty fun and is part of a series set in the same universe, it feels a little like Mutant Year Zero in concept which is a good thing.

The publishers description is probably better than mine as I’ve yet to play it:

You are a survivor in a near-future Europe that has collapsed under the weight of its own political errors, in the wake of a bloody class-war fueled by genetic modifications. In Posthuman, you journeyed to the last bastion of organized human society in the area: The Fortress. A year down the line, you have become an active part of that society and honed the skills you need to fulfill your role there, but the mutants are gaining ground...

Posthuman Saga is a standalone survival game in the Posthuman universe. You play a seasoned member of the Fortress' militia, sent out beyond the defensive perimeter to explore and hopefully reconnect with outposts the Fortress has lost touch with, while searching for scavengable sites along the way. You have to forge across a crumbled land where resources are spare and mutants roam the ruined mansions and forests alike.

Like the initial Posthuman, this is a sandbox-style survival journey, but the game system in Posthuman Saga differs from that of the first game in the series. Players win by completing various objectives that suit different characters and playing styles. It has an emphasis on tactical choices on two levels: the journey expressed through an innovative modular tile map puzzle and the individual story and combat encounters. The latter are fast, card-based affairs involving tough choices with future consequences. Posthuman Saga boasts over one hundred, finely crafted story scenes with a simple, push-your-luck mechanism that supplements the emergent narrative afforded by the game. Mutation is a way of life in the Posthuman world, and it can have its advantages, but it can easily get out of control...

ADELE - Fully Painted

Board Games - Most of the time when I get a board game project to paint there are tons of miniatures which is great, but sometimes a game only requires a couple to add to the overall experience. I think ADELE is one of those games.

Super simple models that just needed a touch of paint to make them pop.

From the description the game sounds really cool:

A mission to Mars starts to go wrong when the on-board computer becomes self-aware and identifies the crew as potential threats...

ADELE is a claustrophobic and stressful one-versus-many board game for up to 5 players.
All but one player take on the role of crew members. Each one will choose a character board where a special ability, initial object and stats (spirit and life points) are indicated.
The remaining player will control the powerful and vigilant AI of the spaceship: ADELE.

On each turn, all crew members have 4 action cubes each, to secretly distribute them among the available actions, using a screen to hide their boards from ADELE.

The ADELE player has to guess what actions each crew member plans and try to hinder them as best as possible. Managing a control panel (with its own deck of cards and pool of tokens) with a limited amount of energy per turn, ADELE will create incidents on the ship: originate fires, close floodgates, remove oxygen, shut down computers… there are many options!
Will the crew be able to carry out a plan to survive?

Burn Cycle - Heavy Metal Magnets

Board Games - Sometimes I wonder about the models I’m asked to paint. Burn Cycle is a game that features deluxe metal miniatures that are colored and shaded. Personally I’d opt to leave them as is because it’s a pretty classy looking game, but for playability sometimes it’s better to have characters match their cards.

The game features magnetic pieces that the models stick to, I’m assuming they are upgrades for game play. The board and mats are all a nice mousepad material which make for a really interesting looking game.

Painting was a bit of a challenge because the strong magnets kept wanting to clack together so I put a piece of sheet metal on my tray to keep them organized while I applied contrast over a metal base coat.

This is another one I haven’t had a chance to play but the publishers description sounds interesting:

A puzzly infiltration game for 1-4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside, shutting down the companies' physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors, you'll be rewarded with new items and abilities, but you'll also be challenged by threatening guards, fatal viruses and the architecture itself, which was built to fight off robotic intruders.

Key to this solo and cooperative experience is the idea of “creative action sequencing.” During each round of play, all players will contend with a randomly drawn set of programming directives, which tell them in what order their bots are allowed to take physical, digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn, or they can disobey the directions by paying costly action dice. The best players, however, find a way to work within the “burncycle”: essentially, organizing their actions so that they benefit the team while staying within the directive order.

Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat, changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter, which will trigger new obstacles for your robots as time runs out. If you don't complete the mission quickly, you may end up leaving bots behind, the victims of immobilizing power drains or destructive counterhacking.

Your team wins the game if you complete your objectives on every floor without losing your captain or maxing out your threat level.

Northguard - Fully Painted

Board Games - This year it seems I’ve painted quite a few board games based on video games, which is an interesting trend. I supposed it makes sense to create analog versions of popular properties as people are more likely to pick something up based on name recognition.

This is one of those games that has a ton of tiny pieces that I used a simple contrast method to put some color on, while painted the larger monsters in a more traditional method. I was asked to keep these in my lower level to save on cost which makes sense based on the detail level on the models.

I haven’t played it but here’s the description from the publisher:

Based on the universe of the Northgard video game, Northgard: Uncharted Lands is a game of conquest and exploration set in the age of vikings. Each player controls a Viking clan, looking to achieve victory by reaping glory in various ways or controlling the most prized territories of this new continent.

The game focus is on streamlined rules and mechanisms, allowing for a fast-paced and smooth rhythm of play. Each turn, players alternate their actions to adapt their strategies to their opponents' moves and the expansion of the board. Fame (i.e., points) can be earned by exploring, fighting, and controlling and developing territories. The various corresponding actions are played through the cards that the players have in hand. At the end of each turn, they have to choose a new card to improve their personal deck as their clans develop new tactics and technologies.

The conquest of Northgard also requires clever management of resources to build new buildings, improve your warriors' effectiveness, better your hand of cards, and upgrade your clan's specificities. The winter phase makes this management more difficult as you have to feed your units to keep them healthy and happy.

The pace of the game is set by the players as the game ends after seven turns, but can also be cut short at any time if one of them is in control of three closed territories hosting certain types of buildings.