Hunters AD 2114 - Painted

Board Games - Hunters AD 2114 seems very much like a take-off on the Terminator. You’re hunting the machines that have taken over the world after the apocalypse.

The miniatures are decent. I’m not a fan of square bases but I suppose they work for this style of game. This is another game that I used the white drybrush of grey to create depth before finishing with contrast paints. The technique is great for board games, but for more detailed figures I’d need to add some layering and additional shading to be happy with the results.

Here’s the description from the publisher:
The Hunters is a cooperative miniatures board game for 1-4 players. Become a machine hunter and face the enemies in a brutal post-apocalyptic world.

Players become the Hunters of machines that wander between human settlements and together hunt dangerous enemies. Each mission, taking from 30 to 90 minutes, requires an adequate choice of gear and tactics. The players can also lay deadly traps and prepare ambushes. A day and night system is used in the game which has a significant impact on the choice of equipment and enemies' action abilities.

At the end of each mission players gain experience points, allowing them to reach new levels of training and be better prepared for survival in the hostile world. The most precious prize, though, is the remains of the defeated machines used to construct the hunters' gear.

All the missions combine into an outstanding campaign during which the players will have to make tough choices influencing their future fate. Each time they will be able to make different decisions, allowing every mission to be an exceptional experience full of new emotions.

Posthuman Saga - Fully Painted

Board Games - Post Apocalyptic games are always so cool, there are so many clever variations on what causes the end of life as we know it. Zombies, plague, climate change, nuclear war, technology run amuck. In Posthuman genetic modification has caused a collapse of humanity as we know it.

The game looks pretty fun and is part of a series set in the same universe, it feels a little like Mutant Year Zero in concept which is a good thing.

The publishers description is probably better than mine as I’ve yet to play it:

You are a survivor in a near-future Europe that has collapsed under the weight of its own political errors, in the wake of a bloody class-war fueled by genetic modifications. In Posthuman, you journeyed to the last bastion of organized human society in the area: The Fortress. A year down the line, you have become an active part of that society and honed the skills you need to fulfill your role there, but the mutants are gaining ground...

Posthuman Saga is a standalone survival game in the Posthuman universe. You play a seasoned member of the Fortress' militia, sent out beyond the defensive perimeter to explore and hopefully reconnect with outposts the Fortress has lost touch with, while searching for scavengable sites along the way. You have to forge across a crumbled land where resources are spare and mutants roam the ruined mansions and forests alike.

Like the initial Posthuman, this is a sandbox-style survival journey, but the game system in Posthuman Saga differs from that of the first game in the series. Players win by completing various objectives that suit different characters and playing styles. It has an emphasis on tactical choices on two levels: the journey expressed through an innovative modular tile map puzzle and the individual story and combat encounters. The latter are fast, card-based affairs involving tough choices with future consequences. Posthuman Saga boasts over one hundred, finely crafted story scenes with a simple, push-your-luck mechanism that supplements the emergent narrative afforded by the game. Mutation is a way of life in the Posthuman world, and it can have its advantages, but it can easily get out of control...

Baby It's Cold Outside - Last Aurora

Board Games – When I was a kid Post Apocalyptic always meant desert wastes and fighting over water/food/fuel after a nuclear war. Over time that scenario seems to have changed Water World had the ice caps melt, other films have had it be a plague zombie or more traditional and for a period of time the disaster of choice was a new Ice Age. Last Aurora follows along with the frozen wasteland theme caused by nuclear winter.

From the manufacturer:

“The radioactive dust of the Last War has frozen the northern countries. In the ice desert, the few survivors live in an icy hell as the resources of the "old world" are now exhausted, and travel to the south is too long and dangerous. But a radio message is rekindling hope: The last icebreaker ship, the Aurora, is cruising along the coast, looking for survivors. The winter is coming, and in a few days, those who cannot get on board will be doomed by the ice. It will be a race against time to arrive at the ship or surrender to despair: there's still the light of hope on the horizon, a light to grab before it's too late...

Last Aurora is a post-apocalyptic game for 1-4 players set in a frozen, desolate land. Each player has to manage their crew to gather resources, recruit survivors, improve their vehicle, and fight their enemies as they race to reach the ship before it's too late!”

Having a unique look to your miniatures is always a bonus for a game, sometimes you stumble upon a new look that creates a trend and other times your unique look makes you stand out from the crowd. The gas-masked little soldiers for this game are pretty unique looking and the other tokens do a good job representing what they are.

Gaslands - Deathrace Gates

Gaslands - Deathrace Gates

Gaslands – I'm incredibly excited to start playing Gaslands. Having converted a few cars, I picked up the dice and templates as well as material to build some gates. Wandering around my local train/hobby store I found that the HO scale stuff looked to be close to Hot Wheels size. (The clerk informed me that Hot Wheels are technically "S" scale, but the don't carry that because most Railroad guys don't like that size so it's a specialty item.) The carry a very inexpensive plastic girder system that seemed like it would suit my needs and budget for this game. (part of the draw for this game are the 99¢ models honestly, followed closely by the nostalgia factor of playing with Mad Max style cars)

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Gasland - Converting Some Death Racers

Gasland - Converting Some Death Racers

Gaslands – I've always loved Mad Max, Death Race and the like, when I was a little kid the idea of a car with guns strapped to it was just so amazing. I still remember the Christmas my grandma gave all the grandsons a vehicle from the Tonka Steel Monsters line. I had the pick-up truck "Blaster" and loved it. Many hours were spent tearing through the "desert" as Talon (the driver) was joined by my collection of GI Joes fighting it out with Badlanders in my 1980's infused imagination of a post nuclear apocalypse. I wasn't introduced to Death Race 2000 until I was "to-old" for toys and had moved on to Comics and RPGs as my money sink of choice. GURPS and the TMNT role playing game continued to feed my "after-the-bomb" imagination. Gaslands plays right into that nostalgia factor for me and has me watching Youtube for play-throughs while I convert some salvaged Hot Wheels and Matchbox cars. 

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