Year of the Rat: Necromunda - Via Google Hangouts

Necromunda – Prior to all this COVID nonsense I was participating in two separate Necromunda campaigns. Neither of my gangs was doing particularly well, but I was having fun. Both campaigns were moving along and didn’t seem to be in danger of stalling out, then the world went to shit and getting together for games wasn’t going to happen.

After a few brainstorming sessions we decided that running Necromunda pit fights over video chat seemed to be the most feasible way of playing. Only having one model per player to keep track of and an easily translatable grid seemed to make sense. In the event that this goes well we can continue to have fights during lockdown and generate some credits for our gangs when we can meet back up face-to-face.

Here’s the rules I came up with, I’ll post a follow up later this month with some type of after battle report.

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Year of the Rat – Tough as Nails

Year of the Rat – Tough as Nails

Necromunda – The gang houses of Necromunda all have a specialized role in the Hive, with that role they also have an ‘80’s stereotype that they’re based off from. Orlocks are the bikers. Tough as nails and in control of the caravans that traverse between the Hives they also control many of the slag mines.

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Escalation League/Campaign - Session Two

Escalation League/Campaign - Session Two

Warhammer 40,000 – The first session of my clubs escalation league saw me get throughly trounced. I feel like my Raptors never could effectively alpha strike and when I tried they would get wiped off the board in the following turn. If they could have ever took out their points worth that would have been fine, but unfortunately that wasn't the case. 

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Escalation League - Week 2

Escalation League - Week 2

Warhammer 40,000 – Life finds a way ... to change your plans. This week due to unforeseen events what was going to be a full house gaming session turned into a 2v1 battle. I had to had my group for the next session of this league to fight against a combined Imperial Guard/Space Marine force. 

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The Fate of Konor - Mini-league

Warhammer 40,000 – My local group has decided to play along with the Games Workshop Worldwide campaign. Looking at the requirements for the weekly challenges we opted to do a 500 point list to start with, the core of which has to be from a Start Collecting Box. Each week you get another 100 points to add to your force. You're required to add the new focus unit and can drop one unit from your previous list, everything else has to stay the same (Excluding upgrades). The goal being a completed 1000 point force by the end of the six weeks. We opted to build to 1000 points since out weekly games tend to be team affairs and we weren't completing games in a reasonable time with the larger totals.

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