In the year 2000 ... Building a Near Future Board

Terrain – I've begun the groundwork for my near future board. After doing a few sketches and looking at the large amount of laser cut terrain available in the market today I decided to pull some inspiration from these designs. While I really like the look of the laser cut mdf I can't justify the cost when I can build eactly what i want myself. Sure it might be easier to just buy and glue together a kit (probably will go that route in the future...) but I'd like to build everything from scratch for this board.

After laying out some paper shapes on my Zuzzy mat I got a rough idea of what type of layout I wanted to create. My thought is to create a slum/industrial area and I drove around Detroit for some inspiration. In many seedier neighborhoods you have truck depots/shipping yards that but up against residential areas and also feature some of the less desirable businesses. For my purposes this is going to be the ideal battleground. The structures I have planned are a three-story apartment building, liquor store, gentleman's club and a fenced in shipping yard; combined with the variety of 1:43 scale cars I've found I'll be able to detail out the neighborhood easily.

The first step was determining a size for my buildings as there are several different systems I plan on using this board for it was important to make sure the scale made sense for everything. In MERCS the movement cards are about 3.5" long, so I used that as my basis for the height of a standard wall, this way it's easy to determine how many MP it takes for a model to ascend a level. Most other systems have 4"-6" as a standard move so this size will work with them as well.

I happen to have a bunch of 1/2" gator board that I saved from a dumpster (technically) which I decided to used as the basis for my walls. The nice thing about gator board is it has a styrene skin which holds up better than paper. This board is very dense and provides a sturdy foundation for the walls, especially when cut down to small sections like these buildings. It is however difficult to cut as the plastic skin is so durable it will take a few passes with the blade before you get to the foam.

After messing around with a few designs I came up with a look I like for the apartment building and have begun cutting out the windows and cutting cardstock to detail the exterior of the building. I'm going to give the impression of concrete formed material with some geometric patterns. I think this will look futuristic enough without going over the top.

I also cut out the walls for the club. I went with an "L" shape that can break up the table in some interesting ways. My plan is to fully detail out the interiors of these buildings and add removable roofs so you can easily enter and exit them.

Next steps are to continue detailing the building exteriors and devise a method for stacking them that won't be to difficult to remove during game play. 

Parking Lot Pimping - Near Future Gaming

I'm beginning to re-look at a near future terrain project I've had sitting on the back burner. I've been kicking around the idea of running a Judge Dredd game as well as busting out MERCS again. Both of these games take place in the near future and as such need a different style of terrain than my ruined city scape from 40K and my wild west/victorian themed terrain from Malifaux. 

The problem with near future is getting it to feel right. We're obviously not going to have flying cars all over the place anytime soon. Maybe some type of hovercraft or VTOL style transports for the military and very rich but the common man is going to be stuck on the ground for the most part. I like the take on vehicles from the Dredd 3D movie and also in Looper. In particular in Looper with many cars having solar panels or other modifications to older model cars to make them use an alternative fuel. It's subtle but you can see it if you look close. In Dredd they look very similar to what we drive around today.

Keeping that in mind I've been looking for a good solution for cars in the 28-30mm scale. I've found the 1:43 scale is pretty close for most miniature lines in those scales. Some look chunkier than others but overall it's a passible solution. 

Having settled on a scale that should work I set off to find some cars that would work without breaking the bank. First stop was Toys R Us, having been in the car aisle more often as my son has decided cars are his favorite toy, I remember seeing something that might work. Toys R Us carries a store brand called Fast Lane which is fairly inexpensive and of decent quality. (This is the same brand that makes the Western Train I use for Malifaux) I was able to find some three-packs of 1:43 scale cars, mostly of the sports car variety, but higher up on the shelf I saw some semi-trucks in the same scale. One of which had a bunch of wooden pallets which will be useful for scatter terrain at a loading dock. They also had some helicopters that might be cool, but I passed on them at the moment.

The next stop was Dollar General. Here I was able to find some 1:43 scale Bburago cars. These are also really close and they have a few different styles on the cheap (under $3). The store by me was fairly limited in selection but I was able to find a few different body styles. 

Once I got them home and unpackaged everything, (stupid twist ties and zip strips) I set them up with a variety of miniatures from different lines. Pictured are a Zombie Stripper from Reaper, a Zombie from Studio Miniatures, a Judge Dredd model from Mongoose, a CCC MERCS model, and two Necromunda Gangers from GW. As you can see from the photos they're a really good fit. I imagine I'm going to need to repaint them all to match the look and feel of the models but until I get around to that they look nice on the tabletop.

Chop Shop – Repainting 1:43 scale cars

I decided to begin work on my Near Future board. Well, not really the board itself but rather some of the scatter terrain. With all the cars I have laying around now it makes sense to begin the repaints so they match up with my style of painting. While I suppose I could just dip them in stain and call it a day ... that's not really my style.

Step one is to mask off all the windows and headlamps. I like how the clear material looks and don't want to loose that with the repaint. So I dug up some blue painters tape and began the tedious process of masking and trimming each window. It's not a difficult process however it takes time and patience to do it right and not scratch up the plastic with my blade.

After trimming them up I sprayed each car with Duplicolor Dark Gray primer. I really like this stuff it drys fast and smooth giving me a nice surface to paint. 

I've decided to recreate some of the cars I've pimped out in Saints Row 3. I really like the purple and silver scheme of the protagonists in that game and think it will add some much needed color to what could be a rather bland board. (most urbanscapes have this boring gray tone which I want to try and avoid this time around). 

I'm also working with some Laser Decal paper to try and figure our how to tint the windows out. I'll probably add some of the decals to the windows as well to call out and personalize the cars similar to what you see in urban neighborhoods.

Paid in Full: Commissions - How much is your time worth?

Random – Lately the number of inquires I've recieved about commission work has dramatically increased. Many of these questions have been about how to determine a price when doing commission work. So in an effort to answer these questions for the larger population, here's the basic principles I use when putting together a quote.

1. How much is your time worth? When considering doing "craft" projects that you intend to sell to others the first thing you need to consider is how much is your time worth. For the most part you're not going to make $16-$30 an hour painting models or building terrain. Even when painting to a Golden Daemon or Crystal Brush winning level the amount of time you put in usually won't equate to "real job" money. Most gamer's won't pay more to have a model painted then it cost them to purchase so keep that in mind when putting together a price. Also remember if you have a wife and kids or girlfriend your hobby time is probably limited. When I started this site I was between jobs and had much more time to build and paint stuff. Now my time is limited so it's important I enjoy every project I take on and be as efficient as possible so I'm not working for pennies an hour during my free time.

2. What are your material costs and how do you recoup them? Paint, primer, glue, sand all cost money. Good paint brushes and glue cost more. While it can take a while to burn through a pot of paint, you have to consider the costs when figuring your price. One thing I've instituted is buying new pots for army scale projects and billing them as a line item. Once you're done with the project your can give the remainder to your client in case they need touch up or add models they don't need or want you to paint.

Terrain Projects can get tricky as sometimes you use found materials and other times you need to buy foam and other raw materials. Most of the time you're going to buy in bulk and have a bunch of stuff you need to store. If you have limited room you might need to invest in space to store that stuff. Right now I'm not quite at that point but it's getting close.

3. What are your customers expectations? This is a big one. Some customers just want a three color minimum. While other might ask for table top quality expecting to be able to enter them in a juried contest. Managing those expectations and delivering as promised is huge. I've heard many horror stories from painters about unreasonable clients that make requests well beyond what the initial request was and then want to pay less because the quality is what was expected. On the flip side I've also heard numerous stories of painters that send over a quick shot of the base coated model only to have the client "love it and want to know how quick it will ship." That second one is rare but important to remember as some clients dont' want you best work. They just want some color on the models. Knowing this you can save yourself a ton of time.

4. How are you going to get it to the client? Nobody considers shipping costs. One more then one occasion I've  had to deal with customers complaining about shipping, "DUDE the flat rate box is only $5, why does it cost $20 to ship to me in Antarctica? You're trying to RIP ME OFF!" You also see this all over several companies forums. The reality is shipping is expensive, foam and packing materials are expensive. Tracking and insuring packages is expensive. And even it you do everything right the post office, UPS or Fed Ex will inevitably screw up on a one-of-a-kind rare product. It happens, sending boxes across the country or world has risks. Most of the time it's not an issue but when it is will be the one time you didn't insure or track a package. C.Y.A. 

While the post office and FedEx provide free boxes the packing material is not free. Even cheap foam is a $1-$5 a yard minimum. If you're shipping painted models wrap them in foam and pack them well. Otherwise it's likely to be damaged during shipping. For an order of several models you can quickly burn through a large amount of foam and tape. So figure in the cost of shipping and add a few dollars to cover packing materials otherwise it will eat into your already tight bottom line.

5. Don't get burned. When painting models this isn't as big a deal as if you don't get paid keep the model and resell it. So long as it's nothing to obscure you should be able to get at least 40-50% of the retail cost, more if you're willing to wait. But terrain projects are another beast entirely. Custom terrain is hard to sell once its built. Particularly if it's custom to specific client. After getting burned a few times I put forth a 50% nonrefundable deposit. That way if I have to go buy a bunch of supplies for a project I'm not going to be out of pocket if the client changes their mind or "is broke this month bro."

6. Be transparent. Have examples of your work and the various levels of quality and pricing tiers available. Put them out there for the work to see. Eventually people will start to connect with your work and ask about pricing. For example for a table top quality miniature from a skirmish game I typical charge by model size: 30mm - $8-$12; 40mm - $10-$15; 50mm - $15-$30. This gives a good starting point. But for an army level game it's unlikely you'll get that much per model. At this point most people want a "lower table top quality" which falls more in line with the 25mm- $2-$3, and goes up from there.

For terrain projects it helps to come up with some designs you can quickly replicate and make a bunch of them at once. Assembly lines are good for managing time and if you make something that can be used for several systems you diversify your client base. For example the swamps I sell in the online store I typically make 6-10 of them at a time. Since they use water effects it's better to mix a larger pot of it and pour all at once than to make small pot and have a bunch of waste. Having an existing stock also lets you focus on other projects and have a reference point for custom orders.

Being consistent helps you to manage your time and be able to quickly quote a price to a potential customer. I hope this answers any questions for aspiring painters and potential clients.

 

Brown Black really? – Step by Step Library Board (Part Four)

Relic Knights – Continuing my progress on this library board I've gotten some of my bookshelves assembled and smoothed out. Gluing them together I ran into some issues with gaps and shelves that are slightly different heights. I used some Dap spackle to fill these in.

After sanding them smooth, it time to paint. I found a dark brown satin finish spray paint to do the base coat. I have this crazy idea that the book shelves should be the same color as the Ikea book shelves I have in my game room. The problem I have is: What color is black brown exactly? It's not really a color at all at first glimpse it seems like I could take in in and have it color matched at Home Depot, unfortunately the effect seems to be from layering two colors so you get hints of brown when the light shines on it.

My solution was to spray them with a dark satin brown and then apply dark walnut acyclic wood stain. This did my basic shading for me and brought the color closer to what I was looking for. I'll tweak it more as I move into the detail painting of the shelves.

With the sections I've base coated so far I have a pretty decent area of the board covered and once I add in some statuary I think it will start to look more like what I've envisioned in my head.

Shelved - Step by Step Library Board (Part Three)

Relic Knights – With the basic board done it's time to populate it with terrain elements. I sat down and did some sketching to plan out what it is this board will need to feel like a library/school. Usually I don't really sketch anything when I'm building terrain as I like to play it by ear and build what I see looking at the parts I have to work with.

While that system has worked well for me in the past it also have some drawbacks, namely not having a solid plan means some projects just go on forever. I've also run into the problem of playing it by ear and having a piece that looks great but is impossible to store. 

After doing some thinking I decided that I will need several elements to make this board look and feel like a library. I also came up with some optional elements to make it feel more like a school, anytime a board can pull double duty with minor tweaks you should include that in your planning.

BOOKSHELVES – I decided the primary terrain element for this board is going to be various bookshelves. To make the best use of my time I decided on several configurations that could be easily repositioned to create a new layout and were small enough to be easily stored. I settled on a single-stack L shape, a double-stack L shape, a single stack S shape and a few straight sections.

STAIRS - I'm still looking for some inspiration on these. My first thought was to use wooden balls and build the stairs going around them. I think that could look mystical and cool, but I'm afraid they won't have enough height. I've been looking at using a tube and ringing the steps around that to give some more height and provide someplace for snipers to nest. 

STATUES - I need to find some cheap Egyptian style statues. I see this more as a library/museum of mystical power and history so incorporating some statues and other relic type items will give more scatter terrain and add a bit more character to the table. While the bookshelves I found are really cool a table of nothing but bookshelf is going to feel like a simple dungeon.

ARCHES - To help give the feel of being in a massive structure I'm considering building some arches. These will provide some more interest areas as well as some minor cover for long hallways. I'm not 100% sold on the idea yet but will  probably at least build one to see how it looks.

Here's the optional stuff. To try and get more life out of this board I'm considering adding some school elements.

DORMITORY - Essentially the idea would be to create some rooms (or walls) that can divide up sections of the board into rooms (essentially buildings on something this big). I have some beds that will make a good dorm room, they're just over 1" high so it will be a bunch of light cover in a small area that could be interesting.

LOCKER ROOM - I'm not sure about this one. On one hand I think it could be fun to build on the other I don't know how functional it will be in game terms. I'm going to revisit my sketches before I try to build anything.

BOILER ROOM - This will be easy a room full of pipes and techy looking things. Gives me the chance to pull in some additional sci-fi elements and add some grime to the table. I'm not sure it's necessary yet but as an option I like it.

STAGE - Most schools have stages for presentations and talent shows. If I build one this could potentially serve double duty as the Star Theater for Malifaux. Not sold on it yet but we'll see.

Working in the Stockyard

MERCS – I've been working on building a dedicated MERCS table. Currently I'm feverishly working on building a massive amount of ISO shipping containers. My goal is to have at least ten of these built and painted for games of MERCS. 

What I like about these is the versatility they provide in setting up a table. They stack easily and can add a level of elevation that is consistent and simple. With MERCS using cards to measure it becomes tricky to use more complicated terrain as you can't get the card inside of buildings or around corners etc. 

To go with these I've picked up a Zuzzy mat. These are really great if you don't have space to store a full size table. The mats are nicely detailed and fairly simple to paint. 

It's so clear now...

I've begun experimenting with Crystal Clear casting resin. I was inspired by my friend Dave's (nerdelemental) current ice pillar project and decided to work on something similar. Dave was experimenting with using Envirotex Light to make casts which turned out really cool.

Snatching up his idea I visited the local plastics/SFX supplier to see if there was a material that might work better. They suggested trying Smooth-ons crystal clear series. To be honest looking at the giant red sticker on the box warning about toxic fumes I was a little nervous. The salesperson assured me it wasn't as difficult to work with as it seems, so I picked up a trial size to test out.

According to the box it's best when the material is less than 3" thick. My mold for Ice Pillars is pushing the limit but I figured why not try it out. Worst case I ruin my mold and have to make another one. At the same time I go out the mold I created for my rock bases to see what type of effect I could get.

Mixing isn't quite one to one so it's recommended to use a scale. Also it's important to gently stir the product to prevent bubbles. According to the instructions it takes 16 hours to cure. I found I could pop them out after 10 hours but they are a bit tacky. Lesson learned: put the bases on wax paper or some other nonstick surface the yellow bits are from a cardboard box I set them on ... doh!

The end result is pretty cool and I think I might offer them up on the online store once I work out the kinks in casting. 

Now Available – Twilight Emporium Bases

After shopping around for bases to use on my Hell Dorado miniatures, I gave up and decided to create my own. My problem was I wanted something with lots of skulls on the bases but I also wanted a rocky surface to mount the miniature to. It seems like most manufacturers make skull bases that consist of a bed of skulls.

After spending the weekend sculpting and crafting bases that would suit my purposes, I decided to make a mold and cast them myself. Now that I have a mold that will last for quite a while I'm going to start offering round lip base sets in my online store

How I felt

Finishing – It's important to me that my models be complete. You spend so much time painting and basing your models, why would you leave the bottom of the base plain? For me I use a compass cutter and some self stick felt to complete the base. Not only does this give your model a finished look, the felt will help to keep them in place on the battlefield.

Finishing – It's important to me that my models be complete. You spend so much time painting and basing your models, why would you leave the bottom of the base plain? For me I use a compass cutter and some self stick felt to complete the base. Not only does this give your model a finished look, the felt will help to keep them in place on the battlefield.