Building Character - Warhammer 40,000

Warhammer 40,000 – This batch is just a few characters for Warhammer 40k. The special edition Custodes and the special character for the Salamanders chapter.

Aeronautical Imperialis - Evil Sunz

Aeronautical Imperialis - Evil Sunz

Warhammer 40,000 – With a new edition of 40K on the horizon some of my clients have switched focus to some of the 40k-adjacent games that are available. Aeronautical Imperiallis was a game Forgeworld supported sometime ago, it’s been rereleased in plastic with some revised rules and what I think are slightly larger planes.

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Ultramarine – Force Additions

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Warhammer 40,000 – Ninth edition is on it’s way. Everyday more previews and leaks are being released as the newest edition of 40K prepares to launch. Overall 8th Edition was good, the abundance of errata and changes due to the competitive meta was a bit much to keep up with at times. I know in my group some of the guys that only got to play once a month or less often felt lost or frustrated when the army list they’d been working on for months suddenly was over/under costed or just not legal. My hope is the new edition will have less of that “constant tweaking” and the loop-holes of the previous edition will be sorted out. I think making vehicles viable and making command points more standard across game sizes rather than having to min/max to get the most points to spend on tricks will also be a huge help. I haven’t played 40K proper since Christmas time (Necromunda and Kill Team are easier to fit in), so after updating Battlescribe I started looking at the lists I made for 8th Edition and the trend was definitely towards getting the most CP possible (2) minimal battalions with a special formation seemed to be the sweet spot, my “Nightlords” force was a Spikey 17 Red Corsairs Battalion with a Nightlords Outrider of Raptors and another Battalion of cultists, and Terminators. While the force was ok, it was clear I was forced to diverge from my all flying Raptors, Daemon Princes and teleporting Terminators that I began building at the start of 8th.

In previous editions, your force was valid until it received a new codex or the edition changed. There may have been external reasons to change your army such as meta shifts or power creep, but for the most part if you built a 2k force it’d stay a 2k force until a new book came out, giving you a shelf life of several years. In 8th you knew for sure that at a minimum of annually points would be adjusted so that investment in a new force could require reworking in a year. However in addition to the annual points adjustments, core rule of the game would change every six months or two weeks after the release of a new book. Which was happening at least every two months if not more frequently. While the attention and finessing to make things a better experience for everyone is appreciated it got to the point that if you took your finger off the pulse for a fe weeks the game could be drastically different.

That tangent brings me to the latest project to cross my table, more Ultramarines. This time around Sargent Chronos, some Terminators, another Landspeeder and two Landraiders. All of these units will benefit from the changes that have been announced so far. Chronos and the Landraiders won’t be hitting on 4’s or locked in combat any longer, Terminators won’t be over-watched to death and the Landspeeder can zoom around and shoot without penalty.

Ultramarines - Force Upgrades

Warhammer 40,000 – With a new edition on the horizon I anticipate getting an influx of models to flesh out 40K forces. It seems several of my clients have been finding good deals in the used bins as well as getting things put together that they’ve had in storage.

This batch has a few more Hellblasters and Landspeeders. Pretty basic Ultramarine scheme.

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Iron Hands Successors

Warhammer 40,000 – Earlier this year I painted a Iron Father Ferrous in this custom scheme. These two models are part of the same force and look to be using some cool third party bionics.

Kroot - Blackstone Fortress

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Warhammer 40,000 – Sometimes the various boxed games will provide a decent set of rules for the larger game. Sometimes the rules are really “fluffy” but to restrictive to play in a competitive format. A good example of this are the models from the Kill Team: Rogue Trader box, the rules for them make sense and feel right but the restrictions of detachments and keyword mixing make them unattractive in any matched play scenario.

Apparently this little guy is a cheap elite choice for Tau armies which helps them to fill out brigades. I don’t play against Tau enough to know if this is a solid decision for building a force but the logic seems sound.

Death Watch - Making Them Match

Warhammer 40,000 – One of my clients is pretty good at finding great deals and rescuing models from the used bins. Most recently he acquired a fully-painted Death Watch force to add to his own. It had a very different theme than what he has been using as well as some unique weapon load-outs. Of course the problem with picking up a “fully-painted” force is they rarely match your existing force. Often people use the GW painting guides and you get lucky that they are close-enough and other times the previous owner put their own twist on it.

This is one of those “Unique-Twist” situations. Luckily the paint wasn’t gobbed on and I was able to make some adjustments. Essentially this became a 3C+Wash job as I only needed to bring the black, gunmetal and red in line with what I’ve done on the rest of the force. It takes a little time but the end result is worth it.

Space El Camino - Ultramarines Latest Ride

Warhammer 40,000 – The Impulsor is an odd vehicle. As one of the only reasonable transport options for Primaris Marines it's becoming more popular. I suppose the open back makes sense for rapid deployment but not so much for protection, although the passengers being encased in power armor makes a solid argument for them not needing a roof I suppose.

Also in this batch of the boys in blue are a few more eliminators. This time around they are equipped with the las-fusiles. This are interesting choices, the models have a wire that connects to the scope which looks pretty cool. To make them different than the standard plasma glow I went with green on the exposed coil.

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Raptors - With an Iron Hand?

Raptors - With an Iron Hand?

Warhammer 40,000 – Chasing the meta can be a fickle thing. Particularly if you’re not actively playing in tournaments, since the “meta” for certain style events can be incredibly different than what’s going on in your own circle of players. For many of the competitive lists people try to emulate are built to play a very specific mission set.

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