Extreme Gameroom Makeover (part 4)

The end is nigh! Just about finished with the gameroom makeover. The cabinets are up. The miniature display cases need glass shelves and lights but look way better than the old cases.

Next up is to find a reasonably priced loveseat and ottoman. Since the gameroom will double as an entertainment room, we've kept added a small microwave for popcorn and what-not.

Finally the sofa and coffee table/game table were delivered and I can call this project finished. The first sofa we chose wouldn't fit down the stairs, so after looking around a bit we found a sofa that comes apart. It's pretty cool as it's essentially three chairs connected by a rail system so getting it down to the basement was a snap. The coffee table we chose has a button you push that lifts it up to standard table height and has 4 wedge shaped stools that also have storage. I think this will wind up replacing my card table for most board game nights.

Back to the 41st Millenium

Warhammer 40K – After helping my cousins build and teaching them the basics of painting Orks and Space Marines, I was once again bitten by the 40k bug. After digging out my Twilight Raven marines I realized that I pretty much abandoned the project and have quite a bit of work to do before the company is completed.

My goal with this army was to build a complete company of marines and eventually move on to build the entire chapter. Given the skyrocketing costs of new GW product, building the chapter is probably a pipe dream however I have most of the raw material to complete the company and have a few additional elements.

Currently between commission work I'm sorting through what I have built and what needs to be painted. Each marine has a scroll on the base for their name. The names were chosen using the scientific names of various bird species. Looking at the decal sheet I made ages ago it shouldn't be a problem to have 150 or so marines each with their own unique name.

Once I have them sorted into 10 man squads the next step is to denote squad numbers and markings. Not only is this helpful for keeping track of them on the table but it's also useful for building lists. I keep a composition book with multiple lists built out so when it's time to play a game I just look for what I'd like to play and am ready to go. I've also gone through and built numerous 750 lists that can be combined together quickly and easily to create a 1500 point list.

The great thing about a DIY chapter is you can pull from whatever marine codex you'd like reusing the basic building blocks that are consistent throughout the various marine codexes. I've loosely based my chapter on the Raven Guard, however if I feel a different codex will fit the feel for a force I'd like to build I can easily adopt that into my own canon. 

For example Raven Guard used to be able to do a jump pack heavy list with a special command squad. The current generic marine codex doesn't allow that option. The Blood Angel Codex does however allow you to take assault squads as troops so I will use that when I'd like to play all my jump pack marines.

The next challenge, besides painting the remaining models I have will be to right an Index Astartes article detailing the background of my chapter. I'll need to put a lot of thought into how I'll write the background information, so they remain as flexible as I want (ie would marines riding giant birds as a proxy for thunder wolf calvary be ridiculous...)

Extreme Gameroom Makeover (part 3)

The flooring is just about done. I'm really surprised at how easy it was to install. We went with Trafficmaster Allure in cherry for the floors. It's a relatively inexpensive product that is readily available at Home Depot Stores. I looked at other options but considering it was to be installed in a basement game room this made the most sense. 

Installation was easy, just clean the floors and start laying down the plank. Each piece has a sticky strip that grips to the next. Going around polls or weird angle was a huge pain in the ass but otherwise it was smooth sailing. If I could have cleared the entire basement out and bought enough product, I could have done the entire room in a few hours.

Next up is the shelving and entertainment consoles. I went to Ikea to pick up the TV stand and bookshelves, of course its going to take several trips as my little car can only hold so many giant boxes.

Short rant, I really hate when stores are set up to trap you in there. If you go to Ikea to buy something and don't print directions from the website, you have to search the showroom to find the items you need and then travel to the storage area to locate the product. I find that to be really annoying. The other thing that bugs me about the store is the graphic design. On numerous occasions I've heard it said, "Ooh Ikea has such sophisticated design it's so clean." That's a load of crap the design is simple because it's cheap, they used the same look and feel for every item in the store. Rather than have words in the instructions it's all images, I'm sure it's because they don't want to pay for translation. In short, the design keeps the cost down and looks consistent but it's not really customer friendly. Rant over.

Using the crappy instructions I struggled through and built the TV stand. Only had to take it apart twice ... guess you get what you pay for. It looks nicer and has better construction that similar items you'd find at a discount chain (k-mart, meijer) but it still is just particle board with a laminate finish. It works for a basement or apartment, but if you own a house and are decorating regular living spaces I'd spend the extra on real wood furniture.

Dark Eldar – First Impressions

Warhammer 40K – Over the weekend I picked up the new Dark Eldar codex. At first glance I do have to say I'm very impressed. The past year has been pretty much dominated by Malifaux so I haven't had much time to indulge in 40K. I'm thinking that might change, this book updates an army that had huge potential but never really saw it. The old models had some interesting sculpts but most of them were pretty ugly and dated looking. I sold off my old Dark Eldar force 5 years ago, assuming that a new codex would never see the light of day.

The new release adds a ton of background information (especially considering the existing info was a little pamphlet) and almost the entire range has been updated. I'm seriously considering picking up the force. But before I do I'm going to have to read and reread the book to find a list that I like and stick with it. Unlike my marine army which can change and be different every time I play, the dark eldar strike me as a force that you find a list that works for you and you play it over and over trying to figure out the tricks. 

I'm really tempted to use the special character that makes Hellions troops and do a them list with that. When the scourges come out I hope they look cool, the drawing in the book is very odd. It's a shame they didn't do the Archon in plastic, it would have been a great way to build the special characters from one kit.

One thing that concerns me is transporting the raiders and other models on flying stands, It seems like there are plenty of bits that can break off during transport. So custom cut foam is probably going to be the best option which should be considered when pricing out the army.

 

 

Team Seamus

Adding to my ever expanding wardrobe of gaming gear is a football jersey. Every few years I create a new jersey for my fantasy football league. In the past I've had a Cryx Jersey and Black Legion Jersey made. In honor of my current gaming addiction I've had a Resurrectionist Jersey made. 

The font is an outlined version of "Blood Crow" which doesn't seamlessly translate to applique very well. I really like how it turned out and it's a nice change from my standard black. It's tricky ordering blank jerseys from uniform suppliers because the ones that are meant to be actual uniforms don't really fit well without pads and they tend to have a large steel-mesh grid rather than the standard dazzle material. Which means if you get that you'll need a t-shirt under it.

In other news I'll be starting a big project after I wrap up the game room renovation. It's inspired by this project. So I'll be posting step by steps once I begin.

Extreme Game Room Makeover (part 2)

Progress continues on the game room renovation. I've packed up most everything and moved it to the garage for temporary storage. It's amazing how much stuff you can accumulate over time. After boxing up everything up and moving the furniture out I was able to tear up the carpet (again). 

Next step is to re-paint the walls before I start putting in the flooring. After shopping around with my wife we've decided to go with a cherry wood vinyl flooring which should look nice with the black/brown shelving I've selected to replace the bookshelves and display cases.

McInspiration

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So I went to McDonald's for lunch today and was pleasantly surprised. The McRib has returned, yes once again everyone can enjoy that tasty pressed pork patty slathered with bar-b-que sauce. This mysterious item seldom makes an appearance on the menu so get it while you can.

While I was waiting in the ridiculously long line (really one cashier during the lunch rush...) I noticed the new happy meal toys. Typically I glance at the display of junk plastic and am thankful that my daughter is no longer of the age to demand such nonsense. However upon closer inspection the current toys for Megamind may actually prove useful. The toys are clunky mechanical monstrosities that with a bit of imagination could easily be converted to serve as terrain pieces in a laboratory. The one I picked up today is some type of purple spider-like machine. I'm thinking it might become the basis of my arcane apparatus, special terrain feature. The other toys, which seem to have decent textures and feel very steampunky, could easily be converted to other types of mad-scientist style terrain pieces.

Happy Halloween

Short post today but I wanted to share the nifty costume my wife made me. My daughter has become infatuated with goggles and decided to go as a Mad Scientist. 

I also found two pretty cool proxies for the Halloween Encounters. 

Extreme Game Room Make-over (part 1)

There comes a time when you have to break-down and "grow-up," part of that process includes updating things within your home. Having been in our new house for almost two years, my wife and I have been slowly updating the things that don't really fit with our style, and replacing the random collection of hand-me-down/found furniture.

The next big project is to update the game room. Currently the game room takes up the finished half of the basement and the majority of that space is consumed by my tables, display cabinets and bookshelves. The bookshelves and displays were found or given to me ages ago. As such they've served their purpose but due to the nature of their acquisition never were exactly right. The other issue is that while I "painted" them to match I've never been overly concerned with the look of them (hence none of them match).

Also within the current space is a small fridge, tiny TV and a drafting table (which double as my shipping/receiving department). The fridge is great and just the right size. Any game room needs easy access to beverages, so it needs to stay. The TV is a carry over from when I was a kid so it's pretty small and doesn't make for a good entertainment venue. Part of what my wife wants is for the space to become a spot to hang out and entertain. So a bigger TV and a sofa of some type have to be worked into the space as well.

Currently, I repurposed the carpet that was in an upstairs bedroom to cover the floor in the basement. While it worked better than the nasty green tile that exists in the space right now. However the carpet was well worn prior to putting it down there and now needs to go. In my day job I've had the opportunity to see lots of different flooring options for retail applications. One of the products that gets used quite often is a vinyl plank flooring that looks like wood but floats on top of the existing floor. This is going to look really nice and has the added benefit of me not having to tear up the tile.

The next step is to pack up the plethora of stuff I have in the room and store it. Once that's done I can rip up the carpet and paint. After that is done I can begin installing the new floor.

10/23 Malifaux Lotto Tournament

Malifaux – RIW Hobbies held a unique Malifaux Tournament on Oct 23. The event was a standard 35 SS scrap with three rounds. The unique part was the big prizes were given out via a lottery system, which resulted in a fun casual feeling event.

I ran three different Res. lists over the course of the day and had a blast at the event. My daughter came with me and took photos throughout the day. I plan on doing some write-ups for the games I played check back in the battle reports section for updates.

Series Overview – The Dark Tower

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Years ago I began reading Stephen King's Dark Tower series. When I first started reading them there were only the first three books. The third book ended with a cliff-hanger and it was years before King returned to the series to finish it. I recently picked them all up on CD from the library and listened to them again. Revisiting the series made me wish there was more. After a visit to the comic shop I found graphic novels retelling portions of the story with amazing artwork.

My point in bringing this up is the series shares some similarities with Malifaux. The main character Roland is a gunslinger, which in his world is the equivalent of being a knight. On his quest to bring his father's killer to justice he travels through his world which has "moved-on" and eventually passes through to different time periods in our world to recruit other "gunslingers" to join his quest. 

I'm not going to go through the whole series as the wiki covers it pretty well. The western theme as well as the numerous "breaches" into other worlds will appeal to fans of Malifaux and I urge everyone to check it out.

King also uses the breaches between worlds in "The Tailsman" I didn't enjoy this book nearly as much but it was an interesting story. It focuses on a young boy that travels into another world and has to save his mother from an evil man that works in both worlds.

Taking a Break

I've been painting and modeling pretty much non-stop for the past year so I decided to take a little break. The above video inspired me to pick up Pokemon Heart Gold for the Nintendo DS. I remember playing the original game during the heyday of the franchise around 1999, and throughly enjoying the experience.

This version has been updated using many of the features presented in the Diamond/Pearl/Platinum versions of the game and therefore looks very similar. The play-style sticks true to form catch and battle grinding through to level up your characters. Just like in previous incarnations of the game there are creatures that can only be obtained in specific versions of the game or wifi events. To truly complete the game you have to put in some serious time and effort as well as pay attention to promotional events. 

The "Bank of Mom" has been reintroduced as well. This feature takes a portion of your income and automatically stores it so you won't lose all your cash when you encounter a difficult match-up. Annoyingly though "mom" spends your money on items that may or may not be useful and calls to inform you that she's sending you packages bought with your money ... thanks mom.

The phone system is something I don't remember from previous versions and it's just as annoying as real life. Random people will call throughout your quest to "chat" sometimes they have items for you, but most of the time it's just mindless chatter.

One of the neat add-ons the Nintendo included with the game is a pedometer that acts as a storage device to "walk" your Pokemon. This allows you level up your monster as well as gain items and catch monsters that only appear on the device. This is a cool device that encourages kids to be a bit more active (or at least shake the crap out of it). Fun peripherals are a mainstay for the franchise and this one adds to the list.

Most people will see this game as a quick cash grab for Nintendo/Gamefreak as it doesn't really move the series forward and doesn't introduce any groundbreaking features. However if you played the original this is a nice throwback that takes better advantage of the touchscreen features on the DS.

Given the sales figures and hype from the newest Japanese version it sounds like the next incarnation will better incorporate the features available for the DSi as well as change the look and feel of the game as a whole.

It only ends when you catch 'em all.

Wrapping up

Malifaux – I just finished up some new terrain pieces for a commission. The client wanted some of the special terrain features that are listed in the book. He currently has a Badlands/Frontier Town layout and needed the pieces to match a dark earth board. 

The Soulstone Vein was created by sculpting the vein with a 2 part epoxy applied over a textured wallpaper. While the fluff says Soulstones are a milky white color, I prefer to do a glowing green color so it stands out on the table better. 

The mysterious effigies were sculpted using a 2 part epoxy and look similar to the Ancient Monument. In my mind the Tyrant Entities are like eldritch demons, so I tried to create something that would represent that. In the same vein the Magical Nexus was built to look like a summoning circle. Using standing stones to indicate a potent magical space.

The scrap pile and graveyard are on CD bases and were created using casts from Hirst molds and some other pieces I had lying around. 

I also finished the Victoria crew for the same client. You can see the full crew in the gallery section. Overall I'm happy with the way they turned out. For tabletop quality I think they look very nice. 

I kept with a limited color pallet to make the models look like they belong together on the tabletop. Oddly enough green, orange and red look really sharp when tied together as in this crew. The legs of the Sword Vic are a bit strange, at first glance it seems like she's wearing stockings but looking closer it's more of a thigh-high boot. 

Interview – Dave "nerdelemental" Bowen

I recently had the chance to interivew Dave "nerdelemental" Bowen. Dave is part of our local group and also is one of the writers/developers on Malifaux: Rising Powers.

TE: What's your role with Wyrd Miniatures? How did you get involved with Malifaux?

Dave: It’s ever evolving! Mostly “piss-boy” for Nathan and Eric. It started back at Gencon 2008 when I met Nathan and talked his ear off about the models on display and the ideas he could share about the upcoming game and plans for it. I shared my interest in the world he had envisioned and the plans Eric had for the gameplay. I was intrigued and enthused and let them know that I wanted to participate. I became a very vocal playtester, determined to end up with a game that I’d enjoy playing for years. With enough pestering, they eventually shoved me into the Development Team so they could more comfortably tell me to shut up whenever I got on their nerves. Now I’m in the development of rules, do a considerable amount on the editing side, and devote a tremendous amount of time as a part of the writing team.

TE: Were you the head writer? How much influence did you have on the story? 

Dave: That’s a tricky question to answer. We don’t have a “head” or “lead” writer moniker anymore. Nathan’s the head of the writing department and he consults with every writer about the vision that person is writing about. Every plot idea goes through him. Sometimes I had what I thought was the coolest and best idea in the world and then Nathan will shoot it down.  Like killing Perdita seemed like a totally cool idea to me! He said no.  

However, once I got my voice and vision aligned better with his there’s a lot of trust and leeway and he’ll loosen the reins and say, “Write it up. Let’s see how it looks on paper.” Once the project was in my lap it became clear that the world, itself, has so many story paths that want to be talked about that it almost drives itself. Since my mind’s a full step ahead of what the general populace has regarding the fluff fiction, it cracks me up when I read on our forums “I don’t think undead beasts work with Marcus thematically so I’m not going to do it,” and I think “What are they talking about? Marcus would have no trouble because of this…” and I forget that not many people know what’s in the planning for the future. I’m already writing the story for Book IV so I have to be careful because I’m providing answers in my writing for questions everyone else haven’t even thought of yet.

TE: Is "Rising Powers" focused primarily on the new masters? Do any of the masters that didn't get much love in Book 1 featured (ie Nicodem, Marcus etc.)?

Dave: Of course. There’s a need to shed the spotlight on every master, to give them some validity in the world. But, there’s also the story that must be told, too. Book I had a lot of attention on Seamus and Rasputina and the camera shifted off of them for Book II: Rising Powers, but they’re surely integral to this first story arc and the attention will have to come back to them. But, it’s not hard to list the masters that haven’t been given much attention and expect more stories to wrap around them. Marcus, McMourning, Lady Justice, Pandora, etc.. They’ll see more face time as the full story unfolds. Even the fluff of RP isn’t entirely on the new masters, either. Sonnia is strongly present as she prepares to do whatever she’s planning, as is Perdita. Nicodem has a lot of attention and Ramos is in and out as a string puller. You’ll also see a lot more development of secondary characters like Gideon as a Desperate Mercenary and Lucius, the Governor’s Secretary, and the Governor General, himself.

TE: What happened with the TerraClips Product? From the GenCon Coverage it looked like a solid product.

Dave: It is a solid product. Even as it is right now there was a lot of interest in it and many people at Gencon expressed an interest in buying it as it exists. However, Wyrd’s standards are high and the Partners made the call that several aspects of the product were simply below their standards and expectations and they’d rather fix them, increase the value of the product, and then get it to consumers to make them even happier. As for “what’s wrong with them”? You’d be hard pressed to identify the problems yourself – suffice it to say that in less than a couple of months an even better package will be available! Now that Book II is out, it’s clear that I need several of the “Building” kits as I have my mind set on working up Colette’s Star Theater with them. I’ll make tiny tables and the whole deal.

TE: What can we expect in the future for the Malifaux story line? Is there an outline for where things are going or are you playing it by ear?

Dave: Well, at Gencon Eric and I did some brainstorming and talking and Nathan and I have spoken at great length on a more formal outline: of Book IV!  So, yeah, we’re forward thinking rather than whipping it from the hip. However, as we write, new ideas come and we talk again and tweak the story, go back and rebuild what we did before, that sort of thing. The outline is living, though, and the difficulty is keeping the story, concept art, and model stats aligned throughout the process as those things are living, too. For example, we’ll discuss how we think something looks and I write it up, then the stats change, giving it some twist that needs rewriting, then the artwork comes in and Nathan may request changes and pretty soon I have to go back several chapters to revise something because it’s changed in several ways. Because the fiction is by far the most time consuming aspect of a book we have to try to get some down before stats are even out of the alpha stage. Now, what can you expect for the story line? As the game is very unique and introduced an entirely new mechanic, I hope the story can match that. I don’t want the typical “Here’s the master of this chapter and he’s fighting this other master and crew” kind of storytelling. We’re pushing for real people in phenomenal circumstances that Fate has twisted for them and see how they rattle. I’m no Poe or Faulkner but keeping the story character driven is much more important for us than one battle scene after another. Of course they’re in there and fun to write – hopefully they’re the fun breaks between the true story. I’m hoping for some unexpected unions and allies and some conflict between individuals we might have thought were tight. Some of that was introduced with Sonnia and the Ortegas in RP and Rasputina probably ticked off Ramos quite a bit by doing what she did to those miners while up in the mountain. We’re going to explore a lot more of the character’s motivations and conflicts.

Ultimately, I develop a storyline plot structure and then Nathan gives various thumbs up and thumbs down to different ideas and we talk for a long time about it and he throws ideas around like crazy. My favorite part of the writing process is the “talking with Nathan” stage! When I write, my mind’s still on him. I want to surprise him with something. If I can get him to react then I know the rest of the readers will. And Book IV has some chapters that caused him to respond immediately so I think we’re getting the job done! I can’t wait for it to drop. I can’t write fast enough.

TE: Can we expect a new book each year at GenCon?

Dave: That’s not a call for me to make. So far that sure seems like our track record, though, doesn’t it? :wink:

TE: Can you tell us anything about this Puppet Wars that's mentioned on the plastic card deck box?

Dave: No. However, it’s not terribly hard to imagine. We have a deck of cards that says it can be used with Malifaux as well as the Puppet Wars game. We had puppet figures on display that sure resemble the real figures used in the Malifaux game. I’ll let the masses speculate what the game will actually be.

TE: What's it like to work with Nathan and Eric? 

Dave: They’re slave drivers! That’s not much of an exaggeration but they’re both totally cool. Each will simply get the job done himself and both rarely ask for much from anyone. However, there’s a ton of work to get done and they appreciate forward thinkers and self-starters. You’ve got to be independent to stand a chance in this industry. They’re both visionaries of a high caliber and together they see things on a grand scale. We all debate and get attached to something in our projects, but they appreciate other’s visions even if they don’t agree with them. Emotions might run high as tension mounts and we playfully taunt and call names, but there’s a tremendous amount of respect they grant the people that step up to the plate for them.

TE: Are you going to start your own Twitter Feed?

Dave: Ghah. I hope not. Not unless they make me. That thing’s the voice of Satan or something. However, in the vein I think you’re asking: I have a plan that’s on the table to bring you more updates about the fictional world in a more timely manner. However, as you can guess, there’s a tremendous amount of projects we all have stuck on the end of a stick that’s getting hot in the fire. Honestly, you really couldn’t imagine the number of ideas we’ve generated about new material, content, new games, and supplements. Wyrd’s a small company with colossal ideas. I hope I can influence the story enough to get more out into the public. We’ve even come up with a clever experiment I hope to initiate that will allow our fans to get involved in a story arc and have them drive the direction it goes. I’d love to get that going soon.

TE: What other games do you play? Do you draw any influence from them?

Dave: I used to play a lot of games and still have interest in many. I barely have time to play this one right now, though. Privateer Press games, Dark Age, and I’d like to dabble in some other really impressive looking games that have been on my radar for years. Gencon is awesome for driving up a person’s interest when you see them in person. Helldorado and WarGods of Aegyptus look interesting. Drawing influence isn’t quite how we steal from everyone else, though. What’s more common is that we consider the games we like and specifically say, “I hate this aspect of this game that I otherwise enjoy” and make sure we push that game element in the trash heap for our game. It’s hard to make a perfect game, but we’re making one that we enjoy, with little that we dislike in a miniature game.

 

TE: What's your favorite faction?

Dave: That’s a hard question. I literally play them all. When I put them on the table, I guess I have the most fun playing Neverborn. Pandora, specifically. But I like the trickery of a good Viktoria list, too. Crews with complex interactions make me happiest to play from any faction. The fiction is far different, though. Faction isn’t as important as much as rich backgrounds and open-ended story possibilities. I rarely play Resurrectionist crews (to be changed now that I have the Kirai crew!) but I’m very drawn to their stories in the fluff. Odd paradox in my interest. Kirai became very interesting to me because she was so young, so vulnerable, and at the same time driven by rage and a thirst for vengeance. She had to overcome her own self-pity to turn it into that driving hatred. Even Nicodem tried to manipulate her and she came out on the other side, ignoring his drive to connect that punk zombie with one of her spirits and she played along just to learn what he had to offer. That’s a cool character.

 

Lady Justice, however, seems a bit flat. I’m working out some angles to make her more appealing to me – maybe more dark and brooding like our version of Wolverine or Bruce Wayne. Mostly I just dropped a big building on her to get her out of the way. If you don’t like writing the character, just kill ‘em off! That’s my motto. Nathan tells me I have to quit trying to kill all of the Book I masters but I think I’ve got him worn down where maybe he’ll let me truly get one in the grave.

 

TE: Will any other characters make the move to master? In a related question why is Hamlin on a 50mm base?

Dave: Never say never! We’re consciously not going to get ourselves stuck in a place where there’s no growth, I can promise that. I think we could potentially see a master change, entirely, too. New stats for the same character name, that sort of thing. As the characters evolve in the story, their stats may change to reflect that evolution. I think it’s clear that we’re not shy about presenting a change no matter how jarring it might seem at the beginning. We want to make as many innovative changes as possible to keep everyone on their toes: from the use of cards as the key game mechanic to completely devouring a character in the Necropolis only to see him rise as one of the vessel of an ancient Tyrant entity. Eric loves to push the envelope and if he can envision something in his mind he’ll work out stats for the thing and then the rest of the Development Team will tell him it won’t work. He’ll still send it to the playtesters and several months later it’ll be getting ready for the book. Nothing’s ever off limits unless it’s a simple creature you could find in every Monster Manual since 1977. Everything else is fair to consider.

Hamelin on 50mm? Nix. The dog’s on a leash. He needs room to move about. The Hamelin the Plagued model, though, doesn’t need Nix on a leash. So they’re separate models and each has their own appropriately sized base. That’s really your only question about models? We’re doing awesome!

TE: Is there anything else you'd like to share?

Dave: Casey J. says I use the word “upon” so much that it’s pervasive and…what did she call it?... “almost pathological” I think she said. Maybe there should be a drinking game where you have to take a shot whenever you see the word “upon” in the writing. She tried her damnedest to clean it up for me but I found one sentence that has two “upons” in it!

Also, keep in mind that we have a real writing team on Rising Powers. There are several others that made substantial contributions to the fiction. It’s all really solid if you ask me. The Arcanist introduction story is super fun for me to read and I had nothing to do with it! We’re going to see the contributions from some of these guys more and more, I’m sure.

 

 

Metro Malifaux League Wrap Up

The league was a success. Overall I think allowing people to chose their opponents and take an average for the games played was the biggest draw for this league. It kept things feeling very casual while keeping a competitive environment. Tuesday we'll be having some tiebreaker games and then the awards. 

Basically the way the league worked was:

Players chose their opponents and must play one game per week and can play a maximum of three games per week. A win is worth 3 VP, Tie 2 VP and Loss 1VP. The total number of VP players earn is averaged with the number of games played to determine each week's score.

After five weeks the winner's are determined. In the event of a tie the total Encounter VP's are used for the tie-breaker. If the players who are tied agree, there will instead be a tiebreaker game during the award week.

If you're interested here's the weekly strategies:

Week 1

Week 2

Week 3

Week 4

Week 5

Metro Malifaux League Week 5

Seamus gets Spiritual

 

Narrative Battle Report
by Josh Powers [jmp_mydog]

“Bloody Hell, these were new boots,” Seamus exclaimed as he trudged through the swampy bog. Reflecting on the events that put him here. 

During the last his last visit to Nicodem’s new Observatory, the undertaker’s newest pupil shared the secrets of bending the wills of spirits to follow the orders of a master. At first the hatter scoffed at the idea, but after seeing them in action he reluctantly conceded their usefulness. With Molly and Sybil running another errand he brought some of the restless spirits with him for this errand.

The hissing and screeching of the harpies abruptly jarred him from his thoughts. The gardener called these creatures Shikome. Apparently they’re soul hunters, and for this little mission they should be most useful. Flocking around them were several bat-like apparitions, commonly referred to as Night Terrors, these particular beasts seem to have an affinity for the Shikome.

“Well now my sweets, that blind whore is out here somewhere. I need you to track her down and do your worst.” The beauty of these spirits is while they suck the life from their victims they leave the body unscathed, making resurrection last a bit longer.

With a screech the Shikome and Terrors launched into the air scanning the swamp for signs of their prey. The hatter trudged off through the bog keeping an eye to the sky for a sign they’ve found his nemesis. Silently following behind was a hungry ghost, these Gaki are drawn to the living hoping to feast upon their flesh. 

As he burst into a clearing, gunshots rang out. The Terrors had found some prey. Getting a better look, it appeared they had scared one of the Ortegas from his hiding place. Suddenly a crash a hiss of steam burst from the underbrush...a peacekeeper. “Isn’t this just my luck, since when do they send that mechanical beastie out in the swamp. Well I guess that’s my que.” and he ducked back behind a ramshackle structure. 

A vengeful spirit, draw to the energy manifested appeared and lashed out at the construct. It’s ghostly claws tearing rents into the side of its carapace. The constructs massive arms lashed out and briefly disrupted the Onryo’s hold on this world. With a shriek it vanished passing through the body of Samuel Hopkins, as he stepped out from behind another shed. 

“It seems I must do everything myself,” Seamus sighed as he cocked the hammer of his .50 cal, and unloaded into the construct. The massive boom of the hand cannon was shortly followed by a larger explosion as the boiler tanks ruptured and the Peacekeeper collapsed into the bog. Giggling hysterically the hatter then turned his attention to the squawking harpies, who were swooping and diving behind the shed Hopkins just stumble from.

“Excellent, my sweets. That’s right let’s end this whore once and for all. What the hell...?” Seamus exclaimed as a giant bird tore into his shoulder. Crouching down the hatter scanned the area to see where the flying vermin came from. A rustle in the underbrush gave away the unseen assailants position. “Well now no need to be hiding their, Bukko. Come out an play nice.” Reloading his flintlock Seamus closed the distance between himself and the cowardly bushwhacker. 

A shot rang out, knocking Seamus’ hat from his head. “I don’t have time for this, why don’t you go away.” he ordered, firing his hand cannon in the direction of the shot. Santiago collapsed as his shoulder exploded in a shower of gore. Unseen from the shadows the Gaki leapt onto the wounded gunfighter and began to gorge.

Behind the shed, Lady Justice is swarmed by the vicious harpies. She swings here sword and tries valiantly to dispatch the apparitions, but her efforts are for not. The poisonous claws rake her face and tear at her body. Through shear brute force she is able to sever the ties that hold one of the soul-hunters to this world, but the poison takes it’s toll and the other beast is able to bring her down. Silently she collapses into the murky water.

“Well now, what have we here. Looks like the gardener might be onto something. Shoo now, I need the body, she going to make quiet the beautiful flower, yes ... yes she will.” Wiping the Austringers blood from his hands he gathered up the still warm corpse of the sword mistress and headed back to the city proper.

Metro Malifaux League Week 4

 

What follows are a series of narrative battle reports for the Metro Detroit Malifaux League. Participants were able to gain additional raffle tickets for the final prize by submitting narrative reports

The DISCOVERY

By B. Ellsworth [paperbagfox]

The trees were whipping past Lilith’s face as she ran through the forest trying to get as far away from the streets of Malifaux as possible. After the close encounters that took place during the night before, Lilith was in no mood to push their luck more then needed. But the ugly truth about Malifaux is that no matter what there is always something or someone out there that is looking for a fight. There was strange feeling that came over Lilith, and the feeling was the type of sensation that today would prove to be the same. Not looking forward to finding out what exactly brought on the feeling, Lilith pushed on through the trees. 

As Lilith ventured on through the forest a glimmer caught her eye off in the distance. Curiosity got the better of her as Lilith and her minions set a new course toward the flicker of light in the brush of the woods. As Lilith and her followers got closer to their new destination, a sudden noise on their side made them come to an abrupt stop. Feeling like they were on the verge of a trap, Lilith and her crew fanned out in order to not allow the unknown attackers easy pray. And then in a small opening just on the other side of the source of the distraction appeared Kaeris, the new henchman for the Arcanists. Lilith’s eyes widened as Kaeris ignited a flame and sent the burst in the direction of both Lilith and the mature Nephilim. 

Lilith was able to dive out of the path of the flame just in time. Hitting the ground Lilith turned to watch the mature get hit in the chest with the burst. The mature quickly put out the fire that ignited on his clothing and to assess the damage from the attack. Now knowing what group is involved in the attack, Lilith got to her feet and prepared herself for the battle that was about to begin. Sensing Kaeris was taking aim on him again, the mature took flight through the trees to where Kaeris could not see him. 

Having seen the attack on the mature, the young Nephilim wanted to take matters into his own claws and show both Lilith and the mature that he can carry his own weight. Gauging where the flame burst came from, the young charged head strong into battle. The young was able to land two strikes on Kaeris, but was unable to bring down the filthy fire breather. As soon as the second blow landed on the scum, there was reselling came from the shrubs near by. The reselling can from a group of steampunk arachnids rushing toward the fight. Once they reached the battle the little arachnids latched onto the young and started ripping him apart. 

Black blood was flying everywhere, landing on the arachnids as well as Kaeris. Kaeris already being weakened from the young was not able to withstand the power of the young’s blood and fell lifeless to the ground. Lilith seeing this take place hurried to aid the young but was not fast enough to help her baby. The pain in Lilith’s chest grew with every step toward the pack of arachnids that by the time she reached them the lust for revenge was too strong. One swing of the greatsword sent one arachnid smashing into a nearby tree, followed by a downward strike splitting another in half. The last arachnid tried to attach itself to Lilith but was set off into the vast forest by a swing from the greatsword. 

The mature was watching as Lilith dismantled the swarm of arachnids like little play toys; when movement near Lilith drew the attention form the perched Nephilim. Paying close attention to the area where the movement came from, the Nephilim watched as two guns raised and took aim at Lilith. Fearing for his mother the mature dove to attack the unknown gunman. To his surprise the gunman turned out to be the Convict Gunslinger and started to tear into the coward. The Convict was an easy treat for the mature to sharpen his claws on. With his limbs flying the mature could sense pride coming from Lilith behind him. 

Lilith turned back to the original source of their distraction and started to walk to the brush where the glow was coming from. Using her greatsword to pull back the brush find out what was so important to the Arcanists. The source of the glow was non other then a soul stone vein that looked like it would be able to provide power for an extensive amount of time. Sensing the potential power that the vein could produce, Lilith stated to mine the vein for all its worth. While she was gathering the stones, Lilith could hear noise coming from behind her, the sound was that of breaking wood. Lilith noticed a large wagon wheel go flying through the trees and knew that the scum were near. 

Feeling the urge to get out of the woods as soon as she can, Lilith grabbed the newly gathered soul stones and called out to her loves. Sensing the minions heard her Lilith stated moving out of the forest with her crew in toe. Once she made it to a clearing, Lilith turned to allow her loves to catch up and form a new plan. To her surprise the only followers to make it to the clearing was the Doppelganger and two tots. With a heavy heart Lilith forged on with the soul stones slung over her back and the diminished crew in line, hoping that there would not be any more surprises in the future for her and her crew … 

… TO BE CONTINUED

Metro Malifaux League Week 3

The PLAY DATE 

By B. Ellsworth [paperbagfox]

Meanwhile up in the mountains daybreak was fast approaching as Zoraida, a Doppelganger and a horde of terror tots where looking forward to a day of fun around the train tracks. Now the Neverborn’s way of fun is like no other, on this day the tots decided to bring out the explosives. Zoraida and the Doppelganger wanted to tag along and offer help to the tots as well as making sure that nothing horrible happens to them. The last thing the Neverborn need is to have Lilith go off on a blood rage over her slain babies. While paying close attention to the tots, a strange sensation came over Zoraida and shook her to her core. 

The shiver down Zoraida’s spine forced her to look deeper and discover the source of the disturbance. She was not surprised when the source turned out to be the Guild itself. Zoraida wanting to know what is in store from the Guild, she looked closer and discovered that it was non other then Lady J, the Judge, the Executioner, Santiago Ortega, the Convict Gunslinger and two Death Marshals. Not wanting to allow the tots to have all the fun, Zoraida stated to rummage through her bag of dolls looking for someone to play with. The search did not take long, due to the size of the doll, as she pulled out the fat little doll of the Executioner. 

As the tots ran off to play with their toys, Zoraida started to force her will on the Executioner by making him obey her every demand. Her first demand of the big man was to have him make a strike against Santiago, and the paired claws did what they were meant to do and put a hurt on Santiago. Not knowing why the Executioner was attacking him, Santiago took off in the other direction around the train. As Zoraida watched this happen she could not help cracking a small smile at the confusion of the Guild. But that smile quickly faded as she watched Lady J and the rest of her dysfunctional followers start making their way toward her hiding place behind the rocks. 

Knowing that the Guild scum would be on top of her rocky hiding place, Zoraida made one more controlling prick of the little fat doll in her hand with her pin. Zoraida made the real life copy of her doll chase after Santiago but was not in range to inflict any damage on the already wounded Ortega. As much enjoyment as Zoraida was having she knew that tots were off have fun of their own. But also knew that their type of fun can get them in trouble and with Santiago and the Executioner heading that way, she needed to start heading back for support. With the stench of the Guild bearing down on her, Zoraida pulled out her spell book and case Raven to allow her to fly away from the immediate danger. 

Once out of danger, Zoraida checked in with the rest of the crew finding out that she was too late to save a tot from Santiago. In the distance Zoraida could see that the Doppelganger decided to take revenge for the fallen tot into her own hands by copying Santiago. The Doppelganger took sights with the copied Peacebringers and fired into Santiago, dropping the Ortega with out a second glance. Sensing an on coming attack Zoraida looked around just in time to see the once controlled Executioner thumping toward the Doppelganger with claws ready to kill. Zoraida could not look away from what was on the verge of happing as the bright sun was slowing climbing in the sky. 

The battle was fast and bloody as the Executioner collided with the Doppelganger. The Executioner struck first but was unable to bring her down with his mighty claws. While the Doppelganger mimicked the attacks of the Executioner’s claws hitting the large target, but was unable to bring him lifeless to the ground. That opening left by the Doppelganger was all the Executioner needed to make a quick strike that brought her down in a hurry. Zoraida could feel the strength in the Executioner rising with the lifeless body lying at his feet and needed to gather the forces and get out of the area as soon as they could. 

Relaying the message to the tots that it was time to get out of the area, Zoraida was paying close attention to the Guild movements in the distance. The tots had a other agenda on mind and ignored what the hag was trying to explain to them, and ran off over the tracks to set the other explosives in their string of noisemakers. Little did they know that there was a Death Marshal and the Gunslinger on the other side of the train waiting for them. Even though the tots were able to set the bombs, they did take two casualties in the process. As soon as the tots turned around to head back to the hag the Gunslinger and the Marshal were quick to engaged them, with what looked like no way to escape. 

Sensing that the misbehaving tots were in trouble and the Executioner closing in on the remaining tots, Zoraida was quickly look for a way out of the mess they were in. Her answer came in the form of a large blast off in the distance, and then another closer then the first. Knowing that this was the distraction she was looking for Zoraida called out to the tots tell them to make a run for the forest at the base of the mountain. The third blast came close to the train, sensing the tots heard her and seeing the group of tots closest to her take off down the hill, Zoraida reopened her spells for her Raven spell and took off after the tots. In the background Zoraida heard the last two explosions and the noise from the last tots sprinting through the rocks. 

Knowing that today they were lucky, Zoraida and the tots continued their escape from the Guild. In the back of Zoradia’s mind the thought of some luck is better then no luck, and the day will come when the Guild will loss out on their luck. The feeling that came over Zoraida at the thought of hope that on that day the Neverborn will be there to take advantage and exterminate the slime once and for all …

… TO BE CONTINUED

On the painting table...

Malifaux – I just began a new commission for a Victoria crew. My client needs to have them for a tournament on Oct. 8th, so it's going to be a tight turnaround. Since he requested tabletop quality, I began as I usually do. The first step is to block in the base colors of the models. For typical caucasian flesh this means a dark flesh color as the base. When painting models a good tip is to "dress" them, start with the flesh then put the clothes on. After basing the flesh I then will block in the colors of the models. Then block in the colors of the base.

For this job, the client wants them to look like colorful individuals. Knowing that these are all mercs and having painted other models for him I decided to share a few of the colors across the board. This way they still look like individuals, but when on the tabletop they should feel cohesive.

After blocking in the orange, green, red, khaki and metallics I washed the models with a light Devlin mud wash. I've found this gives a basic level of shading to most colors as well as giving a "road-weary" feel to the model. It also picks out all the details and does a bit of "black-lining" to make things pop. I prefer a brownish color for this rather than black because in nature you never see black outlines, its always a shade of gray or brown.

The next steps are to go back and do basic highlights with the base colors, pick out the details, and then do a final highlight, and than do any individual color washes to smooth the transitions out. I'll try to post more of a step-by step process for these models, as I progress.