The Doctrine is in ... More Relic Knights (Prep Work)

Relic Knights – Next up in the assembly que is the Doctrine. I've received word that one of my clients will be needing this set and he wants to do a flagstone them for his bases. So, before I can build them I need to make up the base set so I can quickly crank these out.

Using the base inserts provided with the kickstarter I traced out the sizes I'd need from an existing cast. After some sanding and trimming I'm pretty happy with how they look. So to save some time I'm going to make a silicon mold of these so I can duplicate them quickly and easily.

Speedy Assembly ... Putting Together Relic Knights

Speedy Assembly ... Putting Together Relic Knights

Relic Knights – I started putting together the Cerci Speed Circuit models and let me tell you they are very different than the Noh faction I assembled earlier this month. The models are much more delicate and as such are less than speedy to assemble. As with the other the details initially look a little soft but I'm guessing once they are assembled and primed it will sort itself out.

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Vulgar Display of Power

Vulgar Display of Power

Warhammer 40,000 – With Seventh Edition I decided to focus on getting a simple force completed so I would have something quick to grab when a game came up without having to mess around with my plethora of unfinished models. (Don't get me wrong, most of my models have three colors of base coat on them before I allow them to hit the tabletop ... however it's embarrassing to be playing against other armies I've finished an having them look better than my own).

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Castling Up ... Painting Fortifications

Castling Up ... Painting Fortifications

Warhammer 40,000 – Fortifications and other terrain have been sitting in my cabinet for far to long without paint on them. I picked up the box with two bastions and a bunch of defense lines ages ago to use as terrain. I really can't see using points from my list to bring terrain but it works great as standard terrain. 

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On the painting table ... A Dragon and his Spawn

Super Dungeon Explore – The last three models of this commission are just about done. Starfire and two Rex. The models are pretty straightforward. With the Rex needed some gap filling around every join. It's nice that the models come pre-assembled, however this can lead to issues with the joins that might have been avoidable if you could put it together yourself.

For the paint I started with a Mephistion Red base followed by a earthshade wash. The purple is a hormaguant foundation with a purple wash and genestealer purple highlight. I then went in with the red and highlighted after the wash to bring out some of the details.

On the painting table ... The Show Must Go On

Malifaux – Collete and her crew just danced their way onto my paiting table. This set of models is for the same client that I recently painted up a Rasputina crew for. With these i had to clean up assemble and base them all prior to priming and putting down some paint. I really enjoy painting Malifaux models and wish I had time to play the game more often. So little time so many games I guess ...

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Happy Memorial Day

Happy Memorial Day

Warhammer 40,000 – In honor of the holiday I spent some time while the kids were taking a nap to build some Sternguard Veterans. I used the finecast bits from the old Iron Hands Chapter Approved box that I've had sitting on the shelf since Christmas to make them. I figure when they aren't acting as their own squad I can use them as sergants in my Tactical Squads to represent the Iron Hands chapter trait. 

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Off the painting table ... Super Dungeon Explore

Off the painting table ... Super Dungeon Explore

Super Dungeon Explore – I was able to wrap up a good portion of this commission over the weekend. All I have left at this point is to finish Starfire and the two Rex models. The Rex models have some pretty nasty gaps that my client asked me to fill and smooth out. 

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Off the Painting Table ... The Eyes Have It

Off the Painting Table ... The Eyes Have It

Super Dungeon Explore – It's been another crazy month for me so I'm not getting things off my table as quickly as I'd like to. My current tabletop quality Super Dungeon Commission is chugging along smooth and steady. After practicing on paper for a while I've been able to get pretty decent Anime Eyes on the models that I've wrapped up so far. 

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EDH(Commander) - How much can you bear?

Magic the Gathering – As you probably know if you're a regular reader of the blog, I'm a big fan of EDH (Commander). My play group has embraced this and Cube as THE way we play magic. Both formats are fun and I had a blast sorting through cards to build the Cube. 

With different resonsibilites and availabilities the turn out for each weeks game night can be pretty varied. Which is cool because we get different dynamics from week to week and thing don't get to stale. 

Recently we ended our game night on a bit of a sour note. The night started off well enough with everyone playing their favorite decks and control of the table swinging back and forth between all the players. The first two games were a ton of fun. Even though the second game got to be a bit oppressive due to Rise of the Dark Realms, Recover and Eternal Witness doing the dosie do drawing out all the mass removal spells and then going to town killing everyone slowly.

The third game we played was when things got awkward. Everything was going smooth with the guy that won the last game taking earlier beats per the norm. Right up until he was able to set up an Avacyn + Nevineral's Disk hard lock. We let him do his thing of killing everything on the board for a little while to see if anyone could draw into some form of exile, permanent theft or -x/-x. When it became obvious that wasn't going to happen I asked the table if anyone had anything in their deck that could remove his lock. When the answer came back no, I suggested we all scoop and play another game, since the result was inevitable at that point.

The result of that suggestion was some mumbling about not putting that on the table again and watch checking to just call it a night early. Overall it was an uncomfortable way to end our weeky game night.

Now don't get me wrong I love combos and crazy board states and some of the super powerful thing you can do in Commander as a format. A quick combo that kills the table means we can play another game right away. A hard lock that makes it so nobody else can play while you slowly plink away at each opponent drags the game on and honestly nobody likes to watch their opponent play magic by them self.

Have you ever had this happen during one of your games and if so how'd you deal with it?