On the painting table ... marines and more

On the painting table ... marines and more

Warhammer 40,000 – I'm currently working on a large number of Space Marines as well as several other sets of models. The marines will belong to the Orange Scar list I did earlier this year. My client picked up several boxes to expand his force to be able to run the Kayun formations.

Read More

Ready to Ram ... Assembling the Caestus Assault Ram

Ready to Ram ... Assembling the Caestus Assault Ram

Warhammer 40,000 – My fingers have a nice crust of scales, you know what that means, I'm been assembling Forgeworld. It seems that every time I put something together from them I wind up with super glue covered fingers. It's probably because of the difficult fit on some of the parts force me to hold in weird places. I should really invest in some bands and clamps to help hold big vehicles like this together during assembly.

Read More

Happy Black Friday

Random – Most of America is caught up in a buying frenzy for the Holiday Season. It doesn't seem to be a big of a deal today since the sales have really been going on since Halloween. It's pretty sad that our holidays have turned into one big "buying season". I get that retail is always looking for the next big thing to real in the guest but at what point do you just call it enough?

Read More

Busting makes me feel ... good?

Kickstarter – So the Ghostbusters Board game had it's retail release on 11/11/15. As of his writing I still haven't received shipping notice for my "pre-ordered" game. I'm not really sweating it but on the comments section for this project people have had their pitchforks and torches ready since Halloween. (Initially promised to be in backer's hands by Samhain or 10/31 depending on your preference).

Read More

War Zone: Damocles - Kauyon Review

Warhammer 40,000 – I recently picked up the War Zone: Damocles box set of books. I've never really liked Tau that much and was going to pass on this supplement until I realized that there are some pretty good formations and data sheets for the Raven Guard and White Scars space marine chapters. As I play a variation on each of these from time to time I decided I better pick it up while it is current.

Read More

Book Review - Damnation of Pythos

Horus Heresy – Ok I'm behind on reading the Horus Heresy books. Really I'm not behind, Black Library is just slow to publish them in a format I'm willing to buy and read. I refused to buy special editions and oversized paperbacks because they don't match the rest of my books. I also don't like to pay more then $11 for a book I'm going to read once. (Honestly there's only about 5 books in the series worth reading more than once in my opinion, not that the rest aren't good it's just that one time through is enough)

Read More

More Angels ... Another army completed

Warhammer 40,000 – The Angels Sanguine job is complete.

In total this one consisted of:

10 Tactical Marines

10 Scouts

100 Assault Marines

7 Space Maine Bikes

2 Razorback/Rhinos

1 Drop Pod

1 Landraider

1 Dreadnaught

1 Dante

1 The Sanguinor, Exemplar of the Host

1 Gabriel Seth

1 Brother Corbulo

1 Astorath 

1 Mephiston

This was a pretty fun project to paint up. The halved scheme was significantly easier to do than i thought it was going to be. Figuring out a way to do a three color with wash job to look good in the colors chosen was the most difficult part. The dark grey with earthshade wash experiment for the black worked out really well and i feel like I might be able to use the same technique in future projects.

I've uploaded photos of most of the units in the gallery.

 

White Scars Vs Knights and Astra Militarum

Warhammer 40,000 – I've been wanting to try something new with my Space Marines, usually I run Iron Hands for the Feel No Pain and the fact that they fit with my preference to run Tech Marine HQ's. I've come to realize that I can't really roll 6+ saves. With the new Kauyon supplement I'm feeling the need to run White Scars or Raven Guard. My buddy just bought three Imperial Knights and wanted to try them out. Knowing that I'll be facing three super heavies I crafted what I think is a subtly nasty list.

Twilight Ravens (White Scars Chapter Tactics)

HQ – Chapter Master (Artificer Armor, Bike, Storm Sheild, Thunder Hammer)

Troop – Bike Squad (4x Bikes, 2x Grav Gun, 1x Power Glaive)

Troop – Bike Squad (3x Bikes, 2x Grav Gun, 1x Power Sword)

Troop – Scout Squad (5X Shotguns, Landspeeder Storm)

Fast – Landspeeder Squadron (2x Multimelta, 2x Assault Cannon)

Fast – Drop Pod

Fast – Drop Pod

Heavy – Centurion (3x Grav Cannnon, Hurricane Bolter)

Heavy – Centurion (3x Grav Cannon, Missle Launcher)

Heavy – Fire Raptor (Belly Autocannon) 

I rolled the Warlord Trait for the +1 to my Jink Save and was feeling good about my odds. The mission was Maelstrom #3, where you get a card for every objective you hold at the beginning of your turn. I was feeling pretty good until I failed to Seize the Initiative. A flurry of fire removed one of my bike squads from the table because I couldn't roll a single 3+ jink save. My turn saw the Centurions drop in front of the Baron Knight and remove a few hull points. My Chapter Master charged in and got squished with his squad. Things were looking grim.

Turn Two saw his Vendetta arrive and claim Objective 5, his Knights claimed 1, 3 and 6, which means I'm down on cards from the get go. My reserves show up and are able to eliminate his Baron Knight but I fail to hold any objectives.

The game continued back and forth like this until the bottom of the fourth turn when he had two knights each with 3 hull points left facing off against the Fire Raptor. The mysterious objectives gave them skyfire so the avenger cannons tore my plane out of the sky. Final score 15-1.

I feel like my list was really solid I just played it wrong. Facing three Knights is tough but I think if I deployed smarter I could have lived long enough to so something.

Why I Suck at 40K - Tournament Report

Why I Suck at 40K - Tournament Report

Warhammer 40,000 – RIW Hobbies hosted a 1,000 point single source (no data slates/no Forgeworld) event on November 7, 2015. This the the second casual raffle tournament they hosted  this year and it had a decent turn out of just under 20 players. The event was holiday themed with special missions that were variations on the core eternal war missions. 

Read More

On the painting table ... Kingdom Death: Monster

Kingdom Death – After having a few play sessions of this game I've decided to focus on getting the core monsters and survivors painted up. Initially I started with a grey base for the face cobblestone/gravel bases I made. After seeing them on the board I decided that I needed to match the color of the board. I mixed up a really dark brown color and repainted all the bases. From there I worked up the highlights to match the sepia tone of the game board. I'm really happy with how much better these match the game board.

Read More

Howl about that ... Space Wolves WIP

Howl about that ... Space Wolves WIP

Warhammer 40k – I've almost completed the first phase of my Space Wolf Commission. This is a tabletop quality paint job for this group. The big difference between these and the 3 color + wash jobs is that I do edge highlighting and pick out more details. This also has a freehand tribal pattern on one shoulder pad and knee pad on applicable models.

Read More

Legends of Super Dungeon Explore

Kickstarter – I haven't promoted many Kickstarters lately as there hasn't been much that caught my eye, that's changed now however. Sodapop Miniatures is running a kickstarter for their a second edition of the core Super Dungeon Explore box as well as the Legends expansion. This is very exciting.

The second edition isn't really something I need because I got the updates with Forgotten King, however the Legends expansion is something I've been eager to pick up. Essentially it adds the ability to level up your characters and play a more narrative campaign. This is exciting because it gives me something to possibly do with the Chibi stuff I got a while back and still haven't got around to writing rules for. They met funding in 15 minutes which is pretty crazy and are unlocking stretch goals like crazy. 

If you're a fan of the original game or just interested in a simple fun game you should check this out.

Kingdom Death - Surviving the Lion

Kingdom Death – After assembling all the core game monsters and basic survivors I was able to get a basic paint job on the models needed for the First Story. My play group has been anxiously waiting to play this game since I backed it on Kickstarter several years ago. So it wasn't hard to get three more players to join me on the first adventure into the nightmare realm of Kingdom Death.

The rulebook throws you right into the game it functions very similarly to a modern video game which walks you through the basic actions and teaches you through experiencing the game with minimal reading of the game rules. Essentially follow the walk through and you learn the basics of the game, this is brilliant because it makes teaching the game really easy. (Not to mention I didn't have to remember a bunch of rules right off the bat.)

After naming our characters we followed the instructions and set up the Lion AI deck and began the showdown. (Note: we didn't catch the adjustments needed to fight the various levels of creatures until we were deep into the battle. Fighting a 25 wound lion is way harder than fighting a 10 wound lion.)

 Right off the bat my character got mauled and I thought it was going to be the end for me. Luckily my compatriots were able to roll multiple critical hits to bring the Lion down to a more managable number of wounds. I recovered and got back into the fight. Miraculously we survived out first encounter and looted the corpse for useful materials.

The next stage of the game is the settlement phase. This is where you go back to your camp and spend resources to build things or innovate cultural events. The innovations allow you to move the story forward and grant access to new gear and abilities. We rolled up our settlement and have a total of 12 people. (It seemed like overkill at the time, but you do need every body you can get) Once of our survivors had to stay at the camp staring as the lanterns to gain insight. Which meant that player made a new survivor from the pool we have to go on the next hunt. We built a skinnery and bone smith with our initial endeavors as well as crafting a vest from the body parts we had.

Each settlement phase you fill in a timeline box and at various stages trigger a story event. Which you do immediately. The core rule book has a ton of these events and it feels like a choose your own adventure book when you have to flip through the pages to find your event. 

After the settlement phase is the ideal time to end your gaming session. You fill in what you have and make notes for the next time you get together.

Since it was still early and everyone was enjoying the game we moved on to the Hunt phase. During this phase you pick a monster to hunt and set up the hunt board per the description on that monsters showdown phase. The survivors move along the track revealing cards at each stage. The cards are events that can help or hurt the survivors as well as actions the beast may take while you stalk it. Once the monster and survivors meet in the same space you move to the showdown phase.

Each showdown gives you a layout to set up the monster and terrain cards. The terrain are heavy cardboard chits with a card that describes what it does. You then deploy your survivors according to that map and begin the showdown. The monster goes first and flips a card to see what it does. After it takes it's action the survivors take theirs. You can move up to your movement and then take an action. We pretty much just took turns swinging at the lion attempting to kill it. Each time you hit you flip a card from the hit location deck it lists the effects of your strike. These include critical hit events as well as what happens if you fail to wound. (Hint the lion doesn't like being poked in the ass). Each time you wound you remove a card from the AI deck when the deck is gone you've killed the monster.

This beast went down fairly easily and we salvaged some useful bit that we took back to our settlement. During the settlement phase we experienced an earthquake that gained us another founding stone. We took our body parts to the Bonesmith and made an axe and sword. We also made vests out of the useful hides we gathered. (Note the nifty paper towel vests one of my buddies created, a subtle reminder i still have a metric ton of minis to assemble and paint)

Some of our survivors aged and began gaining weapon proficiencies. Which seem like they'll help us in the long run. We also triggered the Screaming Antelope story event which gave us a new monster to hunt.

Eager to see what this beast will be like our brave survivors start the hunt for the Screaming Antelope. This hunt is much different and causes our survivors to spend all their survival during the hunt phase chasing down the Antelope. Eventually we catch it and begin the showdown.

The beast swallows one of our survivors in it's maw and dismembers her. It rams me and smashes my jaw three times and leaves me bleeding out on the ground near death. Our other survivors wound it, but as it eats the other arm of the survivor it swallowed it heals back up. Things are looking grim as we slowly reduce it's health and it vomits up our armless companion. It's next charge swallows our axe wielder and dismembers one of his legs. We fail to hurt the beast and it took his other leg. Outraged we began throwing our stones (not the best idea) and crit the thing to death. It vomits out our friend who will have to retire when we drag him back to the camp, but survived so we get the endeavor point to spend.

As it's now very late we decide to call it quits and make our notes for the settlement phase where we'll begin the next session.

Overall my group loved the game. It's really fun and the mechanics are very clever. The co-op aspect of the game really shines with the comradely and I can't remember the last time we laughed so much during a game. The stuff that happens is just insane. I like the fact that you play a settlement rather than a character. It opens up the opportunity for new people to sit in as well as making it easy to keep up if someone gets hurt or removed from the game early. I'm pretty sure it would be a good idea to rotate around the survivors to keep all of them around the same level but right now we're just going to wing it.

On the painting table ... Fabulous Firebird (Raptor)

On the painting table ... Fabulous Firebird (Raptor)

Warhammer 40,000 – I had a chance to sit down a put together my Fire Raptor for my Space Marine force. I've put together several Forgeworld kits recently and with each one it gets a little easier to work with the resin and figure out the best way to quickly clean, straighten and assemble resin models.

Read More