Keep on Spinning - Dice Ring Review

Game Aids – I just received the first part of my rewards from the CritSuccess Kickstarter. A little off from the initial project estimate of February 2013, however the project creator was very upfront about production issues and posted regular updates on the projects process. I'm still waiting on the Life Counter double band ring which they are figuring to have in hand in July. Overall I'm happy I backed the project as it helped these guys get their business off the ground.

I received two rings one D6 spinner and a Rock, Paper Scissors Spinner for my daughter. The rings turned out very nice and have a nice fit. Initially they were a little rough to spin however after washing them per the instructions provided by CritSuccess to remove any factory grit they spin very smooth. With the D6 it seems to be sufficiently randomized as I hardly ever roll the same number twice and so long as you give it a good spin it yields similar results to a die roll.

I backed these more as a novelty item rather than a true gaming aid however now that I have them in hand I can see using them in place of dice on occasion. Truly it's no different then the die rolling apps you can download for your smart phone (except way cooler looking). 

One of the added benefits of these rings is it gives you something to fidget with. My pen clicking has been reduced by about 90% thanks to this nifty spinner ring.

Once they've delivered to all the backers you'll be able to purchase the rings here.

In the year 2000 ... Building a Near Future Board

Terrain – I've begun the groundwork for my near future board. After doing a few sketches and looking at the large amount of laser cut terrain available in the market today I decided to pull some inspiration from these designs. While I really like the look of the laser cut mdf I can't justify the cost when I can build eactly what i want myself. Sure it might be easier to just buy and glue together a kit (probably will go that route in the future...) but I'd like to build everything from scratch for this board.

After laying out some paper shapes on my Zuzzy mat I got a rough idea of what type of layout I wanted to create. My thought is to create a slum/industrial area and I drove around Detroit for some inspiration. In many seedier neighborhoods you have truck depots/shipping yards that but up against residential areas and also feature some of the less desirable businesses. For my purposes this is going to be the ideal battleground. The structures I have planned are a three-story apartment building, liquor store, gentleman's club and a fenced in shipping yard; combined with the variety of 1:43 scale cars I've found I'll be able to detail out the neighborhood easily.

The first step was determining a size for my buildings as there are several different systems I plan on using this board for it was important to make sure the scale made sense for everything. In MERCS the movement cards are about 3.5" long, so I used that as my basis for the height of a standard wall, this way it's easy to determine how many MP it takes for a model to ascend a level. Most other systems have 4"-6" as a standard move so this size will work with them as well.

I happen to have a bunch of 1/2" gator board that I saved from a dumpster (technically) which I decided to used as the basis for my walls. The nice thing about gator board is it has a styrene skin which holds up better than paper. This board is very dense and provides a sturdy foundation for the walls, especially when cut down to small sections like these buildings. It is however difficult to cut as the plastic skin is so durable it will take a few passes with the blade before you get to the foam.

After messing around with a few designs I came up with a look I like for the apartment building and have begun cutting out the windows and cutting cardstock to detail the exterior of the building. I'm going to give the impression of concrete formed material with some geometric patterns. I think this will look futuristic enough without going over the top.

I also cut out the walls for the club. I went with an "L" shape that can break up the table in some interesting ways. My plan is to fully detail out the interiors of these buildings and add removable roofs so you can easily enter and exit them.

Next steps are to continue detailing the building exteriors and devise a method for stacking them that won't be to difficult to remove during game play. 

I Am the Law Comrade ...

Book Review – I just finished up reading Judge Dredd: The Complete Casefiles Volume 5. This is the fifth collection in the series and collects some major story arcs in the Judge Dredd Universe.

The first half of the book collects a series of shorts detailing the rackateers of Mega City One. Each story focuses on a particular type of crime perpetuated by the syndicates. Some of the more memorable ones are body leasers who put a loved one in cryogenic sleep as collateral for a loan. These stories are really fun and give a sense of what the Judges deal with on a day to day basis.

The second half of the book is dedicated to the Apocalypse War. This huge story line begins with Block Madness erupting all over Mega City One; think civil war with each giant block of people fighting against every other block. 

Slow Spring ... Balancing Real Life and Hobby Life

It seems my spring has been a bit hectic with real life obligations taking up a good portion of my time. With several weddings and the various associated functions, confirmations, holidays, track meets for my daughter and a glut of spring cleaning home maintenance I've been to exhausted or pressed for time to make headway on some hobby projects I've had in the works.

It's pretty crazy how quickly real life can eat up your hobby time. Mostly I look to my hobby as a means to relax and unwind from the rigors of everyday life with this site as a means of tracking my progress and sharing my work with the world. Lately I haven't had a ton of time to game and my regular group is suffering from the same scheduling issues which means a lack of drive for completing my projects. 

That lack of drive coupled with revisiting some Xbox games I've neglected to play for quite some time means a lack of updates for my site. (Side note: my wife recently found Battlestar Galactica on Netflix I avoided the series when it was on TV but watching the episodes back to back has become a bit of an addiction the show is compelling enough that I have a hard time focusing on painting while its on...)

Never fear though I have a ton of projects that I'll be sharing over the coming weeks. Here's a list of what I have in the works:

Near Future Board – The basic sketches are done and I've begun construction. Photos and step by step to come as soon as I have time to set up a photo shoot.

Malifaux Crews – I have a bunch of crews assembled and ready for paint, look for updates soon. With the announcement of Second Edition I'm excited for the Public Testing to begin. 

Warhammer 40K – Still plugging along on my marines, not sure I'm going to be able to finish them before year's end but with just over six months left it's possible.

Relic Knights Board – I've been looking at what I have done so far and considering some additions. With the Kickstarter delay November seems like a lifetime away. 

Super Dungeon Explore – Still working on some sketches for 3D boards I'm hoping to get this up soon. I've decided not to pick up anymore expansions until I get the ones i have painted, hopefully that will provide me with some motivation to speed up the process.

 

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In other news the Mantic Kickstarter is looking more and more attractive. The cost to by in combined with the amount of stuff you get has almost pushed me over the fence. A quick read through of the Alpha rules leads me to believe this will be a fun game to play. There's still plenty of time for me to decide.

Secret Weapon also has a very interesting Kickstarter running for just a few more days. These tiles are a nice way to quickly and easily get a board to match up with your bases. The cost is reasonable for what you get and a good solution for players that need an easily transportable playing surface. I don't know that I'll be backing them but who knows I might pick up a set after they're released.

Sodapop Miniatures has their forums back up and is in the process of revamping their site. I'm hoping this means we're going to see more updates on the Relic Knights project. Even with the delay I'm still excited about this game and hoping Sodapop will be able to overcome the negative feelings they've create with their handling of the campaign thus far.

Evil Baby Orphanage is close to shipping the rewards to their backers, I'm looking forward to getting these in hand as the game is surprisingly fun and I think the exspansions add quite a bit to the game. This is one of those projects that had great communication in the begining and then just fell off after the core game was delivered. 

Still waiting on my Bones delivery, I only backed for the limited Sophie with the Dragon and Cthlu add ons apparently they're still on the way from China. Bit of a bummer but really the deal was to good to pass up. From the mixed reviews of the Bones product online I'm glad I didn't go all in with the massive Vampire deal. I love Reaper for the odd model here and there to fit with a conversion or proxy model but I'm not really a huge fantasy guy so most of the models weren't up my alley.

Dice Rings should be on their way soon. Look for a review once I have mine in hand.

Impact have experienced some set backs beyond their control but the amount of updates they provide make any delay more acceptable. Looking forward to getting these when they finish casting.

Helldorado has been pretty good about posting updates. I'm looking forward to playing this game again.

Kingdom Death: Monster has been really great with posting updates. The most recent shows off the board artwork. I'm going to be honest I was really hoping for a 3D board like what is shown in the video but I imagine that's not possible without throwing the price point of the box game into the too expensive category. For a one man operation Adam has been able to communicate the projects progress better than any of the larger kickstarters and I feel like this is going to be one of my favorite games.

Fantasy Arc has been pretty good about posting updates on this project. The creator has been responding to almost every post in the comments section so I feel good about this project. This is another one man show where the guy is making everything himself in his garage. With the speed he's been burning these kits it seems like he might even make his deadline. It's amazing what production in the US does for your deadlines. :)

Malifaux Second Edition ... Media Blitz

Malifaux – Wyrd has taken a different approach with the announcement of Malifaux Second Edition, it seems the developers have been making the rounds on the various Malifaux Podcasts and releasing snippets of information to the public with this media blitz. I for one can't wait until May 31st for the public beta to see where they plan on taking the game.

While I haven't been playing as much Malifaux as I'd like to this still remains one of my favorite games and I try to make a point to demo the game as often as time permits. Malifaux has a ton of unique things going on that you don't see in anything else on the market right now. The insane mass-up of genres within the game world as well as the card duel mechanic are just the icing on the cake.

As with many upstart games Malifaux has been a victim of its own success. The game as it stands now has grown unwieldy with the amount of knowledge needed to play. A series of FAQ's that contradict the wording on stat cards coupled with several versions of the same stat cards in circulation means you may or may not have the most current rule set when playing against an opponent. Not really a huge deal for casual players but unpleasant when that same casual player runs into a forum dweller with the most up to date info from an obscure Rules Marshall reply after 10 pages of trolling arguments about rules intent.

I remember back when I played Warmachine prior to Mark II and would run into the same issues any time I went out to play the game at a store. Eventually I just stopped going to the stores and played with my friends in my basement. It's amazing how much enjoyable games are when you have a great group of guys and only use the rules are written in the books and cards you bought. If something made for sucky games house rule or ban it problem solved. My group never made the jump to Mark II and eventually we just quit playing as the system evolved beyond what I found interesting.

To be fair from what I've seen of the ruleset for Warmachine and Hordes it does seem to be much cleaner and quick to play. (Hell half the time I see guys set up and pack up their stuff before the Malifaux players have finished picking schemes and crews.) It also seems that the game continues to grow an thrive in multiple arenas.

Malifaux is now on that same cusp after 4 books and a 1.5 Errata of the core rule book the game needs to be cleaned up. Rules need to be consistent, models need to be balanced against each other point costs need to be revisited etc. From what I can gather on the press releases and media blitz that is the plan with 2.0.

I'm excited to see where it goes, I imagine it can go one of two ways:

Best Case Scenario: The rules get cleaned up and simplified, models are all useful again and the game continues to grow to new levels of play and getting a pick up game at any game store on any given night is easy. New sculpts for everything so the range once again feels cohesive and all the metal models I own are considered retro and command a huge mark up on the secondary market if I ever decide to part with my beloved models. The success leads to mass market paperback sales so you'll be able to read novels about your favorite characters ala Black Library.

Worse Case Scenario: The game is over simplified loses it flavor; feeling much like any other game in the market today. The entire story so far gets ret coned into some weird new story arc ignoring everything that came before. The existing player base leaves in droves because the game is no longer unique and is instead a master kill/points held/kill them all victory system. Ultimately leading to a glut of cheap unwanted models on the secondary market making it easy to pick up anything you want for very little.

Most likely it will be some combination of the two. With any re-write things are going to go away to make things more streamlined. Making a game play smoothly and intuitively should be the goal of any game designer. Wyrd has put out quality (if not rules/FAQ heavy) product in the past so it's unlikely they'll release a stinker to the public now. 

I'll wait until the end of the month before I start shouting, "DOOOM!" or "Brilliant".

 

 

A Different kind of Dark Elf

Book Review – With the exception of Dark Sun and Dragonlance I never really got into the various flavors of D&D, most of my knowledge of these worlds wa based on what I heard second hand, read in a random Dragon magazine or saw online or in-store. In fact my only real exposure to Dark Elves was with GW variety in which they are the evil emo kin of the happy forest dwellers. I really enjoyed the Malleous Darkblade books with an evil character as the protagonist and was expecting something similar with the Drizzit books. 

A friend gave me the first volume to read after I asked for some info on Drizzit to flesh out some home brew Super Dungeon rules for the Impact Miniatures I should have in hand any day now. He apparently owns all the collectors editions of the collections and insisted I'd enjoy them.

The first volume collects the first three R.A. Salvatore novels into one massive tomb. The binding and printing on this book is very nice and it has a fancy foil dust jacket. High quality like this is something you'd expect from a collector's edition. The only thing missing are some illustrations of the covers to separate the books. When I think of collector's edition I want art just one of my pet peeves I suppose.

Anyway onto the actual review, this may contain spoilers but given they were printed so long ago I'm not to concerned. If you haven't read them yet I'll try to keep this very generalized.

The first book opens with a Dark Elf family besieging another preparing to sacrifice the third son who is about to be born. (For some reason they can only have two noble males in a house, females run everything in Drow society) For me the first half of this book drug on and on very slowly, so much so I almost put it down. If you feel the same carry on because the massive back story is important in character development. Eventually the focus of the book turns to the main character Drizzit and things get more interesting.

Essentially Drow (Dark Elf) society lives underground and worships an evil deity called the Spider Queen, females run everything and their is a fixed cast system that the evil house mothers are always scheming to improve their standing in society and in the eyes of their evil goddess. To do this they must completely eliminate their opposition or face elimination themselves. Much like the Dark Elves of the Warhammer world this entire race is pure evil. Except for Drizzit, he is the exception to the rule and as such causes his family no end of trouble because he refutes the evilness of their society. Eventually he exiles himself and sets off to find his way in the world. Of course trouble and tragedy follows him everywhere he goes despite his best intentions.

The books were well written, if not a little bogged down in the details and back story. I suppose it was necessary to show why things were the way they were and set the stage but compared to a typical Black Library book the pacing was almost a crawl for most of the three books. I'm sure if I read these long ago I would have had a different felling about the pacing as it seems even with older movies going back to watch them now they feel slow compared to more current films.

Anyway the real reason I wanted to read this was to get some ideas to create a hero for Super Dungeon Explore using the Impact miniatures. My thought is to have his potion summon/unsummon the panther which will act as another hero while on the board with a static attack number and Drizzit will have a 3 button push attack called Blade Storm that hits everything within two squares of him. Still a little rough but the general idea is sound and fits with what I've read.

If you haven't read these books yet they are worth checking out, or at least picking up from the library.

Commander Corner - The Mimeoplasm Revisited

Magic the Gathering – Lately I've been playing more MTG Commander than anything else and as such I've grown to hate some of the decks I built a while back. While it's normal for a deck to grow and evolve over time my Mimeoplasm deck just wasn't cutting the mustard. While I love the gooey T-Rex armed commander, relying on creatures in graveyards can be tough and putting your own stuff in their is a different game altogether (although dredge was my favorite archtype way back when ... )

Initially I built it to have a bunch of huge creatures and some mana ramp to get them into play quicker than ususal, and once they inevitably die recycle them with my commander. In theory this seemed like a great idea in process it rarely worked out most times I'd mill my opponent for a chunk of cards and then get stuck with a bunch of overcosted creatures in my hand. The end result was this deck didn't see much play. (Couple that with our house rule for 20 poison to lose the game and the other sub theme wasn't doing much either).

I also have come to realize that it is highly unlikely that my play group is ever going to go back to 60 card casual Magic. Which makes sense in some aspects as players with huge collections or more disposable income tend to have the "better" decks making for a negative play experience for those players that don't fine tune their decks (or the reverse of the whole table focusing on killing the guy who tunes his decks [this phenomenon is just as prevalent in Commander however the balance of a singleton format limits the extent of the issue]). This is a bit of a bummer for me as I don't find much joy in competitive magic and as such have to concede to my groups preferred style of play.

Anyway what this meant is I felt safe in taking apart my 60 card decks and implementing some of the strategies into my commander decks. Many of these decks focused on some well established combos that don't seem to be so terrible when put into the singleton format. I also added more efficient mill cards to the deck to improve the odds of my commander benefiting from some cool stuff to copy in other graveyards.

Anyway here's the decklist:

Commander: The Mimeoplasm

Planeswalkers: Liliana Vess

Artifacts: Kusari-Gama, Crucible of Worlds, Sol Ring, Dimir Signet, Sword of Body and Mind, Mindcrank, Simic Signet, Triskelavus, Keening Stone, Sword of Fire and Ice, Quietus Spike

Sorcery: Bribery, Glimpse the Unthinkable, Mind Funeral, Damnation, Traumatize, Psychic Drain, Farseek, Tendrils of Agony, Life from the Loam, Increasing Confusion, Beacon of Unrest

Instant: Krosan Grip, Grisly Spectacle, Spell Crumple

Enchantment: Centaur Glade, Rhystic Study, Memory Erosion, Heart of Spring, Intruder Alarm, Bloodchief Ascension, Aluren

Creature: Vigor, Acidic Slime, Grave Titan, Thragtusk, Grimgrin, Silent-Blade Oni, Cemetery Reaper, Havengul Lich, Massacre Wurm, Imperious Perfect, Geth, Chameleon Colossus, Lich Lord of Unx, Urbog Elf, Primeval Titan, Mikaeus, Seedborn Muse, Sakashima's Student, Ixidron, Hydra Omnivore, Dark Imposter, Duskmantle Guildmage, Pontiff of Blight, Vela the Night-Clad, Consuming Aberration, Wrexial, Nemesis of Reason, Crypt Ghast, Body Double, Cavern Harpy, Llanowar Elves, Birds of Paradise

Land: 4 Forest, 3 Islands, 4 Swamps, Urborg, Tomb of Yawgmoth, Verdant Catacombs, Cabal Coffers, Overgrown Tomb, Homeward Path, Jwar Isle Refuge, Command Tower, Watery Grave, Flooded Grove, Polluted Delta, Dimir Aqueduct, Miren, the Moaning Well, Woodland Cemetary, Simic Guildgate, Hinterland Harbor, Drowed Catacomb, Halimar Depths, Golgari Rot Farm, Breeding Pool, Golgari Guilgate, Forbidden Orchard, Winding Canyons, Temple of the False God, Dimir Guildgate

I probably going to add Jace Memory Adept and Mind Grind to the deck to help accelerate the milling aspect, but for now I'm going to see how this plays out. 

Some of the cooler interactions include the Aluren combo which can net me infinite damage and or creatures with the proper set up. The old reliable Intruder Alarm combo with Imperious Perfect and a mana producing creature. Traumatize and Keening Stone to eliminate a players library. Life from the Loam with Crucible of Worlds (and the fetch lands) which will fix my manabase and hopefully get around players that like to blow up all lands. 

For utility I have the Primeval Titan, while I understand the Commander Rules Commitee has banned this guy our group is ok with him seeing play. Yes he's ridiculous if not dealt with right away and he allows you to find those special lands right away but in our group it hasn't been an issue as of yet. 

I'll post a follow up as to how this revision plays out but after an initial round of goldfishing I'm impressed with the various interactions that are going to come up with this deck. I'm hopeful that I may have put together a deck that actually win through milling in EDH.

Some elements I'm also considering adding are Splinter, Liquimetal Coating, Isocron Scepter, and Naturalize. In my group we have a few guys that run Bloodmoon effects and heavy enchantment effects so I'm considering adding these to share the fun of "not being able to play" while increasing the arms race might be a bad plan, it might also be really funny once or twice. The less evil reason for including Splinter is an answer to glut of indestructible things that keep popping up during our Commander games. The Scepter, Naturalize and Liquimetal coating create a reusable way to destroy most permanents. The question then becomes what do I cut for them?

Cards Against Humanity...

Over the weekend I had a chance to play Cards Against Humanity, essentially a new adult themed take on Apples to Apples with sick and twisted phrases thrown into the mix as well as some interesting category options including pick two and build a haiku.

The game is very bar bones sticking to black and white print with a simple helvetica typeface there's not a whole lot to review. The printed cards are of good quality with the box being pretty solid. Checking on their website you can download a pdf and make your own set if you choose to, although just buying the printed version seems like a better idea.

I played this at a bachelor party and the level of depravity for the wining answers was quite absurd. We had about 11 guys around the table so the game did take a little while to wrap up, however it was a good time and much like Apples to Apples the game passes quickly and is usually a ton of fun. It suffers from the same problem as other games in this genre in that if you get a shitty hand of lame answers there's not much you can do except to throw off crappy answers and hope for something better.

This is a party game I feel I should have in my stable to play with most of my groups of friends. Not exactly family friendly but in the right group tons of fun. Of course I suppose you could bust it out to play with grandma and Aunt Mable if you're a horrible person looking for awkward moments.

Not quite Football ... Dreadball Review

Boardgames – Last night I had the opportunity to try out Dreadball, Mantics latest fantasy sport game. I've never been a big fan of Bloodbowl and never really got the whole concept of reenacting a sport on the table top. I honestly always just assumed a video game would provide a better translation of sports to simulation. As such Dreadball never made my radar and I passed it off as a "cheap" version of the GW original. (Which to be fair is essentially how Mantic started, sure they have their own rulesets now but most people use them as the generic to GW's name brand)

Now that my baggage is out of the way, lets talk about the game. Essentially Dreadball is like Lacrosse mixed with Basketball. You have three scoring zones per side and can throw the ball into the scoring slot. The game lasts 14 rounds (7 per player) unless there is a tie at the end then you go to sudden death and cannot replace players, first to score wins. 

Each player gets 5 tokens that can be spent to activate players or buy special cards. You can only ever spend two tokens on one player and a card if you have it. When you activate a player you can move, run, slam, pick up the ball or attempt to score. If you attempt to pick up the ball or score and fail your turn ends. 

My friend who ran the demo for me picked up just the base set with some acrylic tokens from the kickstarter. In the base box you get two teams, a board, deck, rule book, roster sheets and cardboard chits. This is more than enough to play a few one on one games and have some fun. The minis are on the small side similar to what comes with Zombicide so you can't really mix and match with the rest of the Mantic line. The sculpts are clean and fairly well detailed for the size they are.

I enjoyed the demo and from what I can gather this game "fixes" any of the oddities that cause issues in Bloodbowl. Not being a fan of Bloodbowl I can't really go into details about those issues other than the fact that Dreadball encourages you to play the sport as opposed to creating a team designed to injury your opponents. The card system also introduces some fun elements to the game without being overpowering to the core rules. Apparently there are a ton of reference sheets on Boardgame Geek that simplify them game which we had on hand for the demo.

If you're looking for a two player game that can support league play for a reasonable price Dreadball might just fill that niche. It's not something I have a strong desire to own but if I were to pick it up I can see it getting a decent amount of table time. I'm going to wait until more teams are released to make up my mind as none of the existing teams really draw me in.

On the painting table ... Born on the Bayou

Malifaux – I've made pretty swift progress on the gremlin models. It helps that they share quite a few common elements throughout the range so painting them assembly line style made it easy to accomplish quite a bit in a short period of time.

After putting down a foundation base coat to block in all the colors I went back in and began adding highlights. For the Gremlin skin I used the edge highlight I mixed up for the Dark Angels project followed by a lime green final highlight to help bring it all together and smooth the transitions I applied a Biel-tan Green wash to all the skin elements. I'm really happy with how bright the green turned out as it's going to pop against the brown murky water bases and vegetation I plan on adding after painting is finished.

For the pigs I blocked in a Cadian Flesh base coat and washed that with earthshade. I then applied highlights of elf flesh and washed it with Ogryun Flesh wash. I think this has given them a fleshy pink feel without being the bright pink I usually associate with pigs. 

To get the earthy brown color on the base I started with a light brown base, followed by an earthshade wash. Once the wash had dried I used a light dry brush to bring out the detail in the base. A wash of brown ink then filled in the color and brought out the rich earthy look I was trying to accomplish.

After adding some grass tuffs and course green brush I sealed these up to prepare for the water effects. I use Envirotex light for my water effects as it's simple to mix and easy to apply. I mixed up a small batch and added some green and brown ink to create the murky water. Then using a small stir stick I carefully covered the depressions in the Hell Bases, being careful to not apply to much. Envirotext is self leveling so it will flow into the gaps and create a nice smooth surface.

While I enjouyed painting these models and love the level of character they have, they don't really fit my playstyle and as such I don't feel the need to hold onto them. If you'd like to own this crew with all the limited edition goodies check out the auction here.

Evil Dead - Reboot Review

Movie Review – Last night I went to see Evil Dead with a few friends. Prior to going I rewtched the original on Netflix just to have a fresh basis for comparing the two, rather than foggy found memories of the original.

Regardless of the cult popularity of the original it really was a fairly bad movie. Fun and gore filled leading to a successful trilogy of films and widely quotable lines, inspiration for a host of similar movies, but still not a great movie. That's not to say I didn't like it in fact its one of my favorite franchises.

In order to review this spoilers are included so if you're worries about that don't read on.

The premise of the reboot makes a bit more sense as to why a group of kids head out to the middle of nowhere and don't high tail it home as soon as creepy shit starts happening. Basically they head up for a cold turkey intervention of their heroin addicted friend. When shit gets weird they attribute it to her detoxing and make a pact to stay regardless of what happens.

This is a big variation from the "lets go party in the woods" theme of the first film, which was refreshing to see they strayed away from the radom boob shot and sex scene that appear in every horror movie in the 1980's.

Upon investigating the awful smell of the cabin they come upon the Necronomicon and the nerdy guy reads it unleasing an ancient evil. From there on the movie is a gore fest that showcases the extraoridinary talents of the sFX team.

After the credits rolled both of my compatriots decried it to be the worst movie ever, citing that nothing made sense and it could have ended four different times due to the false endings. I however enoyed the movie for what it was, I think having seen the original again recently helped me to appreciate the movie for what it was. A gore filled homage to a cult classic that brings something new to the table and sets the stage for a franchise if it can bring in the money.

The sound and effects in this were amazing. The story was ... well essentially Evil Dead minus the camp with more realistic gore.

The More You Know: Scanner Accuracy Law Rant

While I was in high school and college I worked at a few large chain retail stores. During that time I learned about this cool law in Michigan that is geared towards forcing retailers to maintain the accuracy of their prices. At the time I found it incredibly annoying as I'd have to put a price tag on every little foam paint brush in a bulk case of 1000 (yeap that was a couple wasted hours each day), however other parts of the law do quite a bit if you know about them. (Hang in there 'til the end you'll see how this is hobby related)

Essentially what the law says is if a scanner rings up a price and it doesn't match what is marked on the product, the seller has to pay you the difference + 10X the over charge with a minimum of $1 and maximum of $5. (if the clerk doesn't catch the error before you pay) I guess the idea is that for the inconvenience of having to come back to the store or wait at customer service you're entitled to compensation. It also works to punish the stores for not keeping their systems up to date, nothing is more annoying than picking up a product and not knowing the price, or getting to the register and have it ring up for more than you thought it would be. 

I'm not sure if other states have a similar law or not, but if you live in Michigan be sure to bring it up anytime you get overcharged. When the law first came to pass in the 1990's most big chains had to train employees and it was a pleasant surprise when you went in for your refund. However as of late it seems many large chains like Home Depot, Dollar General and more are choosing to ignore the law and swindle consumers. (man, I sound like a crotchety old man...)

On more than one occasion I've been over charged asked for the bounty and been denied because the employee doesn't know what I'm talking about. In fact once at Home Depot my wife bought some blinds that were marked $50 (along with a bunch of other stuff), when she got home and looked at the bill they charged her $75. I took it back in asked for the refund an bounty and was denied both twice by different managers. It in fact took two phone calls to their corporate headquarters and a complaint with the attorney general to solve the issue.

More recently I ran into the same issue with some 1:43 scale cars I bought at the Dollar General. I've been stopping at random locations to see if they have any other body styles of those bBurago cars for my near future board. To my delight I found several styles and they were marked cheaper than the first ones I found. I snatched them up paid and went to my car happy. At least until I looked at the receipt and realized they overcharged me. I went into the store and let the clerk know the issue and asked for the refund and bounty. Of course she had no idea what I was talking about and called over her "manager" who also looked at me like an idiot. After explaining the law and showing it to her she still refused ... So now I'm calling corporate to get this fixed. I'm sure I sound like a jackass for making such a big deal about this but the law is the law and I feel that unless chains are forced to comply with the law we'll continue to get shitty service, miss marked product and pay more than we should because of scanner or human error.

If you live in Michigan know your rights as a consumer and demand that chains follow the law. If Meijer, Target and Walmart can do it they why aren't these other chains held to the same standard? If you've been denied the bounty on scanner inaccuracies file a complaint with the Michigan Attorney General.

Gone 'til November ... Let's hear it for plan B

So my original plans for a summer of crazy over the top anime action are now on hold. While I can't honestly say I'm surprised, the disappointment is still there. I'm not sure why so many of the Relic Knight backers are as irate about the delay as they are (Sodapop has a pretty terrible track record for hitting any date, but the end product typically lives up to the hype and is worth the wait). My hope is the delay is going to result in an amazing game with amazing models. 

Kickstarter is an interesting animal. Not a single project I've backed in the last year and a half has delivered on time. Some have partial deliveries with the stretch goals being massively delayed while others essentially have thrown the dates out the window. I feel like as a backer I can't really complain as the whole concept is about risk and reward to get something made that otherwise wouldn't be possible. However the whole process has left me a little jaded and I'm at the point now where I feel like I can just wait until a game actually release and I can read reviews before picking it up. Limited edition and exclusive stuff takes time to produce and while it's cool and I like every other fan boy out there love to have exclusive stuff; it really doesn't justify the excessive delays in producing and delivering the core product. In the effort to be transparent future kickstarters should offer to ship the core product by the estimated date and ship any stretch goals/extras at a later date. They should figure this into the costs and ultimately will have less disgruntled backers.

Companies that use Kickstarter as a marketing tool need to rethink that strategy. Especially when the rest of you marketing strategy revolves around conventions to get the word out about your product. These companies face the dilemma we've seen several times with some high profile Kickstarter projects: All the extras have caused a delay in your production schedule, shipping the core product separately is a logistical nightmare and will incur higher costs than you planned for, you can get some product to show off/sell at conventions shipped in via plane, to make the game successful you need to get the general public buying ASAP. As a company in the business of making money what do you do? We all know and have seen the answer to that question and as a backer it leaves a bad taste in my mouth. If I preordered a product I should have it before the public does, right? The question then comes up is backing a Kickstarter project really just a preorder, or is it something else? If its something else, "Why u mad bro?"

Based on the estimated delivery dates of the projects I've backed I had a pretty full plate beginning in May and taking me through the end of the year. (Reaper Bones, Evil Baby Orphanage, Relic Knights, Impact Chibi, Kingdom Death) However it seems like realistically most of those are going to be closer to Christmas delivery if not early 2014. As such I have a massive opening on my project list.

So what do I do now? The answer my friend is simple. Suck it up and work on the massive backlog of stuff I already own.

Malifaux – Earlier this week I took and inventory of the unpainted unassembled models I own for this game. Honestly their is a ton of stuff, I've put most of it on hold because most of my table time with the game involves demos. Which honestly only requires two small crews that best show off the basic game mechanics (Seamus and Lady Justice). So one option I have is to tear through the back log and get everything painted. This seems like a solid plan as it will also allow me to down size my collection a bit by selling off painted crews to further expand the local community I've been building. It seems half the guys that pick this up after demos later contact me about painting their crews. It's a rather odd dynamic that I attribute to card players picking up the game.

In the cue: Gremlins, Dark Debts, Masters of the Path, Relic Hunters, Zoraida box, Perdita box, Freikorps, Limited Edition Models, a slew of Ressurrectionist models, a few Guild Models and some Neverborn.

MERCS – I have a few Megacons to finish painting, and a few that I haven't picked up yet. Part of the problem I have with this system is finding opponents. Anyone that I shown the game likes it, but most don't feel a strong desire to pick up yet another system. As such if I want to play I'm supplying everything needed to play and "reteaching" the game most of the time. I really want to finish these up and eventually pick up the rest of the Megacons I don't yet own just be be able and push playing the campaign on my playgroup.

In the cue: Keizai Waza, CCC, USCR.

Judge Dredd – This is going to be a hard sell to my gaming group. Essentially it plays very similar to Necromunda with variations that in my opinion make the game run smoother. But when I bring it up the universal response is, "Why don't we just play Necromunda?" I put this in the unlikely to see any major tabletime but I want to paint the models and update some of my Necromunda models to fit in with the look and feel of MegaCity One.

In the cue: Justice Department, Holocaust Judges and various Necromunda Gangs.

Warhammer 40,000 – Well this gets table time more often than the projects listed above, limited as it may be due to time constraints. I still have my "FINISH THEM!" goal of painting all my Space Marine Models prior to years end. However after the two massive commission projects I'm a little burnt out on power armor at the moment. I've yet to get my Daemons on the table to see if I have any desire to see that project through to completion, once I do this could be an option.

In the cue: Twilight Ravens Space Marines, Slaanesh Daemons

Hell Dorado – I have three playable companies all near completion, unfortunately it's another one of those games that doesn't have a whole lot of interest in my regular group. For the most part these are done, I have some minor details to pick out and gore to apply to the bases. I'd like to get these done prior to the second books release (based on the trend detailed above I'm guessing I have a ton of time).

In the cue: Westerners, Demons, Sarrisons

Board Games – It seems more often than not my weekday gaming session has been featuring board games and card games. Most of them are easy to set up and play in a few hours and can easily accommodate odd numbers of players. This is probably the most sensible option to bump up in the cue as I'll get the most use out of finishing up these little projects. My problem with that is if I'm working on models until they're done the game probably won't get table time due to fear of messing up the unsealed paint jobs.

In the cue: Super Dungeon Explore (base game and expansions), Zombicide (not sure these need paint), Incursion (unlikely to see table time unless there's just two of us)

Terrain Projects – I've put most of these on hold lately as it's difficult to get things set up and make progress during my limited hobby time. Mostly because with small models I can set up my paint table in the family room and watch TV with my wife and daughter after my son goes to sleep. With terrain projects I really have to work in the garage or basement studio. During the winter working in the garage doesn't work as its 1.) to cold most of the time and 2.) garages are for cars especially in the winter. I have a few project I'm interested in finishing up and a few that have lost my interest at the moment. With the weather warming up it's likely I'll be able to resume work on some of this stuff.

In the cue: Near Future Board (cityscape for MERCS, Judge Dredd etc.), Doctrine Library(for Relic Knights), Hell Board (Hell Dorado, so close to done I can taste it), Downtown Malifaux (ideal project to try air brushing, need to finish details before I can paint).

So looking at that list what I am I most likely to fill the gaps in my cue with while I patiently await all the new games I invested in? 

I'm most excited about the Near Future terrain project. I have a bunch of ideas that I want to start getting on paper to begin the project. I've already found a bunch of cars to fill the streets and have begun painting the Zuzzy mat and containers I've been casting. Looking at the huge influx of laser cut mdf terrain on the market now I feel I can probably do something similar with foam and save a bunch of money. (Not time of course because details like what you get in those kits takes a huge amount of time.) I feel this project will offer me the best pay off once it's completed. I'll be able to use it for multiple systems and most importantly I'll be able to use it for our annual Halloween game. 

For standard painting projects I'm going to focus on Malifaux for a bit. I love the game and models, each one is unique and keeps the process of painting them interesting. Once I've made some progress here, I'll refocus on getting the 40K stuff done. Because honestly I've been working on them on and off since 2003 so what's a few more months.

 

Weird Plastic - More Malifaux Madness

Malifaux – I've been spending some time going through my box of unassembled models and realized I own a ton of Malifaux. Most of my Malifaux gaming as of late has been more of the demo variety which means I'm not using some of the cooler models available to me. I've decided to make an effort to get these models built. Even if I'm not using them having them assembled and painted near my demo table set-up draws more attention.

Before I continue I just want to say I find the new plastics to be easy to work with and much more dynamic than anything else out there. Reproducing the artwork so faithfully is a really amazing feat. As I put together more of these kits I continue to be impressed.

That said whoever designed the cuts for these models should be tarred, feathered and strung up. Good lord putting together the Masters of the Path set was an excercise in frustration. Yan Lo's goatee caused no end to the pain of having fat fingers, even with tweezers it was had to manipulate. And really WTF is up with having to glue together a tiny spear shaft, putting tiny ribbons in the nieces hair etc. Once you get it together and don't lose any of the tiny parts they look amazing but getting there, well it's something.

In addition to the Res/Thunder box I put together McCabe and his band of ruffins, not quite as annoying as Yan Lo's box but still a bunch of tiny parts. Same with the Orian and Riflemen.

Malifaux models have always been fiddly but the plastics take this to a whole new level. No longer can you work at a messy hobby table with a pile of parts to put together and have any hope of making the final thing look like the photo (or render in this case ... which is annoying I miss the well painted photos of finished models). 

Instead I'm working on a clean mat with a tray and towel to catch anything I might drop. Trust me take some extra time with these and work in a pristine space if you drop one of the tiny bits in a pile of plastic shavings you're never gonna find it.

Once you get over the assembly process the models are amazing. One concern I have is transportation of then. With the dynamic sculpts they're not fitting in my Battlefoam case with standard cuts. I fear I may have to shell out for some additional trays and might even need to do the custom cut option to protect the thin parts that extend beyond the base. 

 

Parking Lot Pimping - Near Future Gaming

I'm beginning to re-look at a near future terrain project I've had sitting on the back burner. I've been kicking around the idea of running a Judge Dredd game as well as busting out MERCS again. Both of these games take place in the near future and as such need a different style of terrain than my ruined city scape from 40K and my wild west/victorian themed terrain from Malifaux. 

The problem with near future is getting it to feel right. We're obviously not going to have flying cars all over the place anytime soon. Maybe some type of hovercraft or VTOL style transports for the military and very rich but the common man is going to be stuck on the ground for the most part. I like the take on vehicles from the Dredd 3D movie and also in Looper. In particular in Looper with many cars having solar panels or other modifications to older model cars to make them use an alternative fuel. It's subtle but you can see it if you look close. In Dredd they look very similar to what we drive around today.

Keeping that in mind I've been looking for a good solution for cars in the 28-30mm scale. I've found the 1:43 scale is pretty close for most miniature lines in those scales. Some look chunkier than others but overall it's a passible solution. 

Having settled on a scale that should work I set off to find some cars that would work without breaking the bank. First stop was Toys R Us, having been in the car aisle more often as my son has decided cars are his favorite toy, I remember seeing something that might work. Toys R Us carries a store brand called Fast Lane which is fairly inexpensive and of decent quality. (This is the same brand that makes the Western Train I use for Malifaux) I was able to find some three-packs of 1:43 scale cars, mostly of the sports car variety, but higher up on the shelf I saw some semi-trucks in the same scale. One of which had a bunch of wooden pallets which will be useful for scatter terrain at a loading dock. They also had some helicopters that might be cool, but I passed on them at the moment.

The next stop was Dollar General. Here I was able to find some 1:43 scale Bburago cars. These are also really close and they have a few different styles on the cheap (under $3). The store by me was fairly limited in selection but I was able to find a few different body styles. 

Once I got them home and unpackaged everything, (stupid twist ties and zip strips) I set them up with a variety of miniatures from different lines. Pictured are a Zombie Stripper from Reaper, a Zombie from Studio Miniatures, a Judge Dredd model from Mongoose, a CCC MERCS model, and two Necromunda Gangers from GW. As you can see from the photos they're a really good fit. I imagine I'm going to need to repaint them all to match the look and feel of the models but until I get around to that they look nice on the tabletop.

Chop Shop – Repainting 1:43 scale cars

I decided to begin work on my Near Future board. Well, not really the board itself but rather some of the scatter terrain. With all the cars I have laying around now it makes sense to begin the repaints so they match up with my style of painting. While I suppose I could just dip them in stain and call it a day ... that's not really my style.

Step one is to mask off all the windows and headlamps. I like how the clear material looks and don't want to loose that with the repaint. So I dug up some blue painters tape and began the tedious process of masking and trimming each window. It's not a difficult process however it takes time and patience to do it right and not scratch up the plastic with my blade.

After trimming them up I sprayed each car with Duplicolor Dark Gray primer. I really like this stuff it drys fast and smooth giving me a nice surface to paint. 

I've decided to recreate some of the cars I've pimped out in Saints Row 3. I really like the purple and silver scheme of the protagonists in that game and think it will add some much needed color to what could be a rather bland board. (most urbanscapes have this boring gray tone which I want to try and avoid this time around). 

I'm also working with some Laser Decal paper to try and figure our how to tint the windows out. I'll probably add some of the decals to the windows as well to call out and personalize the cars similar to what you see in urban neighborhoods.

On the painting table ... Cowboy Up

Malifaux – Another Guild commission finds its way to my table this week. This time around is a basic 35 Soulstone crew led by Lady Justice. My client picked up and assembled a Lady Justice crew box, Alt. Executioner, and Sam Hopkins with the Ghost Town base inserts. The nice thing about have the models provided assembled and "cleaned up" means I can solely focus on the paint job and get it done farily quickly. 

It seems that The Guild is the go to faction of choice for most new players. Which honestly makes alot of sense they're very straight forward, have fairly high damage output and a minimal amount of "tricks." The fact that most of the demos I run feature Guild vs. Ressurectionists probably also comes into play. 

With this crew I was asked to stick with a black/brown color scheme. It feels very dark and brooding to me. To paint the gray/black I used a dark gray base and built up the color using a black wash which creates a nice effect for black cloth. I broke down and picked up a few more of the new brown colors from GW's line as it's nice to be able to grab two pots and have your base and highlight spelled out for you. I usually mix my own colors but the new GW color system has its own merits (namely being able to replicate colors at a later date with very little trial and error).

I went with a deep red on Justice's hair this time around and am very happy with the result. Again I'm finding the GW paint system to be convient with the variety of premixed reds that allow you to build up the highlights quickly and easily.

All that's left on these is to apply some gras tuffs and clean up the eyes. Once they're sealed I'll go back in and add some gloss varnish to the water troughs.

Eye in the Sky ... Storm Talon

Warhammer 40,000 – Over the weekend I had some time to put together a few plastic kits I've had lying around for a while. First up were two Storm Talons for my Space Marine army. I haven't picked up the revised rules for flyers (and honestly I doubt I will a new codex is probably on the horizon...) However based on the pdf i have from the White Dwarf they seem to be a reasonable investment for the Fast Attack slot. 

Being able to escort a reserve unit into play can bring a nice 1-2 punch and I've been working on some lists featuring Khan that take advantage of Out Flank. 

The kits are easy to assemble just like most of the plastice kits GW puts out. I was a little bummed at how small the model is when put together (it's slightly larger than a lans speeder) but over-all its a cool kit with a nifty roatating engine housing.

Of note when assembling the kit you may want to paint the cockpit ahead of time, I chose not to and am dreading going in to paint all the little lights and screens. Luckily the cockpit glass will obscure theses details so it's not going to be a huge deal if the interior is a little sloppy. Also of note is the printed instructions for the optional weapon systems are numbered incorrectly. If you want to use the heavy bolters or lascannons there is a separate weapons housing that fits the batteries/ammo box. In the instructions it tells you to use the same parts for all three options.

I really hate the GW flying stands. The "X" shape of the acrylic catches the light from multiple angles and as such doesn't disappear into the battle field. I've opted to use the 1/2" flying stands from Dragon Forge Designs as the solid rod disappears better and seems to be a more stable option. The connecting widget that comes with the stand doesn't fit on the Storm Talon very well, however a little sniping and sanding and it fits nicely on the bottom of the cockpit and looks a little like the bottom thrusters.

Game Night Review ...

During my regular weekday game night I had a chance to try out two very different games, Star Fluxx and Zombiecide. What follows is a short review of each.

Star Fluxx, yet another installment of the popular card game franchise. Star Fluxx has a Sci-fy skin applied to what I believe is essentially the same game as ever other version. Essentially Fluxx is a card game where almost every card played changes the rules of the game. You begin with the starter card that states "draw one, play one" from there players take turns drawing cards and playing them each of these cards played is either a rule, goal, keeper or creeper. The goals state what you must have in front of you to win, creepers prevent you from winning (unless otherwise stated by the goals), and rules change the game.

For example at one point we were drawing five cards, playing four, discarding to draw three and hand a hand size of one. The next turn we drew one, played four and three cards hand size. As you can see the name Fluxx comes from the constantly shifting goals and rules. 

The game is fun, can be very fast or drag on all night. More or less it comes down to luck. You can have all the parts you need to win in hand but only be able to play one per turn and then the rules change and you have to discard and someone plays a new goal. Overall it becomes very random as any strategy quickly gets thrown out the window because the rules change with each player. I'd play it again but don't have any desire to own it.

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Next up is Zombicide, this game was a huge hit on Kickstarter and is in the process of wrapping up its campaign for season two and some other expansion packs. I missed the boat on this the first time it came around, partially because I was skeptical of Kickstarter at the time and partially because there were several similar games being kicked at the same time and I had my doubts about which would be better. While I missed out on the extra stuff and if I want to get the cool add on figures from ebay will pay a hefty premium; I'm happy I waited. I was able to pick up the core game for $67 off amazon and there are enough components in that box to keep me busy for a good long while.

Since it was getting late we decided to just play through the tutorial (which we did twice because the first time around one player killed everyone before we got past the door). The mechanics are pretty smooth and are easy to remember after two play thoroughs. Essentially each survivor gets three actions, which allow them to search, fight etc. After all the survivors activate the zombies go using autopilot. They move towards survivors and attack if they're in the same zone. Rinse and repeat til the survivors are dead or accomplish the mission objective.

I really like this game based off the tutorial and I'm looking forward to playing through a full mission or linked campaign. If you don't already own this and like zombies or like true co-op games then you should run out and pick it up. 

Special Salamander - Captain Pellas Mir'san

Warhammer 40,000 – A while back I painted up a Salamanders force for a friend. He's really liking the list he has but as of late has decided he wants to add some different force commanders. I let him look through my Badab War books and he really liked the two characters available to him in the book.

The first character is a special dreadnaught, Bray'arth Ashmantle. This beast of a commander is pretty cool and Forgeworld makes a model for it. 

The second Salamander character is Captain Pellas Mir'san, which currently does not have a model. When I first looked at this guy during 5th edition he seemed pretty mediocre, cool concept but he didn't really change the force to much. Looking at him in 6th edition with Challenges, his abilities get significantly better. Essentially he's a duelist armed with two power swords and a combi-flamer. If he's in base with and enemy character he can either gain the +1 attack or deny the enemy an attack. Pretty nifty.

To build him I rummaged around in my bitz box to find the correct parts. I had an extra captain from Assault on Black Reach that I thought would make a passible base for the conversion. Next up were two power swords, one that came with the captain model and another that I think was from the force commander box. Since his hands would be full with the swords I decided to build a predator style combi-flamer to mount over his shoulder. By attaching it to the backpack he looks similar to the tech marine models, which ties in with the Salamanders forge father look.

After a bit a clipping, sanding and welding the plastic together I have a pretty cool model to represent this character.