Warhammer 40,000 – I've been trying to make it out to more stores to get in pick up games lately. I've found it helps to keep things fresh. Playing at home with friends is fun but playing other places exposes me to more of what's out there. Case in point this week I played against Khorne Daemonkin, an army I know nothing about.
I made a 2000 point list prior to head out to the store as that seems to be the preferred 1v1 point limit at this location. Previously I've taken my Knights but I hadn't put my Sicaran on the table yet so I wanted to try this out. Here's my list:
HQ - Tyberos the Red Wake
HQ- Techmarine w/three servitors (2 melta)
TROOP - Lightning Claws Terminators w/Landraider Redeemer
TROOP - Tactical Squad (5-man bolt pistol and Chainsword) w/RazorBack
TROOP - Tactical Squad (5-man bolt pistol and Chainsword) w/RazorBack
HEAVY - Centurion Devastator (Grav-Cannons, Hurricane Bolters) w/Landraider Crusader
HEAVY - Relic Sicaran (Armoured Ceramite, Lascannon, Accelerator Autocannon)
HEAVY - Land Raider Achilles
I didn't write down my opponents exact list but he ran something like: Khorne Herald on Chariot, Bloodthirster, 2 units of cultists, 2 units of Fleshhounds, 2 units of Bloodletters, 2 units of Blood Crushers, unit of Posessed in Rhino, Defiler and three terminators.
We played the Deadlock Maelstrom Mission with Dawn of War deployment. The table was an odd mismash of City Terrain, Ruins and fantasy terrain on a green grass mat. Not a pretty sight but a good spread of terrain that balanced out the field.
I set up first and covered the full spread of my table anticipating him deepstriking in something in my backfield. As it turns out he instead spit his force and deployed heavy on either flank. He failed to seize the initiative so I had first turn, nightfighting was not in effect.
The first few turns I moved up and shot while he maneuvered around and took out my razorbacks. After getting the Crusader stuck in a crater I unloaded the Centurions who proceeded to destroy any unit they targeted. The Redwake and Company jumped out of the Redeemer to get in the fight but came up short on the charge range.