WIP - Iron Angels?

WIP - Iron Angels?

Warhammer 40,000 – I don't think I can extoll the virtues of making up your own force and color scheme in 40k enough. The flexibility it affords and money you can save in the long run is really worth it. Of course you'll occasionally get somebody who gives you the side-eye every time you say successor chapter but whatever that will happen regardless of what you do.

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Escalation League – I got more points than you and didn't win?

Escalation League – I got more points than you and didn't win?

Warhammer 40,000 – If you build a list to table an opponent in 2-3 turns you will win 90% of your games this is the sad truth with most tabletop games. Weird missions and other things to improve tactics so players play to the mission are great. But when the final score doesn't matter because you have no models left does playing to the mission matter?

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Escalation League Session 3 - Week 2

Q1Escalation_S3WK2_04.jpg

Warhammer 40,000 – After last week I'm not sold on the Juggernaut Lords, they did ok, but I'm not sure they are my style. If the Knight wasn't there I think they would have been shot down early in the game. 

This week I'm going back to the Raptors and Tzeentch Daemons. The reality is this is the style of force I wanted to play when I started putting together Night Lords and I should have just stuck with it. Sure there's tons of stuff I could do with the Chaos keyword but thematically scary stuff dropping out of the sky to stab you is what I wanted.

This week for 74PL I'm running:

Tzeentch Vanguard
Daemon Prince w/impossible Robe and Daemonspark
Flamers (3x)
Flamers (3x)
Flamers (3x)
Screamers  (3x)
Giant Chaos Spawn
Giant Chaos Spawn

Night Lords Outrider
Sorcerer on Bike
Raptors (5x) w/Flamers and Combi-Flamer
Raptors (5x) w/Melta and Combi-Melta
Raptors (5x) w/Melta and Combi-Melta
Warp Talons (5x)
Cultists w/Autoguns (20x)

Not a whole lot of command points with this build. I'm not sure I'll be deep-striking many Daemons this time. Honestly I shouldn't have to everything moves at least 12" but the cultists so closing the gap in mass should be easier. One of the things I've noticed with trying to alpha-strike constantly is a.) my opponents expect it and b.) if things don't go perfect those few units you dumped in are unlikely to survive.

 

 

On the painting table ... Raptors

On the painting table ... Raptors

Warhammer 40,000 – It's always weird to me when a Chapter Tactic that has been traditionally overlooked suddenly becomes really good. With the Raptors successor chapter using their special character rules combined with their parent chapters tactics you have a very potent gunline or alpha strike with the best of them.

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Escalation Campaign - Session three, Week One

Warhammer 40,000 – I'm really happy with how my escalation league/campaign is going. For most of the last session I was play-testing a list I wanted to take to an event. Something came up however that means I won't be able to attend the event. That being the case I decided for this portion of the campaign to go another direction. 

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Deadbolt's Derelict – Getting Ready for Necromunda

Deadbolt's Derelict – Getting Ready for Necromunda

Warhammer 40,000 – Necromunda used to be one of my favorite games. Sadly the awesomeness  the is 8th Edition Warhammer 40,000 has overshadowed the game in my local group. Combined with the "lack of rules" for older gangs it's been a hard sell. However once we wrap up our current escalation league I plan on doing a short Necromunda campaign. 

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Escalation League - Week 5

Escalation League - Week 5

Warhammer 40,000 – For the fifth week of the Agrax Campaign I decided to modify my list a bit. Same models just trying different traits to see what works best. This time around I'm putting Daemon Spark on my Princess to bump up the damage potential from my Flamers. This force might still be to small to take best advantage of the alpha strike. What I've been seeing it while I can hit hard on the first turn I've generally loosing them to return fire, when I am able to put more threats on the table it should help this detachment survive a bit longer. Last week I tried out bulking this out with a battalion, this week I'm trying the same thing but keeping the cultists back as objective grabbers.

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More Red Robots

Warhammer 40,000 – I love reliability, every time I give one of my clients back a project he brings me another. I think his plan is to have every option covered with the forces he likes to play with so while it might be a different force each time there's almost always something.

This time around I'm painting more Ad Mech. Different options of course but more red and gunmetal. One of my favorite models in this batch is the robot he converted to look like it's powered down. It's a fun nostalgic easter egg for those that get the reference and and cool way to make the robots look unique. Since the kit really only makes the static pose that's typically what you see on the table, and since its arguably the best unit in the book you tend to see lots of static posed "Robbie the Robots."

The rest of the models are just head and weapon swaps from the rangers I've already painted. The long rifles look cooler in my opinion that the other option but it's hard to argue with more shots.

 

Escalation League - Week 4

Escalation League - Week 4

Warhammer 40,000 – This week I'm going to try out a list I plan on taking to RIW Hobbies Escalation Event. It's an interesting format as you start with 500 points and then add another each round. Essrntially playing a slow grow league in the course of a day. Several other local groups just did escalation leagues so it makes sense to give players a chance to test their mettle in a single day event. 

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Escalation League – Week 3

Escalation League – Week 3

Warhammer 40,000 – This week I played another 2v1 game. Which meant I was running two complete 50PL armies, double what I had prepared for. Luckily with power level its super fast to build a list, I grabbed a Chaos Knight 24PL, a terminator sorcerer 6PL, a dark apostle 6PL and 4 units of cultists 3PL each. Quick and easier. whatever they're carrying is what they're armed with and I'm ready to play.

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Escalation League/Campaign - Session Two

Escalation League/Campaign - Session Two

Warhammer 40,000 – The first session of my clubs escalation league saw me get throughly trounced. I feel like my Raptors never could effectively alpha strike and when I tried they would get wiped off the board in the following turn. If they could have ever took out their points worth that would have been fine, but unfortunately that wasn't the case. 

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Escalation League - Week 2

Escalation League - Week 2

Warhammer 40,000 – Life finds a way ... to change your plans. This week due to unforeseen events what was going to be a full house gaming session turned into a 2v1 battle. I had to had my group for the next session of this league to fight against a combined Imperial Guard/Space Marine force. 

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Stalking the Rust ... More Ad Mech

Stalking the Rust ... More Ad Mech

Warhammer 40,000 – My clients Adeptus Mechanicus army continues to grow. This batch has a set of five Ruststalkers, a Datasmith and another Kastellan Robot. The paint scheme is the same as the rest of the models in the force with significantly less red than the robed models in the other batches.

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Simple Green - Astra Militarum

Simple Green - Astra Militarum

Warhammer 40,000 – Sometimes the simplest paint jobs are the best. Astra Militarum are the ground pounding basic infantry of the Imperium. Tanks and numbers are their claim to fame. Sadly you often seen these forces as a sea of grey. I'm not sure if its the color scheme or shear quantity of models but it's rare to see a fully painted Imperial Guard force. 

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